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Pgi Daeron Katz Talks About Mwo's Upcoming Future


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#1 Sean Lang

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Posted 13 August 2021 - 09:41 PM



#2 w0qj

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Posted 13 August 2021 - 09:56 PM

Just in time; I was just about to post on Forums about this! Posted Image

Let's dream big!

MWO Timeline Expansion (the first one since the Civil War timeline expansion)

Omnimechs for Inner Sphere!
New Mech chassis such as Stone Rhino!
IS gets advanced ATM, Lasers

Clan gets advanced MRM, RAC, and PPC! New mech chassis!
Angel ECM! Bloodhound Active Probe!

Premium Combat pets (Elemental, Elemental IIC, Pollux tanks, helicopters, etc.)!

Brand new maps!

Deepened Faction Play experience!

Love to dream big Posted Image

Edited by w0qj, 28 August 2021 - 10:09 PM.


#3 Monkey Lover

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Posted 13 August 2021 - 09:58 PM

Who wants to tell us if this game still has a future? What did they say? I don't have an hour for this game anymore.

#4 w0qj

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Posted 13 August 2021 - 11:57 PM

The entire 64 minute talk was about the future of MWO.

Daeron Katz:
"We''re here to make the players happy, and to do the best job we can with the [MWO] game, and be as consumer friendly as possible."

- - - - - - - - - -
Obviously not everything is not set in stone, but Daeron comes across as someone who undertakes solid work, gets reasonable progress, and then reveals tidbit detail teasers.

~Started MWO collaboration with another software company (Kokku) for 1st non-English localisation target market
~Clan New Player Pack upcoming
~2021 Annual (Loyalty) Rewards being worked upon, along with new Loyalty Mech.
~Talk of new map!
~Exploring possibility of holding official MWO Comp 2021.
~Clan Booster Pack (#4?) to include another version of Elemental, and another unspecified IS pack gets Battle Armor cosmetic look.

- - - - - - - - - -
As for sister game MW5, "big announcement" would be coming soon.
Sounds like the 2nd DLC pack for MW5 launching soon!

******[Hope Daeron / Matt is reading this]: How about doing cross game platform marketing?
Whoever buys both MW5 DLC#1 + upcoming DLC#2 gets new Special Variant mechs in MWO !
This would entice MW5 players to also play MWO Posted Image

Edited by w0qj, 14 August 2021 - 12:24 AM.


#5 My Lord and Saviour Jesus Christ

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Posted 14 August 2021 - 12:23 AM

View Postw0qj, on 13 August 2021 - 11:57 PM, said:

~Started MWO collaboration with another software company (Kokku) for 1st non-English localisation target market
~Clan New Player Pack upcoming
~2021 Annual (Loyalty) Rewards being worked on, along with new Loyalty Mech.
~Talk of new map!
~Exploring possibility of holding official MWO Comp 2021.
~Clan Booster Pack (#4?) to include another version of Elemental, and another unspecified IS pack gets Battle Armor cosmetic look.


Is this the tl;dw?

#6 Curccu

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Posted 14 August 2021 - 12:27 AM

View Postw0qj, on 13 August 2021 - 09:56 PM, said:

Premium Combat pets (Elemental, Elemental IIC, Pollux tanks, helicopters, etc.)!


Enjoy your 10,8 kph Elemental in some large map.

#7 w0qj

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Posted 14 August 2021 - 12:31 AM

This is only the 2nd MWO videocast video that I've had the patience to watch.

Dare I suggest that this video is worth watching, with lots of details of MWO gearing up for future [development] work (presumably 2022+).

~Not all details were included in above very brief summary:
(eg: Daeron said Warden Booster Pack outsold "several" other packs combined, historically. Brief mention of new MWO Heros. Entire new class(es) of mech quirks, as pioneered by the Cauldron's suggestion. Internal MWO staff arrangements, suggesting more staffing time to work on MWO going forward. Significant sales for Clan packs, and other Premium mech packages, with some from new players. Pricing in view of being consumer friendly. etc.)

Above video is worth watching in its entirety!

Edited by w0qj, 14 August 2021 - 01:46 AM.


#8 Hunka Junk

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Posted 14 August 2021 - 12:41 AM

If they're expanding MWO (which I doubt), I'm interested.

If they are flogging a pvp version of MW5, I'm not spending a penny on it as long as Russ Bullock is in charge.

#9 KodiakGW

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Posted 14 August 2021 - 02:16 AM

w0qj said:

1628927860[/url]' post='6420989']
*snip*
As for sister game MW5, "big announcement" would be coming soon.


i’d be happy if the “big announcement” was just having the mod tools available on Steam. Playing with a couple of mods that have changes I like. But, also have some changes included that feel like cheats. Want to make my own to cut out the cheats, and add in better torso pitch on the Champions.

