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Light Mechs Too Powerful


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#561 1453 R

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Posted 03 July 2021 - 08:27 PM

It's just more of the same dumb crap - "I can't kill it" being equated to "it's overpowered". Clearly no amount of factual counterpoint is going to outweigh someone's personal anecdotes and their feelings of embarrassment and inadequacy when it comes to their light-killing performance.

That's the real reason these threads never die - when an assault 'Mech kills someone, that someone just assume they got overmatched by more tonnage and that's the end of it - tonnage did what it's supposed to. When someone in a Supernova or a Highlander or a Muck-Tew or a Fatnir or whatever else dies to a Piranha, Mist Lynx, Cheetah, or whatever else they weren't able to kill before it opened their butt and twisted the knife? They know it's because they failed, and they can't stand that feeling. Dying to a light pilot, losing a fight to that light 'Mech, exposes their own poor skill in a way they can't deny.

But because every Tier ~3.5 and under Puglandian nobody secretly assumes they're God's gift to giant stompy robit fights and they're only in the lower tiers because they pilot "fun" 'Mechs instead of meta nonsense, they deny it anyways and assume the light 'Mech is just ridiculously overpowered because how dare it do its job and be super slippery and hard to squish and be a significant threat to isolated targets who've wandered too far afield or to opened-up, weakened targets that don't need much work to finish off. They'd much rather take a river cruise down Denial and assume the game is simply robbing them of their rightful glory than admit their own suck and take any action to improve.

Or to just own their own suck and play for shits, regardless of what they die to. I mean ****, I've been running around in this adorably gobshyte Paralyzer just having a blast with light peeps, considering it a win if I...y'know, win...or even if I just do enough damage and live long enough to justify the memery. Enemy butt shredders want to waste their time chasing me down and ending me because Peepalizer Lightningnips is terrible at countering their ****? Coolio - use my death to gain even greater power, Fatbros. Avenge me with your turgid, throbbing autocannons and untainted buttocks. Allow my distraction of the Despoilers of Taints to grant you a window to murder the rest of the enemy team with. And if you fail to do so because you're low-tier Puglandians too busy chickendicking behind rocks nine hundred meters from the enemy playing Janken to figure out who has to grow a pair and push first?

Oh well. There's always next drop.

#562 Khobai

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Posted 03 July 2021 - 09:11 PM

View Postpattonesque, on 03 July 2021 - 08:01 PM, said:


explain to me right now how the Spider, a 30-ton mech with at most four ballistic hardpoints, is as powerful as an assault.


im not sure about the spider because its fairly inept offensively but other light mechs definitely meet his criteria.

#563 JediPanther

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Posted 03 July 2021 - 09:25 PM

View PostKhobai, on 03 July 2021 - 09:11 PM, said:


im not sure about the spider because its fairly inept offensively but other light mechs definitely meet his criteria.


Cou and adr can. Only one is light can BUTT you need xl 200 and hope you never get noticed to get behind an ***. I should return to light and my Jenner and run only my non-oxide jenners. Might be fun seeing a new jenner op must nerf thread after a few years.

#564 My Lord and Saviour Jesus Christ

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Posted 04 July 2021 - 12:33 AM

The real strength of lights is their typically higher skill ceiling allowing better players to perform very well in them and clutch matches, while bigger mechs can still clutch simply being able to avoid damage through superior mobility will most of the time be better than migitating damage through twisting and spreading the damage.

So what's the issue? Why is it a problem that lights allow for more skilled play?

#565 Vladokapuh

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Posted 04 July 2021 - 01:34 AM

View PostMonke-, on 04 July 2021 - 12:33 AM, said:

The real strength of lights is their typically higher skill ceiling allowing better players to perform very well in them and clutch matches, while bigger mechs can still clutch simply being able to avoid damage through superior mobility will most of the time be better than migitating damage through twisting and spreading the damage.

So what's the issue? Why is it a problem that lights allow for more skilled play?

The issue is they get abused by light mechs, but when they try themselves they fail.
Also they clearly only see the ones that do well, but somehow miss on all the light mechs that get deleted early on, or run in to put UAV and die, or the ones that end up living the entire match with 80 damage done and 0 kills.

#566 MechNexus

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Posted 04 July 2021 - 01:35 AM

View PostMechaGnome, on 03 July 2021 - 05:38 PM, said:

Man even light pilots are trying to explain that these are broken but nope.. these are ignored.. Fleas, Locusts, Piranhas and spiders even some slow lights are as powerful as assaults..

It needs to be "fixed" like old yella


As a regular "slow light" pilot:

Look at a Panther.

Look at an Awesome.

