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Patch Notes - 1.4.245.0 - 24-August-2021


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#201 DAEDALOS513

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Posted 25 August 2021 - 11:08 AM

View PostRoodkapje, on 25 August 2021 - 10:04 AM, said:

What worries me even more : The whole game has seem to gone to (ER) Long Range Lasers and some kind of (ER/Light) PPC fights with the usual LURM crap as the cherry on top! Posted Image

"What happend to brawling ?!" indeed... Posted ImagePosted ImagePosted Image

I love to brawl; but if you're brawling... you're doing it wrong. Range builds dominate matches now.. it's like qp has been reverted to some kind of comp queue.. strange..

Edited by DAEDALOS513, 25 August 2021 - 11:11 AM.


#202 Aidan Crenshaw

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Posted 25 August 2021 - 11:30 AM

View PostDAEDALOS513, on 25 August 2021 - 11:08 AM, said:

I love to brawl; but if you're brawling... you're doing it wrong. Range builds dominate matches now.. it's like qp has been reverted to some kind of comp queue.. strange..

I disagree.

#203 Bolo Atari

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Posted 25 August 2021 - 11:31 AM

For all the hate on Blake, please run around the new HPG map in testing grounds before a real match. And use a jumper lol.

Proper preparation prevents poor performance.

Edited by Bolo Atari, 25 August 2021 - 11:32 AM.


#204 pattonesque

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Posted 25 August 2021 - 11:46 AM

View PostDAEDALOS513, on 25 August 2021 - 11:08 AM, said:

I love to brawl; but if you're brawling... you're doing it wrong. Range builds dominate matches now.. it's like qp has been reverted to some kind of comp queue.. strange..


bring out the old-school Centurion-A deadside build and come back to me. it is legitimately strong now

#205 DAEDALOS513

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Posted 25 August 2021 - 01:07 PM

View Postpattonesque, on 25 August 2021 - 11:46 AM, said:


bring out the old-school Centurion-A deadside build and come back to me. it is legitimately strong now

Let's not forget why all these mechs went away in the first place.. not saying you can't brawl anymore.. not saying you won't have some good games in them.. all i'm saying is snipe and poke at 700m+ has become too strong and you will do better as a pug shielder MORE often than any other build. This is wrong.. this is MECHWARRIOR not SNIPEWARRIOR..

#206 pattonesque

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Posted 25 August 2021 - 01:15 PM

View PostDAEDALOS513, on 25 August 2021 - 01:07 PM, said:

Let's not forget why all these mechs went away in the first place.. not saying you can't brawl anymore.. not saying you won't have some good games in them.. all i'm saying is snipe and poke at 700m+ has become too strong and you will do better as a pug shielder MORE often than any other build. This is wrong.. this is MECHWARRIOR not SNIPEWARRIOR..


I know you love small sample sizes so: ask the NSR and TBR you were playing with just now on HPG how brawly the CN9-A is :)

#207 DAEDALOS513

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Posted 25 August 2021 - 01:19 PM

View Postpattonesque, on 25 August 2021 - 01:15 PM, said:


I know you love small sample sizes so: ask the NSR and TBR you were playing with just now on HPG how brawly the CN9-A is Posted Image

Your snipers won the match.. the 4 players on the hpg wall dominated and suppressed and got 8 of the 12 kills.. and ofcourse our only light was a cougar (because NO ONE wants to takes lights in this mess cuz taking a light now is riskier than ever, especially for new players..) so no one could really push them..

Edited by DAEDALOS513, 25 August 2021 - 02:00 PM.


#208 justcallme A S H

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Posted 25 August 2021 - 01:21 PM

View Postpattonesque, on 25 August 2021 - 01:15 PM, said:


I know you love small sample sizes so: ask the NSR and TBR you were playing with just now on HPG how brawly the CN9-A is :)


Now now let's not use reality as a point of argument!


I watched around 4-5 hrs total of twitch/streamers yesterday because I could not play. Well over HALF the games on HPG were nothing more than a all-in-the-middle brawls with very little overall rotation (great news). A few games were filled with players 3-4 each side, playing long range and the other matches were just a mashups of all playstyles (Long, mid, brawl).

In reality I was not seeing long range dominate each game at all. So far it sounds like the usual hyperbole from the usual suspects.

