Jump to content

The Lack Of A Long Weekend Event Is Disappointing


22 replies to this topic

#1 Telemachus -Salt Wife Salt Life-

    Member

  • PipPipPipPipPipPip
  • The Deadly
  • The Deadly
  • 364 posts
  • LocationTerra

Posted 05 September 2021 - 05:20 PM

I could get into it, but the title says it all. Big ball drop, PGI. Please try to do the little things right (I feel like I've said this in past posts too Posted Image).

Edited by Telemachus -Salt Wife Salt Life-, 05 September 2021 - 05:22 PM.


#2 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 05 September 2021 - 11:04 PM

They can toss one in once a month if they are super busy. Just make 3 template events and cycle them per quarter in terms of mechanics (to keep things from being too repetitive).

You do have to be careful that it doesn't overlap with the monthly mech event in terms of mechanics so I am sure there are enough suggestions in these forums (and maybe the Cauldron can help figure out extra event mechanics that are possible outside of the usual ones now that they have metrics).

#3 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 06 September 2021 - 05:22 AM

Nothing wrong with having a weekend with no event.

#4 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,694 posts

Posted 06 September 2021 - 09:01 AM

i was playing kerbal anyway.

#5 Odium

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 117 posts

Posted 06 September 2021 - 08:00 PM

Agree.

There needs to be events all the time. Other games I play do it and they get me in there to do things.

This game needs more player engagement.

#6 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,881 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 07 September 2021 - 01:28 AM

Practical suggestion for each month:

Week 1: Monthly Event kickoff

Week 3: One-off Event to keep players fresh & busy Posted Image

[Edit]
We are about to have our next Monthly Event in just a few days from now!
[/Edit]

Edited by w0qj, 07 September 2021 - 01:28 AM.


#7 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,749 posts
  • LocationPoland

Posted 07 September 2021 - 02:27 AM

View PostOdium, on 06 September 2021 - 08:00 PM, said:

There needs to be events all the time. Other games I play do it and they get me in there to do things.

Not all the time, since that just leads to player burnout. Having one every two weeks is reasonable, though.

#8 GoodTry

    Member

  • PipPipPipPipPipPip
  • 272 posts

Posted 07 September 2021 - 07:06 AM

I feel like they've had a bunch of events lately. Just like sales, if you do them constantly, they are no longer interesting.

#9 Telemachus -Salt Wife Salt Life-

    Member

  • PipPipPipPipPipPip
  • The Deadly
  • The Deadly
  • 364 posts
  • LocationTerra

Posted 08 September 2021 - 05:02 AM

Long weekend events have been a thing for as long as I can remember. Missing events during a long weekend means less reason to play. I mean it's not like there actual new content in any real sense - mostly just rebalancing and remakes of the old maps, and FP and Solaris that are basically abandoned in terms of development. There is no narrative reason to play. So events actually keep people coming back to play a game or two or more here and there.

Not everyone does every event (I don't), and not everyone plays every day. However, when you log on when you have a chance (or return to the game after 2 years to find it basically in the same state) and there's nothing going on in game, no goals to pursue, no rejigging of your mech you have to do because you suddenly get rewarded for playing SRM 2s for some reason, having an event on every long weekend would probably make some people play a little bit more.

Given the numbers on steamcharts (let's double it to be generous cause I assume some people might be using the launcher), I'd say consistently having some event, or overlapping events going on couldn't hurt.

Also, to the people that say stuff like too many events lead to burnout, or too many events make it less interesting - that's a complete lack of imagination on both your part and PGI's. From a customer's standpoint, not having some defined goals in your game (there are currently none except quickplay and buy a mechpack of a mech PGI released years ago) leads to less engagement.

I don't play as consistently as I did before. The lack of engagement (also read caring and creativity) in the systems already in place that don't really need more coding is a huge reason. I mean, why log on and play a game or two on MWO when I can get a better dopamine kick by being rewarded in some event in another FPS game. PGI (and some of the player base I guess from the responses) probably should play some other games to figure out and experience some player engagement best practices.

Again, the lack of a weekend event was disappointing.

EDIT: That was my long post. I've basically said something similar years ago when some Matt person at PGI was in charge of events and we had consistent events and he'd post stuff. Kind of don't understand why something so small and impactful as making an event (probably takes less than an hour) gets missed by a company.

