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Lets Debate - The Mobilty Pass


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#61 The Basilisk

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Posted 23 June 2021 - 06:16 AM

The main POINT that this game is all about...seems to not have come out till now here.

DO THE MECHS FEEL LIKE BIIIIIG OLD STOMPY ROBOTS !!!!

And the Answer is no. They do not. They feel like ******* racing cars and they do not even feel big anymore.

It feels like Elementals online or something where you wear some Samus Aran like powered exoskeleton.
Yesterday after the patch I did things with the Gladiator I couldn't do with my Goshawk before the patch!!!!!

#62 John Bronco

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Posted 23 June 2021 - 06:22 AM

Big stompy robots are a function of sound and visual cues, not mobility. The mechs in this game still have plenty of oomph, and the reverted mobility values are more consistent with the lore anyway.

#63 pbiggz

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Posted 23 June 2021 - 07:41 AM

View PostThe Basilisk, on 23 June 2021 - 06:16 AM, said:

The main POINT that this game is all about...seems to not have come out till now here.

DO THE MECHS FEEL LIKE BIIIIIG OLD STOMPY ROBOTS !!!!

And the Answer is no. They do not. They feel like ******* racing cars and they do not even feel big anymore.

It feels like Elementals online or something where you wear some Samus Aran like powered exoskeleton.
Yesterday after the patch I did things with the Gladiator I couldn't do with my Goshawk before the patch!!!!!


If you are looking for slow plodding mechs, mw5 is your game.

Of all the mechwarrior games though, 3 far and away had the most weighty, stompy feeling mechs, and 3 has very agile mechs. Even hawken had a great feeling of weight, despite their mechs leaping and dashing unreal tournament style.

The weightiness you are looking for is a question of tactile feedback, not stats. The way the mech sounds and the way the cockpit rocks from side to side and lags slightly behind as you look around does more to reinforce the mass of a mech than stating ever will.

I literally majored in this, I know what im talking about.

#64 1453 R

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Posted 23 June 2021 - 09:02 AM

Concur: small details and presentation are what give a bunch of pixels on your screen simulating a sixty-ton murder robit a sense of mass, not the fact that the murder robit moves X pixels in Y seconds.

#65 Storming Angel

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Posted 23 June 2021 - 10:38 AM

I dont think anyone has clue how mechanical walkers are meant to function nevermind ones made 700 years from now or more.
Nor why people call them robots when robots are far more primitive.

I actually prefer the new mobility changes, my mech doesn't operate like a spaz anymore and can move around unlike before it was basically like wading through treacle half the ruddy time.

#66 Dauntless Blint

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Posted 23 June 2021 - 12:07 PM

View PostLordBraxton, on 22 June 2021 - 12:17 PM, said:

More mobility is good, but this seems like a bunch of arbitrary decisions. Overperformers are getting similar buffs as chassis that are never picked. You would think only underperformers would get huge buffs.

Mechs like the Banshee, Awesome, should have heavy tier mobility to make up for their hip level hardpoints.

Better yet, undo engine desync, but set base values as a separate modifier. A 400xl assault should dance rings around a 300 engine assault, not just beat it in a drag race. Set clan mechs as a worse base modifier as they get better engines etc.

I'd be happy if the slower the mech, the bigger the heat capacity modifier, If I can't sprint around at least let me shoot enough to defend myself.

On second thought my real personal benchmark is if the KGC goes 62.3kph again with a max engine and I can get even halfway back to old UAC5's performance.

Increase the entire MWO mech catalog torso speed and top speed by 15%. = survivability and buff brawling

Edited by Dauntless Blint, 23 June 2021 - 12:43 PM.


#67 PocketYoda

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Posted 23 June 2021 - 05:26 PM

View Postpattonesque, on 22 June 2021 - 05:59 PM, said:


just shoot them! just shoot the lights, dude! stop giving up immediately whenever you see a light nearby! it can't hurt you in real life!


Yes just shoot those lights that go so fast the servers cannot keep up, and now are even more agile.. I don't give up the weapons just do not register or half register on them at those speeds at high ping times no matter what ASH might say.

Edited by MechaGnome, 23 June 2021 - 05:28 PM.


#68 Bud Crue

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Posted 23 June 2021 - 05:31 PM

View PostMechaGnome, on 23 June 2021 - 05:26 PM, said:

Yes just shoot those lights that go so fast the servers cannot keep up, and now are even more agile..


I too am incompetent at shooting the smaller lights; no shame, the little buggers are really hard to hit and effective use of the skill tree makes then WAY tougher than they ought to be imho. But as long as I play with others that don't seem to have the problems I do and can seem to casually one shot the little bast***s, I will assume that my difficulty is indeed mine and not one that has anything to do with the servers.

#69 PocketYoda

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Posted 23 June 2021 - 05:37 PM

View PostBud Crue, on 23 June 2021 - 05:31 PM, said:

I too am incompetent at shooting the smaller lights; no shame, the little buggers are really hard to hit and effective use of the skill tree makes then WAY tougher than they ought to be imho. But as long as I play with others that don't seem to have the problems I do and can seem to casually one shot the little bast***s, I will assume that my difficulty is indeed mine and not one that has anything to do with the servers.


Stop putting false text to what i write, you are American you have no idea what high ping times are like for Oceanic players, so stop talking about what you have no clue about.

Funny how over seas customers die whole sale in oceanic servers that they stop using the servers completely.

Edited by MechaGnome, 23 June 2021 - 05:38 PM.


#70 Bud Crue

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Posted 23 June 2021 - 05:42 PM

View PostMechaGnome, on 23 June 2021 - 05:37 PM, said:


Stop putting false text to what i write, you are American you have no idea what high ping times are like for Oceanic players, so stop talking about what you have no clue about.

