General Solo, on 26 June 2021 - 09:36 AM, said:
They have a plan to fix the game, a long list with Matchmaking, aka skillgap management last or near it.
They have it backwards imo.
I am not saying the game will be dead by the time they get to Matchmaking, aka skillgap management, but its a possibilty.
their plan to fix the game isnt making it anymore fun though.
ive been playing this game since closed beta in 2012 and the game was more fun back in 2012 than it is now.
instead cauldron is trying to revive some period from 2017 when the game wasnt even fun in 2017 either. it had already lost what made it fun by then. On top of that theyre constantly nerfing lowskill weapons, buffing PPFLD/sniping weapons, turning light mechs into god tanks, lowering time to kill for everything else, buffing meta mechs even more, and its not making the game more fun. all of that has created a bigger skill gap rather than closing the skill gap.
but I agree the biggest problem right now is the matchmaker. practically every game's outcome is predetermined with one team starting with at least one huge advantage. because matchmaker cant balance 3 different elements at the same time (individuals, groups, and tonnage). it can only reasonably balance 1 of those.
what they need to do is have a prelaunch screen where both teams get like an 800 tonnage limit or a 3/3/3/3 limit or a combination of both. And the game only starts once both teams have picked mechs and are under their tonnage limits. players that dont pick mechs in time would get stuck in trial mechs for that match. that fixes the tonnage/weight class problem.
then the only problem left is how to balance groups.
if the game had reasonably balanced teams nearly all of the other problems could be overlooked.
Edited by Khobai, 26 June 2021 - 11:13 PM.