Edited by Telemachus -Salt Wife Salt Life-, 08 September 2021 - 05:10 AM.


#10 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 08 September 2021 - 08:39 AM

View PostTelemachus -Salt Wife Salt Life-, on 08 September 2021 - 05:02 AM, said:

Given the numbers on steamcharts (let's double it to be generous cause I assume some people might be using the launcher), I'd say consistently having some event, or overlapping events going on couldn't hurt.

Also, to the people that say stuff like too many events lead to burnout, or too many events make it less interesting - that's a complete lack of imagination on both your part and PGI's. From a customer's standpoint, not having some defined goals in your game (there are currently none except quickplay and buy a mechpack of a mech PGI released years ago) leads to less engagement.

I don't play as consistently as I did before. The lack of engagement (also read caring and creativity) in the systems already in place that don't really need more coding is a huge reason. I mean, why log on and play a game or two on MWO when I can get a better dopamine kick by being rewarded in some event in another FPS game. PGI (and some of the player base I guess from the responses) probably should play some other games to figure out and experience some player engagement best practices.

Then you have not played enough games.

1 - No, not every other game has weekend events either.
2 - Too many events and other stuff DOES lead to burnout, proven not opinion.
3 - Steam numbers might be off given there was a topic here recently that said the total players including launcher was bigger though still dropping over years including times when there were more events proving you wrong.
4 - Not everyone plays for rewards only.

#11 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,749 posts
  • LocationPoland

Posted 08 September 2021 - 01:37 PM

View PostTelemachus -Salt Wife Salt Life-, on 08 September 2021 - 05:02 AM, said:

Not everyone does every event (I don't), and not everyone plays every day.
And therein lies the problem. You completely fail to understand that there are players who feel compelled to do every event.

View PostTelemachus -Salt Wife Salt Life-, on 08 September 2021 - 05:02 AM, said:

the numbers on steamcharts (let's double it to be generous cause I assume some people might be using the launcher),
It's not generous, PGI has repeatedly stated that the split is roughly 50-50

View PostTelemachus -Salt Wife Salt Life-, on 08 September 2021 - 05:02 AM, said:

Also, to the people that say stuff like too many events lead to burnout, or too many events make it less interesting - that's a complete lack of imagination on both your part and PGI's.
Your belief that constant events would "increase player engagement" is at best armchair theorizing tells me you have not played enough to personally experience how it was turning out when we actually had them.
For all your silly jabs about "lack of imagination", between the two of us I'm the one with actual first-hand experience of that situation - it was too much and was partly responsible for reducing my level of engagement with the game.

There's another F2P game I've pstarted playing in 2020 that I ended up just flat out quitting early this year because the constant monthly, weekly... daily events were tiring and missing them was plain demotivating.
Players come to have fun. If you drop too much goals on them, or require too much of their time to complete them, the game begins to feel more like having a job and therefore - not fun.

Take a look at our combined gameplay stats for past five years, and it looks like you and Odium - the only people crying for weekly events - are barely playing the game in the first place, both of you having only reactivated this year after multi-year breaks:
https://leaderboard....%0D%0AElizander
That, to me, sounds like what you're actually having problems with isn't "lack of engagement" - except that on your own side - but not getting enough free stuff.

Quote

I don't play as consistently as I did before.
Neither do I, but I'd say it's more to the amount of time I've spent with the game already than the event schedule. Once you've played the game for six and a half thousand hours, things start to get a little samey.

Quote

EDIT: That was my long post. I've basically said something similar years ago when some Matt person at PGI was in charge of events and we had consistent events and he'd post stuff. Kind of don't understand why something so small and impactful as making an event (probably takes less than an hour) gets missed by a company.
Because PGI is **** at understanding player engagement, and even worse about structuring the events to maintain it. That is partly responsible for killing Solaris as a mode.

Edited by Horseman, 08 September 2021 - 01:44 PM.


#12 HauptmanT

    Member

  • PipPipPipPipPipPip
  • Wild Dog
  • Wild Dog
  • 378 posts

Posted 08 September 2021 - 03:34 PM

Events are what keeps me coming back to this game over say, War Thunder. WT's events have always been bad, but this game does them very well, which is the one single reason I play this much more often. I love the events.