Edited by KodiakGW, 14 August 2021 - 02:16 AM.


#10 Gas Guzzler

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Posted 14 August 2021 - 10:03 AM

Sounds really promising! I’m guessing the quirks didn’t make it up yesterday?

I knew from day one having Daeron in the loop for the future of MWO was a good sign.

#11 Alex Morgaine

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Posted 14 August 2021 - 10:47 AM

combat pets. what. do you mean personal minion/creep units you select that follow your mech? i see pollux tanks along with elemental and helicopters. pollux has an artillery cannon, and lb10, is 75 tons and runs 54kph. basically translated to in game would be pretty nice assault pet. this is about MWO not MW5 right?

huh not sure how to feel, at this point if they're adding them as pets, they should look into making them pilotable units as well, maybe limited respawns for power armor and ability to hook up to omni mechs, and vtol/tanks having their own strengths

Edited by Alex Morgaine, 14 August 2021 - 10:50 AM.


#12 Valdarion Silarius

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Posted 14 August 2021 - 04:43 PM

Daeron mentioned that he was writing up patch notes for the quirks. Do we have an ETA for that info?

#13 Goose

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Posted 14 August 2021 - 06:58 PM

How'z'a'bout we fix the stats for the old maps, whom have basically lost there names? What percent of my stats on Frozen should have been re-assigned to Classic Frozen? Posted Image

#14 justcallme A S H

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Posted 14 August 2021 - 09:08 PM

View PostGas Guzzler, on 14 August 2021 - 10:03 AM, said:

Sounds really promising! I’m guessing the quirks didn’t make it up yesterday?


If you know where to look, some may have escaped containment a little early Posted Image

#15 PocketYoda

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Posted 15 August 2021 - 06:05 PM

View Postw0qj, on 13 August 2021 - 09:56 PM, said:

Just in time; I was just about to post on Forums about this! Posted Image

Let's dream big!

MWO Timeline Expansion (the first one since the Civil War timeline expansion)

Omnimechs for Inner Sphere!
New Mech chassis such as Stone Rhino!
IS gets advanced ATM, Lasers

Clan gets advanced MRM, RAC, and PPC! New mech chassis!

Premium Combat pets (Elemental, Elemental IIC, Pollux tanks, helicopters, etc.)!

Brand new maps!

Deepened Faction Play experience!

Love to dream big Posted Image


While all that sounds nice, I think clans will be absolutely devastating with advanced MRM, RAC, and PPC!...

and when will we see the Urbanmech IIC?

#16 1453 R

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Posted 15 August 2021 - 06:52 PM

The Clans never develop any form of MRM technology. It's not a Clanlike weapon - very primitive and wasteful. They do develop rotary autocannons around 3070, but rotaries never really leave experimental stage for the Clans. Nor do Clans ever bother with any sort of advanced/alternative PPCs - in the tabletop, the Clan ER PPC is basically Thor's own thundergun that combines the best attributes of Sphere snub, heavy, and ER PPCs all in one versatile godcannon. The Sphere heavy PPC was built specifically to match the damage output of the cERPPC...at a nearly 70% weight increase. Nothing ever competes with the Clan PPC in tabletop, so the Clans never bothered with any of the Sphere's weird jank.

What the Clans do develop is HAGs, i.e. multishot superheavy Gauss-style cannons, often described as something like a burst-fire rotary Gauss rifle. If we ever get the HAG weapon type in this game, people will cry themselves to sleep. They also eventually improve Heavy Laser technology, creating iHLs that do not impose the same to-hit penalty (i.e. shorter burntime), but the things explode when critted out like a Gauss rifle. They also introduce the AP Gauss, a half-ton one-slot Gauss-style weapon with range/damage roughly equivalent to a small laser unless fighting infantry. That would be a phenomenal boon to smaller 'Mechs cursed with too many ballistics as an alternative to machine gun *******.

Worst of all though is the Diamond Sharks' creation of the plasma cannon, i.e. a three-ton 'projectile' weapon that fires bursts of supermegaultraheated plasma out to roughly the same range as a Sphere ER medium laser. The guns consume ammo, but they also allow 'Mechs equipped with them to molest someone's heat bar out to 400 meters, and if there was any sort of non-'Mech units in this game plasma cannons would be their nightmare.