#209 pattonesque

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Posted 25 August 2021 - 01:47 PM

View PostDAEDALOS513, on 25 August 2021 - 01:19 PM, said:

Your snipers won the match.. the 4 players on the hpg wall dominated and suppressed.. and ofcourse our only light was a cougar (because NO ONE wants to takes lights in this mess cuz taking a light now is riskier than ever, especially for new players..) so no one could really push them..


I was in a medium and I pushed them just fine. the point I was trying to make (which you ignored) is that brawling is perfectly viable, as evidenced by a 50-ton medium brawler closing with and beating two 75-80% snipers, one at 95 tons and one at 75

#210 MechNexus

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Posted 25 August 2021 - 02:30 PM

The trick to brawling now is to stick to cover, and know when to stay put, creep closer, or chuck the brick onto the gas and go full PUSHA PUSHA. It's more than viable now, it's just brainless rotating that's getting punished by the new map design. Snipers aren't as dominant as you think.

(also, wait, weren't we all complaining about ac20+3snub setups a few months ago?)

#211 An6ryMan69

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Posted 25 August 2021 - 04:03 PM

All right, one player's completely unsolicited opinions on most of the patch and related items...

The quirks change is an amazing step in the right direction. With 1500+ hours into this game I was definitely starting to feel like the details of any specific mech were actually of no consequence as they all played so similarly, only different "styles" of mechs really mattered; so once you owned a laservomit mech, and knew how to play it, any laservomit played the same and there was no point owning more than one. Laservomit was laservomit, so to speak. Same with an LRM boat. or a brawler or what have you; differences between one or the other were so minuscule as to be meaningless. Sure, one might have a +5% energy heat quirk, but so what? 5% is a joke, and not noticeable by 99% of players, period. The new quirks though, actually make different mechs...different! And worth owning and investing in. This is a MAJOR shift in the game as far as I am concerned, and a great one. So, good on the MWO team for taking steps to create a real difference in the feel and play of the different mechs!

The changes brought in regarding penalties on firing multiple Clan LPLasers; well, I pretty much hate ghost heat, period, in any form, I'd prefer the whole concept was shelved entirely. And I really like LPLas, so this change is a bit of a smack to my man parts. I'll probably survive, but I'm not smiling.

Changes to ECM. Mixed feelings here, I play LRM mechs a lot, and I'm already finding MWO to be not at all LRM friendly anyway, almost to the point of silliness (between anti-LRM map design and ECM itself being as common as dirt), and making entry level ECM more powerful just makes my life harder. But....if someone does have an ECM mech, the ECM should have a real and noticeable impact, which these changes bring in. So, now ECM does more of what it was supposed to, can't argue about that; like I inferred in my comments about quirks, special features need to be significant enough to matter, and the new ECM definitely matters. Doesn't deal with the fact we have some matches where a team of twelve mechs sometimes has eight or more ECM mechs on it, but I guess that's a different issue.

Changes to missle bay doors. The perfect move for all the reasons listed in the patch notes. I play lots of LRM mechs, so I love this change. Thanks!

The new HPG map. Sigh. I loved the old one...just like I loved the old Polar Highlands. Actually they both went from my winningest (...its a word!) maps to definitely NOT my winningest. I have come to really like the new Polar Highlands, but and update it is not, its a whole different map, and has to be played differently. I have less experience with the new HPG, but after maybe ten matches, I'm finding it to be much too busy for my liking, and it definitely doesn't feel like an update, but again, a whole different map. I know guys are complaining about the sniping they are experiencing, but in my matches everything is point blank brawling in the middle; since I'm just not a fan of brawling, well, its hard to like the map too much. More pushing players to hug each other to death among a mind boggling spread of senseless structure it seems. So, a regrettable thumbs down on this one. Being as the last two map updates both kind of went the same way, I'm going to offer a suggestion - I like maps....simple. I want to fight other players, not the map itself. Think older Mechwarrior video game maps; there's terrain, but nothing at all like many of the MWO maps we have now. Structure everywhere for no apparent reason (HPG) - no thanks! Nasty tunnels from here to there (Forest Colony) - gross! High bridges all over the map where a stealthed Fafnir can drop down behind me and insta-kill double-gauss me in the back (Rubellite Oasis) - you gotta be fu**ing kidding me! Okay, I'm a little touchy about that one since it actually happened, but you get the point. Anyways, a simple map with generally open terrain where no surprises can be found is great for me, thats the kind of stuff the the classic Mechwarrior games were built on. Just a suggestion.

