Gas Guzzler, on 23 June 2021 - 07:18 PM, said:
Brawling isn't hit or miss, its just more map dependent. You can't buff one playstyle so its balanced on all maps, just for it to be OMGWTFBBQ OP on half the maps.
if its more map dependent its hit or miss
thats what hit or miss means
that theres performance inconsistency
And while you cant make every playstyle equal on every map... the fact is there arnt enough brawling maps where brawling is consistent compared to the number of maps where other playstyles are consistent.
Kanil, on 23 June 2021 - 09:08 PM, said:
Problem with this is once you figure out that rock works better than paper and scissors most of the time, there's no point in doing anything other than throwing rock over, and over, and over again. Sure, sometimes you get a map that's so heavily tilted against you that you're just screwed, but usually rock works out, and it sure as hell is better than picking paper and just blindly hoping you get Frozen City Assault, 'cause you usually don't.
QP currently asks you one question, ("what 'mech is broadly the strongest?") and there's only ever one answer: "rock". If QP asked more questions ("what 'mech is the strongest on Canyon Domination?"), eventually you'd come up with answers for all of them, but it wouldn't be just "rock, duh."
its exactly this
Its like playing rock paper scissors but throwing scissors fails 50% of the time. theres no reason to ever choose scissors at that point. statistically youre better off just throwing rock or paper every single time.
why would I play a short range brawler thats inconsistent on a lot of maps when a midrange skirmisher is far more consistent on those same maps?
of course brawling needs a buff. even if it comes in the form of map redesigns thats still a buff.
the new polar highlands is actually a pretty good map for all three playstyles. but I really cant see every map in the game getting a redesign like that. Plus not all the recent map redesigns have been brawler friendly, the new canyon network actually hurt brawlers compared to the old one.
pbiggz, on 23 June 2021 - 07:42 PM, said:
As has been said many times here, brawling is a specialist role, just like knife fighting, or sniping. You are 100% effective in your given role, and minimally effective everywhere else.
obviously brawling is a specialist role. thats not the issue.
the issue is the performance inconsistency of brawlers compared to other specialist roles.
other specialist roles are far more consistent. and even generalists can outperform brawlers consistently.
Edited by Khobai, 23 June 2021 - 10:43 PM.