1453 R, on 08 August 2021 - 03:36 PM, said:
Some people aren't after the expansion of stock mode because they believe it will "fix the meta". They just have no interest in a 'Mechwarrior' game where everyone is running around in hyper-optimized 'Mechs with no real commonality or continuity with their canonical loadout. it doesn't feel like BattleTech to them; it's more like a bunch of Call of Duty teenyboppers in cheap BattleTech Halloween costumes. To those folks, the essence of BattleTech is gritty slugfests between ancient, barely-functional machines piloted by ancestral nobleman-soldiers. Wham-bam-swiggety-swooty machines outfitted within an inch of their lives, beyond what even the most successful Solaris superstars could manage, and games where any given player owns between fifty to eight hundred priceless and irreplaceable war machines just doesn't work for them.
Admittedly, there's no way to make a competitive arena game out of that vision of BattleTech. But I try to remember that 'Mech Dads aren't necessarily terrible people for prioritizing the lore over competitive realities. The game just doesn't feel fun to them if it's entirely divorced from lore, and in their defense Piranha promised them a whole lot more lore for their founder's dollars way back in the day. I don't think anyone's satisfied with what MWO has turned into, and denigrating lore nerds out of hand feels disingenuous. We all want a better MWO, ne?
You could get a taste of that Battletech setting with proper logistics, with a true MMO environment. Problem is, that would limit you to having 1, maybe 2 battles per day. Matches might feel more like ARMA with lengthy setup, marching for 30 minutes, etc.
I remember getting a small taste of this in a player-run league that used Mech4 to conduct battles, and we were not only constrained in the mechs we had available, but also what weapons, because there was a limited stockpile and the factories could only churn out so much at a time. A mech that was destroyed in a match was gone, your team couldn't take that mech into the next battle.
Maybe if an MWO2 is ever made, it can have the arena combat as we have now, with magically instant-repaired mechs for free, with its own separate currency (V-Bills instead of C-Bills, for "virtual" currency). And then feature a separate MMO environment with its own economy. You'd need to worry about spare parts, ammo, fuel, food, water, etc., and this would prevent a group of players from spamming more matches into "ghost drops" like what we saw happen in Faction Warfare in MWO. At the conclusion of a battle you'd need time consolidating, repairing mechs, re-arming them, bringing up supplies, etc.
I guess you could time-compress a little bit so that Jumpships don't need to literally sit in the sun for 1 week to recharge the KF drive. You could compress it down to 1 day, or maybe a few hours. But that means players have to carefully consider travel time just to get to the desired star system they want to fight at.
So the Quickplay would be where you go to mess around, blow off steam, no serious lasting consequences. And the MMO play would be where every battle is different, and has higher stakes and consequences, and at the end of a battle, win or lose, time must be spent to regroup and repair. During that waiting time, instead of doing nothing, players could go back to Quickplay.
Edited by YueFei, 08 August 2021 - 05:54 PM.