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Hunter Pack: In The Mechbay With Mark Nicholson


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#21 Bolo Atari

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Posted 26 August 2021 - 04:28 AM

View Postw0qj, on 25 August 2021 - 08:08 PM, said:

MWO already is/will knock itself out cranking out this ~70day leadtime Hunter Booster Pack delivery leadtime.
Which is a short time from implementation to testing to rolling out.

Previously it's 90-100day leadtime for both Stryker & Warden Booster Packs!


Ya, so that was a joke mostly. I am a very patient person when it comes to MWO and Battletech in-general (Wave 2 Kickstarter?). Because games.

#22 D E C A Y

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Posted 26 August 2021 - 05:48 AM

I'm loving those high mounts on both will make er large poking easier and ppc poking with lpl wubbing nice work guys!

#23 Arthen00

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Posted 26 August 2021 - 08:51 AM

Ok, those hard points are very good. Trench warfare is going to be interesting.

Edited by Arthen00, 26 August 2021 - 08:53 AM.


#24 Horseman

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Posted 26 August 2021 - 10:12 AM

View PostGas Guzzler, on 25 August 2021 - 10:22 AM, said:

Yes. MASC, JJ, and 7E two of which are shoulder mounts.

Plus, you know. It's a Phoenix Hawk. (some of us love the design even if the mech itself is bad)

#25 pattonesque

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Posted 26 August 2021 - 10:17 AM

View PostHorseman, on 26 August 2021 - 10:12 AM, said:

Plus, you know. It's a Phoenix Hawk. (some of us love the design even if the mech itself is bad)


The PHX is legit good! The -2 is a great QP machine, the -1K has seen play in comp, the -3S ... can go 170 KPH with MASC lol

#26 Horseman

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Posted 26 August 2021 - 10:25 PM

View Postpattonesque, on 26 August 2021 - 10:17 AM, said:


The PHX is legit good! The -2 is a great QP machine, the -1K has seen play in comp, the -3S ... can go 170 KPH with MASC lol

Just saying.
At one point the reaction I got to dropping in a the (S) PXH was "Collector PXH? Condolences."

Edited by Horseman, 26 August 2021 - 10:26 PM.


#27 Roodkapje

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Posted 27 August 2021 - 06:30 AM

View PostGas Guzzler, on 25 August 2021 - 10:22 AM, said:

Yes. MASC, JJ, and 7E two of which are shoulder mounts.

View PostTercieI, on 25 August 2021 - 10:59 AM, said:

Sure. I've loved it since it dropped. Hit leaderboards on a few variants and have always found it very fun to drive. This pack was a way easier buy than the Stryker for me.

View PostHorseman, on 26 August 2021 - 10:12 AM, said:

Plus, you know. It's a Phoenix Hawk. (some of us love the design even if the mech itself is bad)

View Postpattonesque, on 26 August 2021 - 10:17 AM, said:

The PHX is legit good! The -2 is a great QP machine, the -1K has seen play in comp, the -3S ... can go 170 KPH with MASC lol

I suggest you guys recommend me some builds then because I am really having issues loving the mech other than for it's looks : Pistol PEW PEW Posted Image

My problem with the mech is it's size : Too large for a Medium Mech but too weak to be used as a Heavy Mech...

Some other Medium Mech models have the same issue too!

View PostMark Nicholson, on 25 August 2021 - 01:32 PM, said:

It's going to remain consistent with existing weapon hardpoint behavior, as seen in the default loadout, and prioritize EH1 over EH2.

Isn't it about time to have some kind of option to decide where a weapon is located exactly ?!

It's something that really bothered me when I started playing MWO and I am sure that a lot of new players also have the same issue on top of the steep learning curve that MWO has already... Posted Image

Some options :
- Dedicated numbered Slots for Weapons marked with the Color of that type of weapon : Yellow/Blue/Brown/and so on.
- When you place a weapon it lights up on your mech in the background or in my case on my center monitor Posted Image

#28 pattonesque

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Posted 27 August 2021 - 06:46 AM

View PostRoodkapje, on 27 August 2021 - 06:30 AM, said:

I suggest you guys recommend me some builds then because I am really having issues loving the mech other than for it's looks : Pistol PEW PEW Posted Image


this one is a personal favorite:
https://mech.nav-alp...#5bb7602c_PXH-2

You can also do MLs or SPLs with the -1K
https://mech.nav-alp...c3222e37_PXH-1K
https://mech.nav-alp...01ce6397_PXH-1K (cool)
https://mech.nav-alp...904aa031_PXH-1K (fast)

#29 Mark Nicholson

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Posted 27 August 2021 - 09:11 AM

.