The Inner Sphere never bothers developing ATMs, and their fancy Civil War/Jihad (eugh...) lasers are X-Pulse, not Heavy lasers. Basically, Sphere guns pushing out to the same range as Clan pulse lasers in exchange for Clan laser-level heat. X-pulse lasers would run hot as hell but combine the Sphere's stupid short pulse burntimes with Clan beam range, potentially making them very powerful. You could also, maybe, get VSP lasers which would be super nice for short-range brawlers, but I really doubt VSP lasers would make a huge difference over X-Pulse. Could also meme it up and do Bombast lasers with the Gauss charge delay. Hueh.

Edit: forgot - tthe damn dirty Capellans do also invent the most awful horrible terrifying 'Mech-scale weapon in the game - the Plasma Rifle. A six-ton, two-slot ammo-devouring PPC that also inflicts as much heat as it does damage. Ten points of both in TT, out to roughly three hundred meters. Plasma rifles are ever so much worse against 'Mechs than the Clans' plasma cannons, and would be an enormous game-changer for the Sphere.

The Sphere doesn't bother with any real advances in ballistics technology beyond the rotary autocannon, though it's a little weird that we got rotaries without also getting the Light AC/5 and AC/2 that made rotaries possible. Light autocannons weigh less in TT in exchange for a range penalty, but you could also add a RoF penalty in MWO to keep the heavier cannons better for DPS whilst allowing units that can't spare the weight for standard autocannons to work with light ones.

Nevertheless, the Sphere does get MMLs, which are 3, 5, 7, and 9-tube missile launchers that shoot both SRMs and LRMs. The launchers are bulky and heavy compared to dedicated launchers of either type, and we know from ATMs that Piranha is loathe to let multi-function missile launchers actually DO THEIR GOD DAMN JOB, but theoretically Sphere units could use MMLs to create multirange hitters. I think the more interesting missile technology would be Thunderbolt launchers, though. LRMs...except they shoot one single giant missile that deals all their damage in a single blast. An LRM-20 fires twenty one-damage warheads; a Thunderbolt-20 fires a single 20-damage warhead. Balance for those next to conventional LRMs would be tricky, especially since Thunderbolts can also indirect fire...but that would be a fun toy for a lot of Sphere builds, especially if we could get lock-on system improvements to go with them.

Edited by 1453 R, 15 August 2021 - 06:56 PM.


#17 w0qj

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Posted 15 August 2021 - 07:44 PM

Surely there is a way to get a major MWO Timeline Expansion similar to that of the MWO Civil War!
Omnimechs for Inner Sphere would be a major selling point.
The technology is there (both in MechWarrior lore, and inside the MWO game engine itself!).

Now we need improved weapons and a handful of new weapons for both IS/Clan to flesh it out!
Combat pet that adds maximum 3% DPS would be an additional source of player customisation, as well as revenue for MWO.

Whilst I do not pretend to be a dyed-in-wool MechWarrior fan adhering to canon lore, surely there would be a way to bring a major MWO Timeline Expansion content to refresh this game!


View Post1453 R, on 15 August 2021 - 06:52 PM, said:

The Clans never develop any form of MRM technology. It's not a Clanlike weapon - very primitive and wasteful. They do develop rotary autocannons around 3070, but rotaries never really leave experimental stage for the Clans. Nor do Clans ever bother with any sort of advanced/alternative PPCs - in the tabletop, the Clan ER PPC is basically Thor's own thundergun that combines the best attributes of Sphere snub, heavy, and ER PPCs all in one versatile godcannon. The Sphere heavy PPC was built specifically to match the damage output of the cERPPC...at a nearly 70% weight increase. Nothing ever competes with the Clan PPC in tabletop, so the Clans never bothered with any of the Sphere's weird jank.

What the Clans do develop is HAGs, i.e. multishot superheavy Gauss-style cannons, often described as something like a burst-fire rotary Gauss rifle. If we ever get the HAG weapon type in this game, people will cry themselves to sleep. They also eventually improve Heavy Laser technology, creating iHLs that do not impose the same to-hit penalty (i.e. shorter burntime), but the things explode when critted out like a Gauss rifle. They also introduce the AP Gauss, a half-ton one-slot Gauss-style weapon with range/damage roughly equivalent to a small laser unless fighting infantry. That would be a phenomenal boon to smaller 'Mechs cursed with too many ballistics as an alternative to machine gun *******.

Worst of all though is the Diamond Sharks' creation of the plasma cannon, i.e. a three-ton 'projectile' weapon that fires bursts of supermegaultraheated plasma out to roughly the same range as a Sphere ER medium laser. The guns consume ammo, but they also allow 'Mechs equipped with them to molest someone's heat bar out to 400 meters, and if there was any sort of non-'Mech units in this game plasma cannons would be their nightmare.