Look at an Adder.

Look at a Warhawk.

Did you think about the words you were typing before you hit "post"?

#567 Eider

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Posted 04 July 2021 - 01:45 AM

The problem is that lights avg 3x the speed of assaults and some can carry just as much firepower. I see a lot of people here crying about range and cant hit etc etc while ignoring the vide of a light taking double heavy guass to the face. See in a real situation that will hardly every happen as lights can easily get away from a bad situation where as most other mechs have to slowly crawl away and thus are actually easier to play. In all the games i have played on my light i think i was only ever 1 shot a year ago while standing still. Sure it can happen but typically if you are running it wont and its not all 'skill'. Speed plus laser burn time means you will take minimal damage to parts and can twist and spread it. Further, speed lets you poke in and out and pull all sorts of maneuvers other tonnages just simply cant. Frankly if the mech warrior universe was like this game they would never build anything other than lights.

#568 My Lord and Saviour Jesus Christ

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Posted 04 July 2021 - 01:53 AM

View PostVladokapuh, on 04 July 2021 - 01:34 AM, said:

The issue is they get abused by light mechs, but when they try themselves they fail.
Also they clearly only see the ones that do well, but somehow miss on all the light mechs that get deleted early on, or run in to put UAV and die, or the ones that end up living the entire match with 80 damage done and 0 kills.


Yeah you're 100% right, I'm willing to bet 9/10 people who complain about lights on here just had a match where they got dunked on my lights and are butthurt.

View PostEider, on 04 July 2021 - 01:45 AM, said:

some can carry just as much firepower.

Citation needed

#569 MechNexus

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Posted 04 July 2021 - 01:57 AM

View PostEider, on 04 July 2021 - 01:45 AM, said:

The problem is that lights avg 3x the speed of assaults and some can carry just as much firepower. I see a lot of people here crying about range and cant hit etc etc while ignoring the vide of a light taking double heavy guass to the face. See in a real situation that will hardly every happen as lights can easily get away from a bad situation where as most other mechs have to slowly crawl away and thus are actually easier to play. In all the games i have played on my light i think i was only ever 1 shot a year ago while standing still. Sure it can happen but typically if you are running it wont and its not all 'skill'. Speed plus laser burn time means you will take minimal damage to parts and can twist and spread it. Further, speed lets you poke in and out and pull all sorts of maneuvers other tonnages just simply cant. Frankly if the mech warrior universe was like this game they would never build anything other than lights.


Please
think
before
you speak

Edited by MechNexus, 04 July 2021 - 01:58 AM.


#570 MyriadDigits

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Posted 04 July 2021 - 02:03 AM

View PostEider, on 04 July 2021 - 01:45 AM, said:

The problem is that lights avg 3x the speed of assaults and some can carry just as much firepower.


Please show me the light mech that can mount 4LB10.

#571 Storming Angel

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Posted 04 July 2021 - 02:04 AM

View PostMechNexus, on 04 July 2021 - 01:35 AM, said:

As a regular "slow light" pilot:

Look at a Panther.

Look at an Awesome.

Look at an Adder.

Look at a Warhawk.

Did you think about the words you were typing before you hit "post"?


Dont forget mister cougar too and the urbanmech.

#572 Eider

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Posted 04 July 2021 - 02:14 AM

View PostMyriadDigits, on 04 July 2021 - 02:03 AM, said:

Please show me the light mech that can mount 4LB10.

Sure i cant but we all know many of them can laser vomit, show me an assault with 15 weapon points.

View PostMyriadDigits, on 04 July 2021 - 02:03 AM, said:

Please show me the light mech that can mount 4LB10.

Seriously, i get it you want to keep easy mode with lights but pretending there are those that cant deal a substantial alpha is ridiculous. Lights should not have speed, armor and weapons comparable to an assault, hell you want to really prove it show me a light that goes 49 kph and i may agree they dont have an overwhelming advantage. Speed is everything, while assaults are playing mech warrior lights are playing anime mech combat with high speeds. What advantage do assaults get? bigger hitboxes? lol.
hell lets look at the urbie bud, its suppose to be slow.. but there are no such limits in game and i know mine is pretty damn fast. That is soo the lore right?

Edited by Eider, 04 July 2021 - 02:15 AM.


#573 Vladokapuh

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Posted 04 July 2021 - 02:21 AM

View PostEider, on 04 July 2021 - 02:14 AM, said:

Sure i cant but we all know many of them can laser vomit, show me an assault with 15 weapon points.