Woulda been nice to have seen a double xp weekend or something. That's something EQ2 did with almost every extended weekend, and that always got me playing back before they ruined that game. It doesnt have to be some sort of scripted event (do so and so damage with so and so weapon/mech). Just give a little bonus. C-Bill sales are great too... give people a reason to grind c-bills so they can buy a few mechs they 'sorta' wanted. I bought like 15 mechs suring the last sale... and a double xp weekend would have been perfect... but alas... nadda.

So... about that double xp event, when can I expect that? Cuz you know... I need it. Just bought a bunch of mechs.

Did I mention we need more double xp weekends?

#13 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 08 September 2021 - 07:12 PM

The whole XP and skill system in MWO is one of the broken features. It attempts to emulate RPGs but this is not one.

Some RPGs have infinite leveling like Lord of the Rings adding more content and pushing the level cap up at times thus you need more XP to keep even your long running characters current.

Others have a level cap but special endgame content to keep you busy.

This game, once you get your 91 nodes, what purpose is there to gaining more XP? RPGs with level cap cut you off from gaining more while offering other things to do but not here.

Really no need for Double XP anymore in addition, might as well just grind it normally while enjoying the slow ride to 91 nodes instead of rushing it. Then if you feel you must have Double XP to get those 91 nodes, that also proves those nodes are worth more than thought and show the Skill Tree system is broken too.

#14 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,881 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 08 September 2021 - 08:16 PM

Please keep the Double XP weekent Events, for the sake of new players and returning players.

I myself (as a returning player for 14 months now) still has 100+ unskilled mechs to level up!

#15 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,749 posts
  • LocationPoland

Posted 08 September 2021 - 10:25 PM

View PostHauptmanT, on 08 September 2021 - 03:34 PM, said:

Woulda been nice to have seen a double xp weekend or something. That's something EQ2 did with almost every extended weekend, and that always got me playing back before they ruined that game. It doesnt have to be some sort of scripted event (do so and so damage with so and so weapon/mech). Just give a little bonus. C-Bill sales are great too... give people a reason to grind c-bills so they can buy a few mechs they 'sorta' wanted. I bought like 15 mechs suring the last sale... and a double xp weekend would have been perfect... but alas... nadda.

TBF, double XP weekends don't hit FOMO nearly as hard and would be perfect fillers for gaps in the schedule.

View Postw0qj, on 08 September 2021 - 08:16 PM, said:

Please keep the Double XP weekent Events, for the sake of new players and returning players.
I myself (as a returning player for 14 months now) still has 100+ unskilled mechs to level up!

Trust me that the more one plays the more unskilled mechs they tend to have :P

#16 Telemachus -Salt Wife Salt Life-

    Member

  • PipPipPipPipPipPip
  • The Deadly
  • The Deadly
  • 364 posts
  • LocationTerra

Posted 16 September 2021 - 02:06 PM

Who'd have thought I could recycle the same post 3 weekends in a row Posted Image /bump

Edited by Telemachus -Salt Wife Salt Life-, 16 September 2021 - 02:06 PM.


#17 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,694 posts

Posted 16 September 2021 - 02:37 PM

yea i still havent played nu-hpg. but i have been playing mw5 with the vr mod. its been awesome. would be better with pvp though.

Edited by LordNothing, 16 September 2021 - 02:39 PM.


#18 Lord Sevenous

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 360 posts
  • LocationGermany, Münster (North Rhine-Westphalia)

Posted 16 September 2021 - 04:44 PM

An announcement about the coming free Mech event:

https://twitter.com/...261514415214593

#19 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,694 posts

Posted 16 September 2021 - 07:56 PM

why is it always twitter? the worst thing to hit the internet since 4chan.

#20 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,881 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 16 September 2021 - 08:08 PM

+1

MWO should be driving players to check the http://www.mwomercs.com website at least once a day, preferably more. The more players regularly visit this website, the higher the chance of players buying something from MWO.

If I am the MWO marketing officer, I would introduce very special price 50% Off 12-hour flash sale with very little advance notice (if at all), for a very narrow range of items. Then rinse and repeat this, perhaps once a month, with no regular schedule and no regular time, so as to keep players visiting website due to FOMO (Fear Of Missing Out).

Machiavellian, no? Posted Image


View PostLordNothing, on 16 September 2021 - 07:56 PM, said:

why is it always twitter? the worst thing to hit the internet since 4chan.

Edited by w0qj, 16 September 2021 - 08:09 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users