The Inner Sphere never bothers developing ATMs, and their fancy Civil War/Jihad (eugh...) lasers are X-Pulse, not Heavy lasers. Basically, Sphere guns pushing out to the same range as Clan pulse lasers in exchange for Clan laser-level heat. X-pulse lasers would run hot as hell but combine the Sphere's stupid short pulse burntimes with Clan beam range, potentially making them very powerful. You could also, maybe, get VSP lasers which would be super nice for short-range brawlers, but I really doubt VSP lasers would make a huge difference over X-Pulse. Could also meme it up and do Bombast lasers with the Gauss charge delay. Hueh.

Edit: forgot - tthe damn dirty Capellans do also invent the most awful horrible terrifying 'Mech-scale weapon in the game - the Plasma Rifle. A six-ton, two-slot ammo-devouring PPC that also inflicts as much heat as it does damage. Ten points of both in TT, out to roughly three hundred meters. Plasma rifles are ever so much worse against 'Mechs than the Clans' plasma cannons, and would be an enormous game-changer for the Sphere.

The Sphere doesn't bother with any real advances in ballistics technology beyond the rotary autocannon, though it's a little weird that we got rotaries without also getting the Light AC/5 and AC/2 that made rotaries possible. Light autocannons weigh less in TT in exchange for a range penalty, but you could also add a RoF penalty in MWO to keep the heavier cannons better for DPS whilst allowing units that can't spare the weight for standard autocannons to work with light ones.

Nevertheless, the Sphere does get MMLs, which are 3, 5, 7, and 9-tube missile launchers that shoot both SRMs and LRMs. The launchers are bulky and heavy compared to dedicated launchers of either type, and we know from ATMs that Piranha is loathe to let multi-function missile launchers actually DO THEIR GOD DAMN JOB, but theoretically Sphere units could use MMLs to create multirange hitters. I think the more interesting missile technology would be Thunderbolt launchers, though. LRMs...except they shoot one single giant missile that deals all their damage in a single blast. An LRM-20 fires twenty one-damage warheads; a Thunderbolt-20 fires a single 20-damage warhead. Balance for those next to conventional LRMs would be tricky, especially since Thunderbolts can also indirect fire...but that would be a fun toy for a lot of Sphere builds, especially if we could get lock-on system improvements to go with them.

Edited by w0qj, 15 August 2021 - 07:45 PM.


#18 1453 R

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Posted 15 August 2021 - 07:58 PM

I mean, there is. it's called the Jihad, and you will piss off 'Mech Dads for the rest of time by implementing Jihad ****(C). The Wizkids era of BattleTech lore is a dark era indeed, and a lot of the tech in the Jihad is just weird.

There's a lot of cool **** to be mined - I honestly, legit think that introducing various armor types beyond "Standard, Ferro, OP Clan Ferro, and Poorboi Light Ferro" would be huge. Reactive, Reflective, maybe even Ferro-Lamellor or Hardened. Give people a plethora of options for customizing their 'Mech's defenses. People are pissed off at Clan laservomit builds? Equip reflective armor, cut their damage in half! Watch folks be forced to start diversifying their armaments because the one-click meta that's existed since this game was released suddenly leaves you vulnerable to enemy Rock armor beating your Scissors armament. Structure upgrades could theoretically work the same way, and hell - if we can find funky **** to do with heat sinks even outside of canon, why not?

"Combat pets" is a weird idea I'm not really vibing on, but we could definitely have some fun with broadened structural upgrade types. Sphere gets Composite structure - all the weight savings of Endo Steel without one single extra crit slot used...at the cost of taking double damage to your structure. Sphere also gets Endo-Composite structure, which is just "light Endo", but there's also Reinforced Structure the same as there's Hardened armor. So many ways to mix and match...if development for this damn game was still alive.

Ugh.

#19 Hauptmann Keg Steiner

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Posted 15 August 2021 - 08:47 PM

Hell, Compact Gyros and Small Cockpits alone would be nice, for some disgustingly scary zombie builds. The Archer Tempest and the Awesome 9M could even use all their CT hardpoints, for the first time ever.

Compact Engines would be nice, but since you can't crit out engines in MWO you'd have to add some sort of CT armor/structure bonus to make up for the extra weight.

#20 Alex Morgaine

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Posted 15 August 2021 - 11:05 PM

lots of slots for weapons in the CT would be evil when used right.
compact engine + gyro = 6 slot weapons

Edited by Alex Morgaine, 15 August 2021 - 11:12 PM.






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