Arnold The Governator, on 11 August 2021 - 03:14 PM, said:
So what is your proposal for a fix then? We buff all light mechs in the game to match the damage output of heavies and assaults? I'm all for buffing the lights that really need help (IE Osiris and Incubus), but I really do believe from experience that a majority of light mechs are fine and it's an issue of the pilot and not the mech itself. Lights have a designated role from scouting and team support, and speed is what keeps a light mech alive. I'm starting to sense severe echo chamber syndrome here.
I've said it before. I'm saying it again now. This whole bizarre notion some people have, that "lights shouldn't be able to deal damage or fight! They're all SCOUTS! They should be SCOUTING, not fighting, and if the game rewarded SCOUTING then light 'Mechs wouldn't be so bad!" is bad, wrong, badwrong, and wrongbad.
The Adder is not a
scout.
The UrbanMech is not a
scout.
The Jenner is not a
scout.
The Wolfhound is not a
scout.
"Scout" light 'Mechs, inasmuch as nitwits believe the role of 'scout' to be "passive observer and collector of information not intended to ever contribute directly to a combat", are actually quite rare. Primarily because in no universe does using a multiple million C-bill fusion-powered war machine weighing a few dozen tons substitute for one guy with an ATV and a set of binoculars.
ALL BattleMechs are, at best, recon-in-force. The sole, singular exception is the
Ostscout, and even then the Ostscout is a surveyor and pre-combat intelligence gathering machine more than a 'scout' - or rather, an outrider/skirmisher, which is what people
think "scouts" in MWO are. An Ostscout which is within ten kilometers of an active combat is an Ostscout that is about twenty kilometers closer to that combat zone than its commander wants it to be.
Light BattleMechs are thirty-ton fusion-driven weapons of war. They are armed with the same guns as every other class of 'Mech. They are clad in the same armor as every other class of 'Mech. Telling your Wolfhound or Jenner or Adder or Osiris "go find the enemy, then find a corner of the map, power down, and wait for us to win for you" is not only the height of idiocy, but also supremely unfun for the light 'Mech pilot. The only people who want all light 'Mechs to be unarmed, helpless 'Scouts' are assault 'Mech pilots who feel like their assault 'Mech should be the undisputed king of the battlefield with no weakness whatsoever.
Many,
many canonical light 'Mechs were employed as strikers, raiders, recon-in-force, outriders, and many other roles that required violence and aggressive action. Yes, even Spiders. Spiders are actually quite good as cheap raiders, from a military perspective. Send your Spiders to disrupt enemy supply convoys or to hit lightly guarded outposts. Useless in a 'Mech fight the Spider may be, but it's still a 'Mech, and 'Mech beats no 'Mech. The Spider's speed and excellent mobility via jump jets allows a canny commander to use it to keep an enemy honest and force him to commit assets to garrison and escort duty that he could otherwise be using to try to punch you out, simply because whatever he leaves uncovered, the Spider will ruin.
And even if you don't care about all this armchair general military theory nonsense? Light 'Mechs are an entire class of playable options in this arena shooter game we're all in. They deserve to be playable and fun in the arena shooter format. Telling people "no, you don't get to fight, you only get to look at the fight other people are having fun playing in" is a total ******* move.
So. Once more:
stop f@#$ing telling people lights are meant to "scout".