#30 Nightbird

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Posted 27 August 2021 - 09:21 AM

View PostMark Nicholson, on 27 August 2021 - 09:11 AM, said:


At this point, that would mean making sure there's art for a LOT of new possibilities, across over 100 chassis. Any weapon you can't fit 2 of, we never made 2 of (there's no AC10 model for the second ballistic slot anywhere). Several months of work at least. As well, a system for choosing which hardpoint you want to use first would be needed.


I think people wanted to know if you can bump a HPPC to the high location with say a small laser, and the answer should be yes. The only mech that violates this rule is the Banshee.

#31 Gas Guzzler

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Posted 27 August 2021 - 09:25 AM

As nice as choosing weapon slots would be, at this point I consider it part of the flavor of the mech. Often times the first hardpoint is typically in a location dictated by the original art of the design, so breaking it would be.... weird. Normally not a "lean on lore" guy, but I personally would rather see resources spent towards new variants, and new chassis.

View PostNightbird, on 27 August 2021 - 09:21 AM, said:

I think people wanted to know if you can bump a HPPC to the high location with say a small laser, and the answer should be yes. The only mech that violates this rule is the Banshee.


Really? I thought they changed that? The first two Banshee slots are low, but the 3rd, 4th, and 5th are high, so two small lasers should put a PPC up top no? I haven't checked, but technically you can put 4 PPCs in one side on the banshee, so that means you should be able to get two high ones. HPPCs maybe only 1.

View PostMark Nicholson, on 27 August 2021 - 09:11 AM, said:


(there's no AC10 model for the second ballistic slot anywhere)


For anyone unaware, this is more or less a unanimous driving factor for the ability to prop up hardpoints. If you can't fit two of a weapon in a component, it likely only got modeled in the first slot.

#32 Nightbird

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Posted 27 August 2021 - 09:42 AM

View PostGas Guzzler, on 27 August 2021 - 09:25 AM, said:

Really? I thought they changed that? The first two Banshee slots are low, but the 3rd, 4th, and 5th are high, so two small lasers should put a PPC up top no? I haven't checked, but technically you can put 4 PPCs in one side on the banshee, so that means you should be able to get two high ones. HPPCs maybe only 1.


Please just check in mechlab...

#33 Gas Guzzler

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Posted 27 August 2021 - 09:43 AM

View PostNightbird, on 27 August 2021 - 09:42 AM, said:


Please just check in mechlab...


I'm at work, so I won't be able to until tonight

#34 Nightbird

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Posted 27 August 2021 - 09:56 AM

View PostGas Guzzler, on 27 August 2021 - 09:43 AM, said:


I'm at work, so I won't be able to until tonight


Don't have anything in your mouth when you test it, you'll choke.

#35 Dunner Wright

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Posted 28 August 2021 - 07:20 PM

Big oofs guys, ya'll knew o/u derringer guns on the PHX and a triple stack of snout lasers on the Stalker would've looked cooler tho :(

#36 Ch_R0me

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Posted 28 August 2021 - 10:44 PM

After reading this...
I still may consider buying this pack.

#37 Nightbird

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Posted 29 August 2021 - 05:43 PM

I've worked out builds that I like with both mechs. If any PPC quirks the stalker gets is of the generic variety and not limited to ERPPCs, I will get the pack! GJ

#38 gritty181

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Posted 29 August 2021 - 10:34 PM

View PostMark Nicholson, on 25 August 2021 - 01:32 PM, said:

It's going to remain consistent with existing weapon hardpoint behavior, as seen in the default loadout, and prioritize EH1 over EH2.


Please Sir, I'm a bit slow. Will we be able to move the PPCs to the high hard point? I think this would be a big plus and maybe help with convergence. Maybe, make this mech more desirable. Yes? No? Respectfully asking.

#39 Gas Guzzler

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Posted 30 August 2021 - 12:30 PM

View Postgritty181, on 29 August 2021 - 10:34 PM, said:

Please Sir, I'm a bit slow. Will we be able to move the PPCs to the high hard point? I think this would be a big plus and maybe help with convergence. Maybe, make this mech more desirable. Yes? No? Respectfully asking.


Yes

#40 Aidan Crenshaw

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Posted 30 August 2021 - 08:48 PM

I don't see how that is supposed to improve convergence, though. Both, the lower and the higher hardpoints are equally apart.





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