pbiggz, on 13 September 2021 - 06:40 AM, said:
Because 6 different flavours of skirmish with extra steps is ******* boring and every game plays out exactly the same way. I don't really care if you're having a negative reaction because we're so used to not having a nice thing, but thats not a good enough reason to not fix things.
The problem is that there is no respawn. In other shooters with character classes and objectives, like Team Fortress 2 or Overwatch, the players respawn until the objectives are achieved.
We can't add respawn at this point, and it's debatable whether it would be a positive change anyway.
In Team Fortress 2, there is a separate game mode (called Arena) where players don't respawn. But it's its own thing, with dramatically different game play. In MWO, every game mode is basically TF2 Arena with some other game mode tacked on, and it shows. But we can't really change that either at this stage.
The core problem is that match score is what people play for, and winning hurts match score. One possible fix would be to add +200 match score for all players if 6+ players are left on the opposing team at the time of an objective win; +100 if 3-5 players are left; or +30 if 1-2 players are left. These numbers could be tweaked, but the idea is to give out some match score to make winning by objective not feel like a loss, without giving out too much and inflating match score values if a team killed the whole other team anyway.
Edit: Thinking about this more, the bonus point formula could be along the lines of 280 * (players remaining / total players). That way each player gets a max 280 point score bonus if 0 players are dead when the cap happens, 140 if 6 are dead, 23 if 11 are dead, etc. That way a win gets players a solid match score of around 300-400 no matter when the win occurs, hopefully without too much artificial inflation.
Edited by GoodTry, 13 September 2021 - 07:27 AM.