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Polar Highlands Reborn Preview Updated With Video


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#101 Espertine

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Posted 20 June 2021 - 12:42 PM

been livinin' most my life..in ah pop-tarters paradise!! pretty sure thats where we are heading again, as ppc's get buffed and then jj's look at that we are back in 2013 meta! woot!

#102 Poseidolon

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Posted 20 June 2021 - 05:21 PM

View PostPeteZonee, on 20 June 2021 - 12:41 AM, said:

People are so quick to claim the map is bad (or good) for various reasons without playing on it. Wait until the patch to make your assessments.


Well, the invisible wall on the hangar/garage area we saw in the video was bad. We can probably agree on that. He should either put in a closed door, or open up the area for people to hide in, even though he seems against having a place that people can sneak into.

#103 DebaucheryNShenanigans

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Posted 20 June 2021 - 05:49 PM

reminds me of OLD TERRA THERMA, but inverted...

couldn't NASCAR that map either...

#104 MitchellAvellar

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Posted 20 June 2021 - 07:53 PM

View Postrinco, on 17 June 2021 - 03:50 PM, said:

LRM nerf sneak attack.



Exactly. They took the one map where LRM's rule and did a darn fine job of making sure that won't happen anymore. SMH. Stop listening to all the idiots crying every time they get shot by an LRM. LRMs are already darn near useless since the last stealth nerf with the "improvements" to AMS. Do much more and you might as well just take LRM's out of the game, which would be sad. They are a great source of forcing people to do something other than run in circles as a group and hope you're not the slowest one or the one dropped farthest from the front edge of the of the Nascar.

I don't mean to poo-poo the new map here. It looks like fun too. But I'd love to know why you removed the old Polar Highlands from the rotation, because it feels like just a way to placate the anti-LRM lobby. I mean, why not leave the old one and just add the new otherwise?

#105 Stealth Tank

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Posted 20 June 2021 - 09:35 PM

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View PostDucPilot, on 17 June 2021 - 06:42 PM, said:

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[color="#222222"]While I do like that we are seeing reenvisioned maps, I personally had no problem with the old PH map. I too agree that it would be nice to see both maps, old and new, in the rotation. However, the bigger problem IMO is not being able to select the right mech for the selected map. I feel like QP should to be more like faction play (although on a smaller scale) allowing us to decide what mech to bring to the battle AFTER we know which map has been selected. LRM’s are not that hard to counter, if you bring AMS or ECM. Heck it would encourage players to bring support mechs into battle as well. Anyways, appreciate the effort to make QP more interesting. Oh yea, bring back escort…*ducks*.[/color]
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View PostDrake67, on 18 June 2021 - 07:44 AM, said:

I for one don't think you have fixed anything. You designed a map seemingly to nullify a weapon system. Without being able to run the map I can't say you have done anything to promote a better game. In my opinion the old map just needed a few paths to reach the center that didn't completely expose you for long periods of time. This spider web of trails will make killing the last light on skirmish a royal pain. I have always from Mechwarrior 1 through now preferred open terrain. Solaris doesn't have any long sight lines and why is it always night? Alpine seems to always end up with the fight in the same place now. The same with Solaris. Polar was the same for the most part unless you were playing assault and one of the teams decide to base rush. I can't stand the new frozen city, hardly any cover on domination, fights usually begin with PPC and gauss shots across the valley. Till someone gets tired of getting sniped decides to rush the enemy and promptly gets gunned down. Leave the old maps, create new ones, develop different game modes. Adapt overcome or be destroyed. As some other have mentioned, being able to decide on what mech you want to take for the map and mode before the drop. Intel would have given me the opportunity to decide my load out before hand. If given the information I definitely wouldn't take LRM load outs to Solaris, nor would I take SRM load outs to frozen city or Polar. Having a 4 mech drop deck to choose from allowing us to choose the load out needed for the map and mode.


