Seelenlos, on 03 September 2021 - 07:39 AM, said:
It is your guts and feelings not mine.
I ask for data and testings!
So understand things or ask, or you are putting your words in others moght and I am not that kind to forgive that!
Some of this you're gonna have to take on trust because I a. don't keep exact data and b. don't know exactly what you're looking for.
Here's me on Jarl's List, the publicly available MWO leaderboard which draws from PGI's data. I'm not a competitive-level player but I'm pretty consistently in the high percentiles in quick play. I've been Tier 1 very nearly this whole time save for the Tier reset, which means the matchmaker puts me in matches with, as a rule, other Tier 1/Tier 2 players, with some Tier 3s thrown in. Every once in a blue moon, the matchmaker has to reach a bit and I'll see Tier 4s, like the match I was in where you were playing your X-5.
I do not play stealth lights particularly often and rarely see them in my matches -- perhaps one in 20 matches has a stealth Flea or Commando or Locust in it. There are two reasons for this, from my perspective:
1. A stealth light simply does not have the firepower to contribute meaningfully to a fight. A stealth Flea, for example, maxes out at five energy mounts. A stealth Javelin has four missile mounts and cannot make full use of them due to tonnage restrictions. They have smaller alphas than other lights (compare a stealth Flea to a 7 SPL Flea) and cannot maintain DPS for very long due to stealth armor's heat malus. In order to be truly effective as a killing force, a stealth light has to hit a mech in the back with its entire alpha several times.
2. Players in Tier 1, in general, do not let you do that. If someone shoots me in the back, for instance, unless I'm engaged in a huge brawl, I will immediately turn around and put my back to the wall, likely before they've finished their entire burn. It's also very easy for me at this point to locate the stealth light and start firing at it. In general, absent LRM or ATM builds or if I'm piloting something with truly atrocious agility against a really good light pilot, if I'm in an assault the light has to disengage because otherwise I'll knock its leg off or put an alpha through a side torso. This has also been my experience piloting stealth lights against other Tier 1 players. They will not let you get a full burn off, will turn and locate you, and fire back. The one (1) time I've been killed by a stealth Flea in the past six months, I was running a 4 LPL Timber Wolf alone on the base on Mining Collective, and a really good stealth Flea pilot picked and poked at me while I was heatcapped. And even then, he didn't kill me alone -- a friend rolled up and finished the job for him.
Now, having said that, it's not like stealth lights are useless in Tier 1. A good one can share the attention of the enemy team by hitting and fading and causing players to turn around at the wrong moment or making teams squirrel after them. Crucially, however, this is true of most lights, and if you take something which is actually a threat (like a 7E Flea or an MPL Wolfhound or an SPL or LPPC/SL Firestarter) you can backstab more effectively and fight well in other circumstances.
These observations come from me playing the game a lot over the past few months at a relatively high level. You'll notice other players in Tier 1 will back this up. Again, if you run better builds, don't freak out, and shoot the stealth light, you'll come to the same conclusions.
Edited by pattonesque, 03 September 2021 - 08:53 AM.