Patch Notes - 1.4.245.0 - 24-August-2021
#161
Posted 24 August 2021 - 11:47 AM
#162
Posted 24 August 2021 - 12:40 PM
InnerSphereNews, on 20 August 2021 - 12:08 PM, said:
Clan Large Pulse laser:
- Heat penalty multiplier increased to 4 (from 3)
This patch includes an increase in C-LPL heat penalty. This is mainly done to address the current situation where firing 4x C-LPLs are proving to be almost consequence-free when compared to the damage output potential.
Does this mean there's going to something in the next pass to address all the duel RAC5 and ac2 boats? You want to talk about low heat to high damage output they are ridiculous, even when considering they are supposed to be a lower heat option. While i realise that that testing grounds isn't the best for all tests just try some of those builds and you can strip the awesome on caustic in under 30secs with very little heat build up. i agree that the C-LPL may have needed some adjusting but they are nothing compared to some of those builds.
#163
Posted 24 August 2021 - 12:50 PM
#164
Posted 24 August 2021 - 01:04 PM
#165
Posted 24 August 2021 - 01:29 PM
#166
Posted 24 August 2021 - 01:40 PM
#168
Posted 24 August 2021 - 01:59 PM
EightBitKnight, on 24 August 2021 - 01:04 PM, said:
Please don't tell me that there are STILL people who actually think chainfire can increase DPS. That has never been a thing, not even with macros, simply holding the fire button will do just as much damage to the enemy.
#169
Posted 24 August 2021 - 02:03 PM
#171
Posted 24 August 2021 - 05:01 PM
TBH I am not liking their new staying power I see, but still... why half of them get the buff for free in the end?
did the non-omni need more of a buff & thus the difference in taking slots from them or not?
#172
Posted 24 August 2021 - 05:52 PM
#173
Posted 24 August 2021 - 06:10 PM
D V Devnull, on 24 August 2021 - 06:03 AM, said:
Kodan Black, on 24 August 2021 - 06:49 AM, said:
If you're specializing, then yeah, they technically can fit it. But simply having one AC10 or one LB10X isn't exactly neat so there should be allocation for small up to medium lasers, so a bit more ammo/ton would be nice as it gives you more option to reallocate some tonnage. In my experience, good and sturdy AC-Urbie tends to be slow, like XL145 to XL125 slow, so more tonnage to bump that XL125 to XL145 is a massive plus. The UAC10 however direly needs this, for at 13 tons, it's already limiting and likely you're going to have to forgo lasers.
I'd say it's +25% Ammo/Ton for AC10 (28), LB10 (28), and LGR (25), +50% Ammo-Ton on UAC10 (69 or 34.5 shots), and +75% ammo/ton for AC20 (14), +200% ammo/ton for GR (24), +200% ammo/ton for UAC20 (72 or 24 shots).
Urbanmech LB10X (2t) - XL170 + 2x ERML + JJ
Urbanmech AC10 (2t) - XL125 + 2x ERML + JJ
Urbanmech UAC10 (2t) - XL125 + 2x ERSL + JJ
Urbanmech AC20 (2t) - XL125 + JJ
Urbanmech UAC20 (1t) - XL125 + JJ
Urbanmech UAC20 (1t) - XL125 + JJ - FFA/SHS
Urbanmech GR (1.5t) - XL125 + JJ
These are my basis builds. I know XL125 is still pretty slow, but it's not as of a joke, and when you're considering that effective urbies go from 145 to 180, I am basically low-balling it. My consideration of bonuses is limited to having at least 1 JJ, and with backup or secondary weapons, and with acceptable armor, and all I have to do is to bump up the ammo. Yes you can also forgo energy weapons and DHS for armor-upgrade I suppose, but I think that's more of min-maxing.
The LB10X is adequate with this honestly, a bit more energy weapons to compensate, but take it or leave it at this point.
The AC10 on the other hand, that +1 ton above LB10X just screws with it, at 2 tons of ammo at 23 shots each, that's just 460 damage. An additional 25% ammo/ton, that will give it 0.5t more ammo would be neat, if not required.
The UAC10 at 13 tons just screws it hard. 3-tons of ammo is what is required for a UAC due to fire-rate, and that's just 2 tons of ammo, so +50% would be neat. Yeah we can technically forgo the lasers, but just saying it would be neat.
The AC20, even already forgoing energy weapon is just at 2 tons. Given that it is your only weapon, it should have a bit more ammo, so my lowball want is at +75% ammo/ton, so that it's at effectively 3.5t of ammo.
The UAC20 is even worse than the AC20, there is basically just 1 ton of ammo. Even if you removed DHS for FFA that reduces your sustained output, it is still 1 ton because of lack of slots. So as unbelievable as it sounds, it needs +200% ammo/ton, or basically 3x the ammo/ton. Compare that to the 3.5t of the previous AC20, the UAC20 will still have less ammo, and will chew through it at an alarming rate.
The GR to a degree is actually acceptable once you shave off the armor, and given the nature of it's playstyle it's rarely going to get shot anyways. But more armor is nice, and more ammo/ton too, as it's either more damage, or more tonnage to allocate for an engine upgrade.
D V Devnull, on 24 August 2021 - 06:03 AM, said:
Presumably like a tankier Kitfox. But you're still left with the standard IS mech that aren't able to make use of it's heavier ACs.
Edited by The6thMessenger, 24 August 2021 - 06:16 PM.
#174
Posted 24 August 2021 - 06:13 PM
#175
Posted 24 August 2021 - 07:07 PM
#176
Posted 24 August 2021 - 07:14 PM
Lepestok, on 24 August 2021 - 07:07 PM, said:
I mean... as much as I love new speed he has a point.... maybe just speed the animation up 20X, so it still opens, just super fast?
#177
Posted 24 August 2021 - 07:18 PM
#178
Posted 24 August 2021 - 07:38 PM
#179
Posted 24 August 2021 - 08:37 PM
Quote
- Added -5% pulse laser cooldown on RA
Cannot see that in game.
#180
Posted 24 August 2021 - 08:40 PM
TheCallandor, on 24 August 2021 - 07:38 PM, said:
Osiris/Kitfox come later.
Adder however did receive a number of alterations...
Brownshweiger4, on 24 August 2021 - 08:37 PM, said:
Cannot see that in game.
Yep noted issue, has been raised.
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