Khobai, on 29 June 2021 - 10:05 AM, said:
Yes but that also wrongly assumes the brawler still has full armor and isnt massively damaged by the time it gets into brawling range which is more often the case than not.
If the brawler is massively damaged then it doesnt matter if their weapons are more heat efficient because theyre so close to dying anyway.
Heat efficient weapons have no real advantage in a low TTK environment. Heat efficient weapons get better when TTK is higher not when its lower.
This was addressed here,
pbiggz, on 29 June 2021 - 08:03 AM, said:
Every map has open space. If you think you have to wade across it your team isn't supporting you, or the enemy team is in a location that won't let you force a favourable engagement. Brawling is a specialist playstyle, its only effective in certain situations.
The center of Terra Therma is a nasty killbox for everyone. Brawlers are not uniquely punished here. If you are receiving support from your team, you'll get some good close range trades. If your team just wants to poke or nascar you'll probably have a bad time, and that's just how matches play sometimes. Without real objectives or respawns, specialists sometimes just don't find the situation they need to perform. This is not a grounds to buff them, or nerf their counterplays, at least, not in a vacuum, and your readiness to carry out those measures demonstrates a lack of understanding of the finer points of the balance process.
You seem to conflate medium ranged skirmishers with snipers. The center of Terra Therma is altogether too small for snipers, who usually perform best at ranges outside of 700 meters, where said skirmishers can't really reach them. You'll never see the ER Large Laser direwolf microwaving people inside of the caldera on that map because engagements are usually in the 400-600 meter range and the direwolf doesn't really handle return fire well.
But, without meaning to, you pretty much hit the nail on the head there. Skirmishers are very flexible. That IS their competitive advantage. They also rarely pack 100+ point alphas and enough armor to roll several alphas of a similar size because they arent specialized for face to face combat at sub-200 meter ranges with no options for escape or cover. Skirmishing is a generalist role. As others have said here, about 60% effective, 90% of the time. Brawling promises much higher damage efficiency and kill potential if you can force people to engage on your terms, an endeavour that requires not just personal discipline and skill, but also cooperation from your team, and a good bit of luck. Do you know what that means? It means its harder to play. It's supposed to be. Just because you have trouble playing it doesn't mean it's underpowered, or that sniping/skirmishing is overpowered, and you are consistently failing to engage in any degree of introspection regarding this.
here,
Castigatus, on 29 June 2021 - 08:32 AM, said:
Really dude, this has been explained multiple times now??
You know what the snipers weakness is, its if their opponent closes range they are at a huge disadvantage and are very likely to die. Mid-range and brawler builds massively out dps snipers in their preferred range brackets, thats the weakness.
Is that clear enough for you?
here,
pbiggz, on 29 June 2021 - 08:38 AM, said:
If you trap one in a close quarters encounter they basically have no recourse. 8 ER large lasers do some damage, but a double LBX triple snub build on a victor or an annihilator will wipe the floor unless you really can't aim. You know that, so stop pretending sniping is some kind of omnipresent ultrastrategy, because creating boogeymen is not a substitute for a real argument.
and here,
Castigatus, on 29 June 2021 - 08:20 AM, said:
Khobai, I'm just going to put this very simply.
You need to stop claiming brawling is inherently weaker than other specialised playstyles, it isn't true, it's blatantly obvious it isn't true, and it's also blatantly obvious from the statements you've made that you dislike it because you're bad at it. Now if you were simply willing to say 'I don't like brawlers because I'm not good at that playstyle, therefore I avoid playing them', rather than relentlessly bending the truth and misrepresenting things so you can try and claim its anything other than that, you would be getting a hell of a lot less heat from pretty much everyone whos been criticising you, including me.
You don't understand how brawling works to begin with, you don't understand the tactics available to brawlers who know what they're doing both in game skills and proper map knowledge, and you very obviously don't understand when to stop digging and admit you were wrong about all of it.
No one is saying you can't have the opinions you do, and from your comments elsewhere you have plenty of them, but when your response to being challenged on them is to start spouting misinformation, moving goalposts during a conversation by constantly editing posts, or accusing the Cauldron of bias towards certain mechs and playstyles with zero supporting evidence, is it any wonder people are getting a bit tired of dealing with you?
Here, let me give you an example.
I don't play snipers, I've had very little success with them when I have and I find the playstyle very unsatisfying compared to a mid-range or brawling setup. I also have trouble spotting targets, reacting quickly enough, and judging projectile travel times when firing at very long range. But that doesn't mean I want sniping not to be part of the game or that I don't understand how to be a good sniper, hell I had a game on Tourmaline last night where someone on the other team put on a masterclass on how to be an effective sniper at our expense and I learned a lot from it. It's my skills and execution that are lacking not the features of the playstyle itself.
See how easy that was?
Now you try, but please also try and be honest about it.
And this is just what was on the last page.
Just because you decided to ignore it doesn't mean it isn't true. The entire premise of your argument is flawed and continuing too push it the way you have been is gross and misleading. You are not a victim. The Cauldron isn't changing the game to specifically make it worse for
you. The sun and moon do not orbit
you Khobai.
You need to stop.