Xhaleon, on 24 June 2021 - 07:59 AM, said:
Simple way to avoid a return to the old DS poptart meta especially with all these direct fire weapon buffs lately;
Aim is unstable whenever you are in the air, always, not just when the jump jets are firing. Make it less unstable when freefalling so that its still possible to poptart, but the effectiveness is cut down dramatically to "useful close-range opportunity but not optimal". Technically a soft buff to lock-on weapons I guess.
Now you can give JJs back their full canon or close-to-canon power levels without worry, now there's a system in place that can be spreadsheet-tweaked in the future if its too harsh or too lenient. Of course, this would require them to divert at least one engineer off from whatever they're doing with MW5 DLC. Where are those hired Cryengine merc hands that are supposed to work on this game anyway?
I wouldn't do reticule shake in the air at all times. Rather it might be a more nuanced change to have a
shake dissipation delay, where after you release the JJs it takes some time to stop shaking. Then it can be tuned for balance as needed, based on weight class, chassis, etc. E.g., Light mechs could have a delay of 0.0, meaning it instantly stabilizes when you release the JJs. Assaults and Heavies with high mounts could have a longer delay, like 0.5s, while other Assaults and Heavies that already suffer from low mounts could have less of a delay, like 0.2s. Tune as needed, so that people receiving fire from enemy Heavy/Assault poptarts have a bit more time to react and defend themselves and/or retaliate.
(The exact values can be experimented with for balance, the above figures were just for example and not what I necessarily advocate for.)