

Skill Suggestions.
#1
Posted 08 September 2021 - 12:30 PM
#2
Posted 08 September 2021 - 12:39 PM
#3
Posted 09 September 2021 - 01:04 AM
_Bogo_, on 08 September 2021 - 12:30 PM, said:
First things first you probably want to fix the build. 4 HML is under gunned and a TC5 is a waste of 4T you can use elsewhere, a TC1 would be worthwhile but TC5? nonono.
This build adr-prime has more range, less duration for slightly less overall damage and runs miles cooler.
Combine with this SKILL TREE and you are laughing. Tree contains no consumables, if you want them take a bit off right side of survival tree.
5 cMPL will clean up in QP far better than 4 HML.
#4
Posted 09 September 2021 - 03:16 PM
Edited by The Jewce Iz Loose, 09 September 2021 - 10:18 PM.
#5
Posted 09 September 2021 - 07:19 PM
I mean a T5/new player section, just working with what is available.
Adder is not a light that goes and plays with other lights. It sits in/around the heavies and assaults. It's too slow to go off and play light mech games with the others that run some 30km/h faster.
I would not say it's a bad mech though.
Edited by justcallme A S H, 09 September 2021 - 07:20 PM.
#6
Posted 09 September 2021 - 08:56 PM
Good hunting,
CFC Conky
Edited by CFC Conky, 09 September 2021 - 08:57 PM.
#7
Posted 10 September 2021 - 03:08 AM
justcallme A S H, on 09 September 2021 - 01:04 AM, said:
Is the Operations tree generally viable now? I recall it being pretty universally panned when I was more active.
#8
Posted 10 September 2021 - 04:02 AM
If you only have 10 DHS in a LBX boat or something then operations is not useful. If you have 15+ DHS and a build that could utilise extra dissipation over a match then absolutely.
Usually firepower is preferred overall as heat gen notes in firepower are pretty nice overall.
I have some very hot laser mechs with 20DHS+, I get all the operations and all the heat gen. Heat containment is the one that is pretty sucky.
#9
Posted 10 September 2021 - 04:43 AM
#10
Posted 10 September 2021 - 05:06 AM
+Heat_Containment means you can shoot more shots before you reach overheat/shutdown threshold.
+Cool_Run enables your heat sinks to cool mech down faster, allowing you to shoot again faster.
So much so that whenever I start leveling up an unskilled mech, I always dump 13 skill points (from GXP or GSP) to max out Heat_Containment to start off the mech, to make it less painful to level up. Then I grind skill points to level up the adjacent two (2) Cool_Run nodes.
After that, it's a matter of personal taste (and mech weapons build) for what else to level up first.
So yes, the 5x Heat_Containment nodes (ie: +15% Max Heat), and the 3x Cool_Run nodes (+6% Heat Dissipation) that you pick up along the way is mandatory for me!
[Edit]
Also, the Hill_Climb in Operations also is very nice for Heavy Mechs, and almost mandatory for Assaults, also covered by these initial 13 Skill Points dumped in!
[/Edit]
Void Angel, on 10 September 2021 - 03:08 AM, said:
Edited by w0qj, 10 September 2021 - 09:12 PM.
#11
Posted 12 September 2021 - 09:38 AM
w0qj, on 10 September 2021 - 05:06 AM, said:
Just on this - Heat containment only applies to added heatsinks if I recall Navid explanation correctly.
So for most builds it is not optimal. Only get the ones you need on the way to cool-run nodes

#12
Posted 12 September 2021 - 10:40 AM
~[Heat_Containment] = user-installed heatsinks absorb more heat before overheat/shutdown
~[Cool_Run] = user-installed heatsinks dissipate heat more quickly
justcallme A S H, on 12 September 2021 - 09:38 AM, said:
So for most builds it is not optimal. Only get the ones you need on the way to cool-run nodes

Edited by w0qj, 12 September 2021 - 10:41 AM.
#14
Posted 18 September 2021 - 04:58 PM
justcallme A S H, on 12 September 2021 - 09:38 AM, said:
Just on this - Heat containment only applies to added heatsinks if I recall Navid explanation correctly.
So for most builds it is not optimal. Only get the ones you need on the way to cool-run nodes

Oh, riiight, that's what I was remembering! Thanks for helping me brush up.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users