Funny how over seas customers die whole sale in oceanic servers that they stop using the servers completely.


OK. how about this:

View PostBud Crue, on 23 June 2021 - 05:31 PM, said:


I too am incompetent at shooting the smaller lights; no shame, the little buggers are really hard to hit and effective use of the skill tree makes then WAY tougher than they ought to be imho. But as long as I play with others who have way worse ping than mine, that don't seem to have the problems I do and can seem to casually one shot the little bast***s, I will assume that my difficulty is indeed mine and not one that has anything to do with the servers.

Edited by Bud Crue, 23 June 2021 - 05:42 PM.


#71 PocketYoda

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Posted 23 June 2021 - 05:44 PM

View PostBud Crue, on 23 June 2021 - 05:42 PM, said:


OK. how about this:
But as long as I play with others who have way worse ping than mine, that don't seem to have the problems I do and can seem to casually one shot the little bast***s, I will assume that my difficulty is indeed mine and not one that has anything to do with the servers.

Isn't that pretty much how every American and EU plays

#72 Leone

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Posted 23 June 2021 - 06:00 PM

Perhaps you should read up on how Host State Rewind works.

https://mwomercs.com...-rewindand-you/

~Leone.

#73 Bud Crue

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Posted 23 June 2021 - 06:05 PM

View PostMechaGnome, on 23 June 2021 - 05:44 PM, said:

Isn't that pretty much how every American and EU plays


What?

I didn't generalize anyone's manner of play, other than to say that there are folks I play with that seem to have the ability to one shot fast/small lights with seeming ease regardless of high ping, but now you have me wondering, how does "every" Oceanic player play? I've watched plenty of Aussie streamers over the years with 350+ ping on the NA server do things I could never do with ~150 ping. So, I just don't get what you are saying here.

Edited by Bud Crue, 23 June 2021 - 06:06 PM.


#74 Ajantise

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Posted 23 June 2021 - 07:56 PM

All this stats have to be halved. It's a Mech game, not NBA jam.

ps. Look at the trailer for MWO, that is the correct speed.

#75 Vxheous

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Posted 23 June 2021 - 08:28 PM

View PostMechaGnome, on 23 June 2021 - 05:44 PM, said:

Isn't that pretty much how every American and EU plays


host state rewind makes hitting lights despite high ping a non-issue. What is an issue is the feedback for getting a proper hit, as your reticle will flash red for the hit 300ms+ after your shot actually lands, so you just have to trust that visually your shots are hitting, and not rely on the colour feedback.

#76 PocketYoda

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Posted 23 June 2021 - 09:38 PM

View PostLeone, on 23 June 2021 - 06:00 PM, said:

Perhaps you should read up on how Host State Rewind works.

https://mwomercs.com...-rewindand-you/

~Leone.

Doesn't work like that here.

View PostVxheous, on 23 June 2021 - 08:28 PM, said:

host state rewind makes hitting lights despite high ping a non-issue. What is an issue is the feedback for getting a proper hit, as your reticle will flash red for the hit 300ms+ after your shot actually lands, so you just have to trust that visually your shots are hitting, and not rely on the colour feedback.

They go red the paper doll flickers but they take no damage.

Edited by MechaGnome, 23 June 2021 - 09:41 PM.


#77 Vxheous

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Posted 23 June 2021 - 10:35 PM

View PostMechaGnome, on 23 June 2021 - 09:38 PM, said:

Doesn't work like that here.


They go red the paper doll flickers but they take no damage.


They do take damage, because when I play on oceanic servers at 300+ping from NA side, I still don't have any issue killing lights, apart from my visual feedback is off. I play with players from Oceanic all the time (Ash, Mont, etc) and they don't have any issues killing lights, so maybe it's an internet connection issue from your end (packet loss, etc)

Edited by Vxheous, 23 June 2021 - 10:37 PM.


#78 Kiiyor

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Posted 23 June 2021 - 11:13 PM

There's something SUPER weird going on with the Rifleman 5D's deceleration.

I can go from 70+ to 0 fast enough that my pilot's eyeballs would be splattered against the visor of their neurohelmet.

Fun, but a little jarring to get used to.

#79 YueFei

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Posted 23 June 2021 - 11:39 PM

Shadowhawk feels a lot better now, able to roll incoming damage more consistently, whereas before it felt like I had very little margin for error for my slow-$%^ reflexes. Previously there would be quite a few games where my potato-head would look disappointingly at my paperdoll after dying and see both shield arms still attached.

#80 justcallme A S H

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Posted 23 June 2021 - 11:54 PM

View PostMechaGnome, on 23 June 2021 - 05:37 PM, said:

you are American you have no idea what high ping times are like for Oceanic players, so stop talking about what you have no clue about.

Funny how over seas customers die whole sale in oceanic servers that they stop using the servers completely.


I have an idea, I have a clue, I am Australian. I play with high ping as an Oceanic user. I can categorically say ping is not a problem in MWO.

My ping is anywhere from 230-270ms and I can hit all targets just fine. I can also rattle of a dozen names right now if you like of other Australian / New Zealand players that have/do play at the high levels and high performance in MWO. Interestingly they all hit targets just fine as well Posted Image

I play many other games. FPS, RTS and out of all of them MWO handles 250ms ping the best bar none. Yes I can tell the difference when playing on the OC server vs the NA server however it is very, very miniscule and mostly centered around firing input delay Client vs Server.

If I can consistently hit lights @ 800m with high ping, dozens of other Australians can do it (even my Tier 3-4 mates). I'm so consistent a hilarious number of users have accused me of cheating over the years Posted Image

It's safe to say the problem is not ping.





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