1453 R, on 12 August 2021 - 08:40 AM, said:
Beyond YueFei's answer of lift capacity, there's also the fact that assault 'Mechs were named assault 'Mechs for a reason. They were designed to be the hammers that broke enemy fortifications, bulling past fixed defenses and entrenched defenders that would rebuff any lesser machine with sheer, stupefying toughness and overwhelming firepower. Much like modern battleships*, assault 'Mechs are not at all meant to operate alone and unescorted. They're the center of a battle group designed to leverage their armor and weaponry while escorts mitigate their weakness to being outflanked and surrounded.
And frankly, while one assault 'Mech doesn't stand a great chance against three light 'Mechs, two assault 'Mechs that cover each other stand a better chance against six light 'Mechs. Putting two Fatlases back to back and telling the wolf pack "f@#$ around and find out" works better than a lot of folks think. The frontside of an Atlas is not a healthy place to be.
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*fully aware that "modern battleship" is an oxymoron. You know what I meant, and calling them aircraft carriers instead just wouldn't work.
The irony being that modern "battleships" are quickly becoming dinosaurs, because its too easy to just sink them with missiles. Why risk a billion dollar monster ship in combat with another when you could just put a cruise missile in it's side from 100km away. I'm a big fan of the expanse, so, as a giant nerd, i spend some time looking into how naval combat might translate from the sea to space, and the shift away from expensive ships with huge guns to fast ships with lots of missiles is
already happening.
That said,
1453 R, on 12 August 2021 - 08:40 AM, said:
And frankly, while one assault 'Mech doesn't stand a great chance against three light 'Mechs
This is only true of perhaps the biggest
thicc boys.
Most assault mechs can more than cover their own backs if a danger fish is trying to core them out.
The only reason this thread exists at all is because Mechagnome, and other likeminded players, don't know how to counter light mechs. The piranha is good, its not
great. Its not a free win. I'm personally absolutely trash in them. Its overrepresented among lights because its cheap and easy to put a top level meta build on it for minimal amounts of cbills. Its danger is overrepresented in low tiers because players either don't understand how to counter lights, or, like
Mechagnome, don't care to learn.
I have said it before that the common thread between alot of these threads popping up lately is players who have decided not to engage in any form of introspection,
decreeing that
that strategy they don't like is
o v e r p o w e r e d. Whether its groups, brawlers vs snipers, or light mechs
existing, this thread pretty much exactly tracks with that.
Buddy has clearly demonstrated with his tier list that he doesn't understand the class. He doesn't like getting killed by lights but he doesn't want to ever learn why it happens because doing so would require acknowledging that he isn't as good at the game as he says he is. Its a weird status/power dynamic thing.