justcallme A S H, on 27 June 2021 - 03:26 PM, said:
The game is more balanced than it has been in years and yet you are carrying on more than ever about how unbalanced it is.
because it is still unbalanced.
just because its slightly more balanced than when it was horribly unbalanced still doesnt make it perfectly balanced.
game needs work still.
justcallme A S H, on 27 June 2021 - 03:26 PM, said:
Brawling / Midrange / Long range is all even
No it isnt. Others have already admitted brawlers have to work harder to get the same results.
And the fact brawlers arnt really being equally represented in-game kindve disproves what youre saying. Virtually every build I see is using 400m+ range weapons.
1453 R, on 27 June 2021 - 04:01 PM, said:
Is that about right, Khobai? Legit question: is that the correct assertion? Your idea of "balance" between long-range and short-range 'Mechs is that the long-range 'Mech should win roughly half the time against a short-range 'Mech from a standing, ~800-meter start across open ground?
If sniping and brawling were the only two playstyles then each should win approximately 50% of the time. You can expect certain maps to favor certain playstyles but there should be a roughly equal number of maps favoring each playstyle.
Obviously thats an abstraction though because the game is more complicated than that because you have more than two different playstyles as well as hybrids. But from what I see pure brawling is underrepresented at the moment. Ive been keeping track of what mechs I see in games and looking at loadouts and im really not seeing a whole lot of pure brawlers. I see some hybrid brawler/midrange builds but not a lot of pure brawlers.
Most people seem to have accepted that they cant run mechs that cant do damage past 300m unless theyre light mechs or fast mediums.
Edited by Khobai, 27 June 2021 - 04:48 PM.