And thanks for the current sale!

Edited by An6ryMan69, 25 August 2021 - 04:53 PM.


#212 Dan Sixx

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Posted 25 August 2021 - 06:13 PM

Posted Image

#213 nuttyrat

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Posted 25 August 2021 - 06:23 PM

Played my first match on HPG just now ... was a brawl in the center ... good use of both high and low ground by both teams. Totally a win in my books.

Yes, there were some ppl on the walls but it was easy to counter by just not exposing to them. Great job on the changes!

#214 DAEDALOS513

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Posted 25 August 2021 - 06:33 PM

View Postnuttyrat, on 25 August 2021 - 06:23 PM, said:

Played my first match on HPG just now ... was a brawl in the center ... good use of both high and low ground by both teams. Totally a win in my books.

Yes, there were some ppl on the walls but it was easy to counter by just not exposing to them. Great job on the changes!


Hmm how do you make proper judgement after one match?

#215 Gas Guzzler

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Posted 25 August 2021 - 07:15 PM

View PostDAEDALOS513, on 25 August 2021 - 06:33 PM, said:

Hmm how do you make proper judgement after one match?


Seems like some people can make better judgement after one match than others can over 4 months.

#216 nuttyrat

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Posted 25 August 2021 - 08:19 PM

View PostDAEDALOS513, on 25 August 2021 - 06:33 PM, said:

Hmm how do you make proper judgement after one match?


I was just giving my opinion, like others in this thread. I'm sorry that this bothers you so much. Truth be told I was able to get on HPG twice tonight before having to sign off ... won the first and lost the second ... and both matches played very different. Old HPG had a massive NASCAR problem and (so far) this change seemed to have addressed that quite a bit.

Time will tell how players adapt and figure out new strategies, just like any other map.

#217 Valdarion Silarius

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Posted 25 August 2021 - 09:35 PM

I've played the new HPG about 5 times now and I like it. I'm on board with most of the changes from the cauldron since they have been mostly positive imho. However with that being said, I see no reason to remove old HPG Manifold since we have some of the old classic maps in rotation. Just rebrand it as old HPG Manifold since more variety will only help the game in the long run. Now Caustic Valley on the other hand.....

(I know it's being planned on being reworked, but it seriously needs major help.)

#218 PocketYoda

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Posted 26 August 2021 - 03:15 AM

I just would like to say... I too would love to see Alpine changed.. its atrocious.

#219 Rebel Ace Fryslan

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Posted 26 August 2021 - 04:16 AM

Why rework this already good map, it's going to become a real snipefest NOW!
every ramp will lead to sitting on a high point sniping or lrm boating.

canyon rework was good, also polar highlands (it didn't need the middle battle area)

But HGP is already a good map, now it's going produce a mess.
It's hard enough to get players to follow work together and have a tactic.
The pass throughs outside are a good thing.

Really keep the OG- HPG in the roulation!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Ps: i think many maps could benefit from a nice overflight feature video, as people don't have/take time to explore it all.

Edited by Rebel Ace Fryslan, 26 August 2021 - 08:12 AM.


#220 C337Skymaster

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Posted 26 August 2021 - 05:13 AM

View Postnuttyrat, on 25 August 2021 - 08:19 PM, said:

Old HPG had a massive NASCAR problem


That's the weird thing, though: It really wasn't as bad as some other maps (Forest Colony, Rubellite Oasis, Hibernal, Canyon, Old Polar (domination only), etc). Because it has the basement level, slower 'mechs can shortcut to catch up, and there were enough other terrain features breaking up the rotation that you could stop and fight at any defensible location you chose. You also had way more options for snipers and flankers to take up positions to force the rotation to stop. I really didn't have any problem with HPG rotation, even in my Dire Wolf, just as long as I was able to make it TO the middle before the rotation got away (at which point, just hang out for a minute and it'll come back again, or take the opportunity to get some good back shots). The last time I got left behind on HPG was the last time I played my Night Gyr, which was at least two years ago, and that was just due to spawning in Beta lance and having to walk in from the weird location (which could have been solved with spawn relocation. That didn't need an entire map redesign).

Don't touch Alpine!! Ramps make for messy ugly maps, and Alpine is one of the few remaining natural-looking maps in the game. Just move the spawns and objectives around so we get to use different parts of it, but leave the map, itself, alone!





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