This is exactly the main point, as long as this game has this "Random" Mechanic of selecting maps, it is nothing more than a "Random" deathmatch. There are THOUSANDS of people that like to run a variety of maps. I would personally run any of them, but to limit your entire playerbase to a random map where they have to "guess" what mech to play is ridiculous. You would make so much more money if you removed these limitations. Let people play the maps they want to play, and the mechs they want to play. Imagine a 12 on 12 all Locusts vs Direwolves, that would be fire. We would LOVE that kind of game play.
You all say that so and so mech is overpowered, then prove it. Reduce the XP and money percentage for all players then if you think it doesn't match the weight.

I understand you are trying to "Balance" these maps based on whoever whines in the forums but you will be continually "Balancing" forever until after someone else whines. Adding mountains and hills to polar highlands is not going to fix anything, It will only shift the balance. You will never have balance until you give the players the ability to choose what map to play, which will attract similar players to that game instance. Some maps favor short range, some long range. Set up a system where we can play what type of map we want, with the mech we want. You will find out that many people will play all kinds of mechs, regardless of the map. Of course we will, we love a challenge.

#106 JC Daxion

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Posted 20 June 2021 - 10:35 PM

Well I actually liked old polar anyway. I thought it really was a great map already, the problem with it is people just goto the center of the map which to me is the worst place to play. sure if your an organized unit you can roll lines across the middle and wax pugs there but the other places i found more fun.

for instance i loved the top area that one of the Escort routes took. The one that sorta goes near the upper Base spawn

Speaking of that game mode, i really wish they would turn it into one side defends and the other raids more like a FW in training mode verse what it is now, just assault that takes longer. It has potential to be a good mode though, but they really need to loose one of the bases.



On a Map note, I really wish they took polar modified it a bit and turned it into a farm style map. Rolling fields and rural town would be great. Also i would love to see a map based on one of the faction maps. I forget the name of it, but it has large hills outside of the gate I'd love to see a large scale map like that.

#107 JC Daxion

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Posted 20 June 2021 - 10:39 PM

View PostStealth Tank, on 20 June 2021 - 09:35 PM, said:


Imagine a 12 on 12 all Locusts vs Direwolves, that would be fire. We would LOVE that kind of game play.
You all say that so and so mech is overpowered, then prove it. Reduce the XP and money percentage for all players then if you think it doesn't match the weight.



if the players in dires can actually aim that would be the biggest slaughter going.

#108 Stealth Tank

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Posted 20 June 2021 - 10:55 PM

View PostJC Daxion, on 20 June 2021 - 10:39 PM, said:



if the players in dires can actually aim that would be the biggest slaughter going.


Yea sure, that's just part of the game. Of course that would be a slaughter, but how many people can aim?
If we can't select the maps, this game is done, there's no other way around it.

The developers need to get rid of their egos and make some money.

#109 Stealth Tank

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Posted 20 June 2021 - 11:14 PM

I'm trying to help this company but it will do no good, they know there are plenty of online games to play. They are making money off of something obviously, that's why they don't reply to anyone in the forums, mostly. It's ok though, there are so much other games to play. You have to realize, these companies with their big egos don't really care about their customers, they just tell everyone to Eff-Off when you try to give them constructive criticism.

#110 anfadern

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Posted 21 June 2021 - 12:42 AM

New things coming = Me Posted Image
Keep up the good work!

Cheers
Anfadern

#111 Mallorn Windstrider

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Posted 21 June 2021 - 01:09 AM

I can't wait to try this map.

It looks like it is going to encourage a change in game play so that a multitude of mech gameplay types will all have fun (i.e. snipers, brawlers, light mechs) at the same time. So the murder-ball\nascar is less likely to happen.
Also looks like re-equiping my mechs with jumpjets is on the cards to get the best out of this (I can already imagine my stealth gauss sniper on top of one of the towers).

