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Hunter Pack: In The Mechbay With Mark Nicholson


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#81 Mark Nicholson

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Posted 29 September 2021 - 08:42 PM

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#82 Nightbird

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Posted 29 September 2021 - 08:57 PM

Would have been happier without the extra low energy slots... gotta rethink since the build I wanted won't work due to slots.

#83 Gas Guzzler

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Posted 29 September 2021 - 09:02 PM

View PostNightbird, on 29 September 2021 - 08:57 PM, said:

Would have been happier without the extra low energy slots... gotta rethink since the build I wanted won't work due to slots.


What build do you want?

#84 Nightbird

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Posted 29 September 2021 - 09:06 PM

View PostGas Guzzler, on 29 September 2021 - 09:02 PM, said:


What build do you want?


https://mwo.nav-alph...=29e0dce8_STK-M

Switch equipment of Arms with ST.

#85 Nightbird

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Posted 29 September 2021 - 09:12 PM

Guess you can do 3LPL 6ERML, and that'll be the only build you'll see that's a threat.

#86 The6thMessenger

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Posted 29 September 2021 - 09:12 PM

View PostMark Nicholson, on 15 September 2021 - 09:11 AM, said:

The first time seeing it all together:

Posted Image


So why are you showing us the picture of Canyon Network instead of the mech?

#87 Gas Guzzler

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Posted 29 September 2021 - 09:43 PM

View PostNightbird, on 29 September 2021 - 09:12 PM, said:

Guess you can do 3LPL 6ERML, and that'll be the only build you'll see that's a threat.


I'm thinking 4 LPL and 5 ERML and eat the ghost heat.

Waiting to see quirks, but with 9 hardpoints there are tons of options

#88 Nightbird

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Posted 29 September 2021 - 10:10 PM

View PostGas Guzzler, on 29 September 2021 - 09:43 PM, said:


I'm thinking 4 LPL and 5 ERML and eat the ghost heat.

Waiting to see quirks, but with 9 hardpoints there are tons of options


I think laser vomit will be good, but not great, on the Stalker, since it really has terrible agility and mobility compared to the heavy laser vomit mechs.

#89 Gas Guzzler

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Posted 29 September 2021 - 10:24 PM

View PostNightbird, on 29 September 2021 - 10:10 PM, said:

I think laser vomit will be good, but not great, on the Stalker, since it really has terrible agility and mobility compared to the heavy laser vomit mechs.


Yeah that's how I feel about the Supernova vs the heavy laser vomit mechs. Curious to see the quirks. Only a couple of the IS heavy laser boats have 9E, so it will be interesting to see what it can pull off.

#90 D V Devnull

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Posted 29 September 2021 - 11:57 PM

View PostMark Nicholson, on 29 September 2021 - 01:12 PM, said:

Ok, enough stuff is now in and running that I can use the mechlab, and finally answer that earlier question about side torso weapon placement.

The bad news: EH2 has been moved down to where the Misery's ballistic slot is.

<<< image from https://i.imgur.com/vrvYm09.png >>>

So yeah, sorry about that. I know you were all looking forward to putting PPC's in those high mounts....



Which you can still do!
Based on feedback, it was decided that the stalker wasn't as good as what some people are expecting out of these packs, and we've added 2 extra energy hardpoints to the side torsos, so you can toss anything into EH1 and EH2 to push those peeps up to EH3. There should be a more formal announcement of this on friday, along with an update to the store page.

<<< image from https://i.imgur.com/ZwbuIFo.png >>>

Looks interesting and gets a 'Like' on your post from me! It caused me to have a possible idea, albeit a potentially unpopular one. So that whatever enjoyment-enhancing Quirks which are intended to be with the Mech can still be properly issued (I really want all of your hard work, effort, and dedication which you put into developing this to not end up getting wasted, as I have extremely appreciated seeing all of it!), why not remove the Side Torso Energy Hardpoints in the modeling for the STK-7D which are placed at the same height as the STK-M's Ballistic location? (I believe you're calling them the EH2 position?) There would then be one down low and one up high, without the one in the middle, and the final design might not end up with the near-Quirk-less treatment which the STK-3FB Variant currently appears to have. (My thoughts about Quirks however are only based upon what I currently see from the In-Game Store at this time, so I admit that I could be completely off-base here!) Or is there either a Technical Difficulty blocking doing something like that, or perhaps some kind of Cauldron Quirk Set for the Stalker incoming which I have not heard of at this time, or possibly some other creative decision that resulted in going for 12 Hardpoints (9E+2M+1AMS) on there that I really am not getting? :o



View PostThe6thMessenger, on 29 September 2021 - 09:12 PM, said:

So why are you showing us the picture of Canyon Network instead of the mech?

Dude... You have to be trolling. The whole Mech and its' Bolt-Ons are literally right in the center of the view. You're teasing us, aren't you? :P


~D. V. "trying to be helpful with giving the STK-7D some kind of unique flavor, and learn what's happening" Devnull

#91 The6thMessenger

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Posted 29 September 2021 - 11:58 PM

View PostD V Devnull, on 29 September 2021 - 11:57 PM, said:

Dude... You have to be trolling. The whole Mech and its' Bolt-Ons are literally right in the center of the view. You're teasing us, aren't you? Posted Image

~D. V. "trying to be helpful with giving the STK-7D some kind of unique flavor, and learn what's happening" Devnull


It's the meme about camouflage being invisible.

#92 Mark Nicholson

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Posted 30 September 2021 - 08:47 AM

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#93 Nightbird

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Posted 30 September 2021 - 09:30 AM

OK, now you are just showing off. :)

#94 The6thMessenger

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Posted 30 September 2021 - 03:17 PM

Well, at least it's not a floating lifeboat in the middle of Canyon Network for some reason. :P

#95 Ravni

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Posted 01 October 2021 - 11:01 AM

View PostMark Nicholson, on 30 September 2021 - 08:47 AM, said:


Sorry, I just usually work in canyon for the even lighting. I should have put it on forest colony snow.
Posted Image


Gorgeous work!

#96 Mark Nicholson

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Posted 01 October 2021 - 02:16 PM

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#97 Spunjerr

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Posted 03 October 2021 - 01:50 AM

That color scheme for the special variant PXH looks suspiciously familiar, I feel there's more than meets the eye going on there...

#98 Horseman

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Posted 03 October 2021 - 07:02 AM

View PostSpunjerr, on 03 October 2021 - 01:50 AM, said:

That color scheme for the special variant PXH looks suspiciously familiar, I feel there's more than meets the eye going on there...
You'd be right, because the OG Jetfire used the same model as the OG PXH

#99 Mark Nicholson

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Posted 05 October 2021 - 02:49 PM

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#100 Sawk

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Posted 05 October 2021 - 04:09 PM

HI Mark
KEWL name same as my brother, i wanted to tell you, that i have built a few mechs, more then few years ago, and we used Teamspeak, and chatted and started using blacks, the browns, and sprinkel of of white, something to match each map, i mostly run Black color, do some work on true stealth.
IT is great to own a 69 chevelle chevy, in true light blue, full 350 and magnum rims and all, but also ARMY, and i like to hunt, the 1 think that made use who we are, but there are few who want the hunting colors, like hidden, or the guys in black, deer season is coming soon, good luck in the north : )

SAWK Clanner





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