But wait - that simple saying is not entirely accurate - Wolves do fight Wolves!
Although not for the reason they fight prey...
Wolves fight with other Wolves for the right to hunt prey, for the territory prey is found!
One of the problems of MWO is that no Mechanic or Game Mode wahtsoever reflects that!
In the died out Group Q and FP Wolves fought Wolves bcs the Prey left in Droves as there is neither a reason nor an obligation to make yourself available for being killed over and over after a boring wait and being penalized for being killed in the end.
There is a lack of mechanics that motivates Prey to get into Wolves territory and there is a lack of motivation to make wolves fight other wolves over and over again!
Its hard to do bcs MWO is an Arena game...
You could even bring Solaris back to some sort of Glory if you would find a way to incorporate it into a motivating reward mechanic/ game mode.
Like - and that is purely casting thoughts out of thin air what i do here and in no way shape or form a well reflected suggestion - each Weekend starting at Fridays eveneing Eastern Time a Solaris Challenge is opened and Units fight for additional Groupspots in FP/QP which are limited to the first 3 to 5 Units or more depending on participation and they get i.e. 3, 2 and 1 additional Group Spots that weekend so they can have up to 7 Players in a Group - can be expanded if enough poeple play for both the QP and FP matches accordingly.
The People facing these Groups get 30% more rewards for each additional Group Spot the other Team has and if facing Teams of 8 or bigger in FP the opposing Team gets 1 additonal Spawn.
Something like that...
And it needs to be more rewarded to get shot btw. as the game heavily penalizes your for being shot which leads to the problem that at some point people start to avoiding get shot and obviously that means you run out of targets and target shooting is the only thing MWO has!
Edited by Thorqemada, 17 September 2021 - 03:57 AM.