Khobai, on 25 June 2021 - 08:37 AM, said:
the entire point of a skill tree is to force hard choices on players.
and its not a skill tax if the skill nodes are worth the points. I already said the jump jet skill tree needed buffs to make it more worthwhile to put points into.
instead you would rather pretend the skill tree doesnt exist and get the jumpjet buffs for free. so you dont have to make any hard choices like taking points out of firepower or survivability to put into jumpjets.
I would rather fix the existing skill tree to be more functional so that it forces players to make hard choices about how to allocate their skill points. rather than giving everything to players for free so they can continue avoiding to have to make hard choices.
The point of the skill tree is to give players options for enhancing the performance of their mechs in certain ways. It is
not a tax meant to justify reducing baseline performance. A mech with fully specced out jumpjets should
soar above mechs that don't have any points invested, but baseline jumpjets STILL NEED TO BE GOOD, which is something you cant seem to get into your head.
Khobai, on 25 June 2021 - 08:37 AM, said:
And it will continue to be "tier 6 ultratrash" as long as its not significantly buffed and the top tier mechs keep getting buffed.
just because the dragon slayer is bad doesnt mean it needs to stay bad forever.
So you're contradicting yourself. You're using the old poptart meta as a boogeyman to scare people away from backing real changes, but then admitting here that buffing baseline jumpjet performance across the board
wont make the old mainstays of that meta overly powerful. So we here can all accept that your argument is at least not well thought out, though I think personally that you are being dishonest, and you know it.
Khobai, on 25 June 2021 - 08:37 AM, said:
So dont force non-S variant omnimechs to have locked jumpjets. I have already suggested that.
Besides I would argue the summoner doesnt need better jumpjets anyway. Its already a top tier mech.
Changing omnipods is something PGI has thus far been unwilling to do, and you know that, which means really, you just never want these buffs to happen period. You don't care why or how. Whatever post-hoc rationalization you can come up with works for you I guess
You're also building up the summoner as a strawman because it's one of the few heavy mechs that can still jump. Its also only top tier in a few very specific loadouts. An 8/8 pod summoner prime for example, is practically unplayable, so will giving it more ups actually hurt anyone? No. But you have the hate on for this ephemeral meta that you despise so you're trying to get everyone to laser focus on the one mech that
might prove your point, if of course you're willing to be slightly dishonest.
Khobai, on 25 June 2021 - 08:37 AM, said:
I have nothing against making things good again.
Yes you do. Damn near every post you make on these boards is moaning about how this or that partial unnerfing will make something so overpowered you don't even wanna play the game anymore. You
hate buffs.
Khobai, on 25 June 2021 - 08:37 AM, said:
I just dont see the need to make top tier mechs better.
This is a boogeyman. A made up straw man you're using as a post-hoc rationale for doing what you personally want, and not doing what you personally don't want.
Khobai, on 25 June 2021 - 08:37 AM, said:
besides youre the one thats against making things good again. You want to keep bad mechs bad while keeping top tier mechs on top.
Unnerfing jumpjets literally helps
hundreds of underused variants to be more relevant. The jumping direwolf. The Cataphract 3d, IS highlanders, the non-meta summoners.
Timberwolves. That's just scratching the surface. You'd levy a tax on these mechs just to be able to match the baseline performance of, say, your brawlers,
just because you don't like the double ppc summoner.
Khobai, on 25 June 2021 - 08:37 AM, said:
cauldrons fixes are only effective if all you care about is keeping top tier mechs at the top. which is all cauldron cares about because they dont use any mechs that arnt top tier mechs.
and yes of course balancing every mech in the game requires more effort than just keeping the top tier mechs on top.
also cauldron is doing quirk passes on every mech anyway. so what youre saying about it being more labor intensive doesnt really make any sense since thats getting done anyway. so why not use that extensive quirk pass as a way of balancing out the mechs better so top tier mechs and "6th tier ultratrash mechs" arnt as far apart in power level?
This is a whole bag of assertions that you are personally making without any justifications. In my opinion, the cauldron buffs could go even further.
It's been a very long time since i've seen someone so committed to the
nerf what I don't like and buff what I do like act. Its not a good look kid, and nobody here should ever take it seriously. Its disgustingly dishonest.
Edited by pbiggz, 25 June 2021 - 09:52 AM.