Posted 24 August 2021 - 06:32 PM
Solaris is dead. Long live Solaris.
I hope that what the rewards for Solaris were when they were around can become something offered more broadly, be more perceivably attainable and ultimately distributed to a larger part of player base going forward. Things like this can feel arbitrarily gated off, another example being the loyalty reward system for faction play, work that's gone into things like that should just be a part of the game, not relegated exclusively to corners of the game many don't interact with.
In the future it'll be good to offer a system to players regularly beyond the existing event structure that help them skill up their mechs, which Solaris rewards once fulfilled to the (small) part of the player base that regularly utilised it. If said rewards become less top heavy so more people can get them, so be it, but where you speak of new player experience, I consider something like this to be essential to improving it.
This move by you at PGI will likely kill this mode, but the assets and systems from Solaris can be put to use in other places, I think it'd be silly to do away with all of it altogether when parts of it will still prove useful. For example, I think it'd be fun to have a Solaris uprising map that features some of these Solaris maps blown open and spilling into each other (heck, release it with a second map, a reworked Solaris City that's a little less cluttered and more vertically played owing to it becoming a warzone).
It does feel like part of the game that needs consolidating. However you see it, 7 sparsely populated buckets did not a captivating experience make for many of us. It sucks for those truly invested in this mode, but if enough of an argument can be made to a reimagining of it going forward, what it turns into could be something better. This is potentially a chance to make a case for it. We'll see, I suppose.