Dire Wolf

View PostEider, on 04 July 2021 - 02:14 AM, said:

Lights should not have speed, armor and weapons comparable to an assault

And they dont

#574 Eider

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Posted 04 July 2021 - 02:26 AM

View PostVladokapuh, on 04 July 2021 - 02:21 AM, said:

Dire Wolf

And they dont

Ah yes keep ignoring that vid of one being hit by twin heavy guass, the speed in the game gives them added armor through server lag. Furthermore the direworlf is unfortunately slow bud, so even having those hardpoints its not going 149kph or doing much more than being a giant hitbox that is easily targeted. So yes, they really do.

[redacted]

Edited by Ekson Valdez, 08 July 2021 - 09:24 PM.


#575 MisterSomaru

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Posted 04 July 2021 - 02:27 AM

View PostEider, on 04 July 2021 - 02:25 AM, said:

Ah yes keep ignoring that vid of one being hit by twin heavy guass, the speed in the game gives them added armor through server lag. Furthermore the direworlf is unfortunately slow bud, so even having those hardpoints its not going 149kph or doing much more than being a giant hitbox that is easily targeted. So yes, they really do.

just shoot the light. There's one light that has confirmed jank hitreg, and that's the commando, and I'm pretty sure that doesn't carry 15 weapons. Pirahnas die with a wet fart, as do fleas.

#576 MechNexus

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Posted 04 July 2021 - 02:28 AM

View PostEider, on 04 July 2021 - 02:25 AM, said:

Ah yes keep ignoring that vid of one being hit by twin heavy guass, the speed in the game gives them added armor through server lag. Furthermore the direworlf is unfortunately slow bud, so even having those hardpoints its not going 149kph or doing much more than being a giant hitbox that is easily targeted. So yes, they really do.


The flea survived the DHG hit with one HP. One glancing laser blow will kill it, if it didn't take one earlier.

Plus, the dire wolf (and executioner!) can match/almost match the piranha for hardpoints while having signficantly more tonnage for bigger guns that deal more damage at a longer range - I was 10t underweight when I tried to give the executioner the piranha loadout.

#577 Eider

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Posted 04 July 2021 - 02:29 AM

[redacted]

View PostMechNexus, on 04 July 2021 - 02:28 AM, said:

The flea survived the DHG hit with one HP. One glancing laser blow will kill it, if it didn't take one earlier.

Plus, the dire wolf (and executioner!) can match/almost match the piranha for hardpoints while having signficantly more tonnage for bigger guns that deal more damage at a longer range - I was 10t underweight when I tried to give the executioner the piranha loadout.

and being a light.. why should it even survive that? it is a light mech son not a heavy or medium or assault.. and btw those are less likely to survive because they cant get away.. but hey lets ignore reality eh?

Edited by Ekson Valdez, 08 July 2021 - 09:25 PM.


#578 MisterSomaru

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Posted 04 July 2021 - 02:30 AM

View PostEider, on 04 July 2021 - 02:28 AM, said:

[redacted]

I'm an assault main, breh, and if you wanna statshame properly, look at Jarls list.

Edited by Ekson Valdez, 08 July 2021 - 09:19 PM.
quote cleanup


#579 pattonesque

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Posted 04 July 2021 - 02:45 AM

Eider just shoot the light dude. Some lights (very few!) have big, devastating alphas at *very short range* like the Pirahna or Jenner-IIC but they are also incredibly fragile if you just shoot them. I shoot light mechs all the time and aside from the aforementioned Commando there’s really not much going on in terms of lag or hitbox weirdness. I think you’re just missing them or not firing. People get very stressed out over light mechs!



#580 Vladokapuh

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Posted 04 July 2021 - 02:46 AM

View PostEider, on 04 July 2021 - 02:26 AM, said:

Ah yes keep ignoring that vid of one being hit by twin heavy guass, the speed in the game gives them added armor through server lag. Furthermore the direworlf is unfortunately slow bud, so even having those hardpoints its not going 149kph or doing much more than being a giant hitbox that is easily targeted. So yes, they really do.

DHG shot is 50dmg, thats not even impressively high, its also extremely rare for a fast light mech to survive that without getting crippled, and even then its gonna die to a laser graze.
You asked for an assault with lots of hardpoints, there you go, i gave you one, and ofcourse its not gonna go fast, its an assault.
Furthermore, having same amount of hardpoints on a 20t mech, and a 100t mech does not equal same firepower.
Its a big slow box, with significantly more armor and firepower than any light mech.
So lights got speed, heavier mechs got armor and firepower.
What are you confused about?

edit: (lol)
99.26%, 1.44 WLR, 2.15 KDR, 358 avg score

Edited by Vladokapuh, 04 July 2021 - 02:49 AM.






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