With regards to the old version of the map, all of the people that are dissing the old Polar Highlands map are forgetting that it was just encouraging a different type of play, it was a slower style (a lot of the people that are complaining seem to prefer the fast brawl type matches rather than the slower 'strategy' type ones where positioning and teamwork carry the day, e.g. get the lights to pull the enemy over to one side so that the heavies that have been hiding under ECM coverage can then pound them in the back) and the complaints about LRMs ruling the map are obviously forgetting that ECM covers the group and makes getting an LRM lock quite difficult. I personally like the old version and think it should still exist in the map rotation (like we've seen for some of the other 'classic' maps).

Edited by Mallorn Windstrider, 21 June 2021 - 02:17 AM.


#112 Arkhangel

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Posted 21 June 2021 - 02:52 AM

Thank God the worst map ever put in the game finally got fixed.

Now if they'd just do a makeover for HPG.

#113 Aidan Crenshaw

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Posted 21 June 2021 - 03:20 AM

View PostArkhangel, on 21 June 2021 - 02:52 AM, said:

Now if they'd just do a makeover for HPG.


It's next in line, queued for August.

#114 Vellron2005

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Posted 21 June 2021 - 10:07 AM

Suggestion - Give Polar Highlands the "classic" treatment.. Leave the old Polar (call it classic) and add this reworked version as a new map.

You catered to the SRM smashers with all the classic maps. Now do the same for Lurmers.

It would only be fair.

#115 ghost1e

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Posted 21 June 2021 - 11:35 AM

patch notes are coming when?

map looks great

#116 Tarteso

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Posted 21 June 2021 - 02:44 PM

View PostAidan Crenshaw, on 21 June 2021 - 03:20 AM, said:

It's next in line, queued for August.


What is wrong with HPG? It is one of the more popular maps, hope they don´t turn it in another labyrinth of ramps and tunnels, brawl-only. Seriously, if more maps are going to be so intensely reworked that it changes the play style completely, they should be considered as new maps, and the old versions should stay avaliable. When PGI asked for map feedbacks two important points raised (as far as I remember): first was reduction of the "central feature" if possible in some maps to provide alternatives to nascar, and I guess they are addressing this (and more) in the new maps. Second was fixing the drop points in some others like Tourmaline, any plans?

#117 K19

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Posted 21 June 2021 - 05:52 PM

this Chenge only players play F2T like :S no players jump 3 beta :S like use MEch maps close realy tatics....

#118 John Bronco

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Posted 21 June 2021 - 05:55 PM

View PostTarteso, on 21 June 2021 - 02:44 PM, said:

What is wrong with HPG? It is one of the more popular maps, hope they don´t turn it in another labyrinth of ramps and tunnels, brawl-only. Seriously, if more maps are going to be so intensely reworked that it changes the play style completely, they should be considered as new maps, and the old versions should stay avaliable. When PGI asked for map feedbacks two important points raised (as far as I remember): first was reduction of the "central feature" if possible in some maps to provide alternatives to nascar, and I guess they are addressing this (and more) in the new maps. Second was fixing the drop points in some others like Tourmaline, any plans?


HPG has a giant central feature that dominates the entire map and ensures bad gameplay.

I mean, obviously, but you asked.

#119 Meep Meep

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Posted 21 June 2021 - 06:03 PM

So a super sized winter canyon network. Works for me as that's one of my favorite maps.

Liking all the changes so far and hopeful for more to come. About time this game gets some love since it still has great potential.

#120 Runecarver

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Posted 22 June 2021 - 05:51 AM

Seems to me like the map went from being favorable for long range weapons to being yet another spastic, clustered brawling peek and poke fest in the middle.

There are too many pieces of terrain in the middle. Particularly when you take into account the new drastic changes in elevation which will obscure sight to opposing mechs. Not to mention that these plateaus are lined with rock faces. They're no longer rolling hills which you could walk up onto except for specific places.

This isn't looking like it's an improvement. Just a complete reversal in design philosophy from one extreme to the other.

Edited by Runecarver, 22 June 2021 - 05:53 AM.






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