About a week or so back I'm in an HPG match where one of my teammates took it upon himself to shot-call. Fantastic! He did a decent job and we ended up winning relatively handily. Only at one point did his nerve break -- he started taking fire from a light mech with machine guns and with a rising panic in his voice he started yelling "Piranha on me! Piranha on me!"
This was revelatory. We'll come back to it later
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Lots of people will tell you the Piranha is OP. This is understandable to a certain extent. At 20 tons, the Piranha is capable of punching far above its weight, carrying incredible numbers of red lasers or machine guns that let it dish out a lot of short-range damage very quickly. We've all had the experience of letting a Piranha get behind us only to suddenly be down a torso or leg or something. Not fun! Would not recommend!
Here's the thing, though, and this bears remembering. The Piranha has a power that is tied to its weaponry but also far beyond it. Yes, it's fast, but other mechs are faster. Yes, it's agile, but not nearly as agile as many other lights. It doesn't even have jump jets! Or ECM! Gosh, could you imagine a Piranha with either of those? Freaky.
No, the Piranha's special power is this: many of you are terrified of it.
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OK, yes, I know. Piranha OP, Piranha broken, why does the Piranha carry so much firepower, etc., etc. We know it carries a lot of Gun. What it doesn't carry -- even with slight buffs to the less dangerous variants in the upcoming patch -- is armor. Seriously, try it out! Go to your preferred online mech builder and hit the max armor button on a Piranha-2 or -3 (the real scary ones, never mind the -1). On MechDB, the number I see on the CT, the most heavily armored part of the mech, is 22. For structure, it's 15 (on the -3). That's 37 total health on the toughest part of the mech. Even if I max out the survival tree, it only comes out to about 47 or so. On the toughest part of the mech! It's lower on the torsos, lower still on the legs.
What this means is that the Piranha effectively cannot hold up if something starts shooting at it. One hit from a dual-heavy gauss mech will take a component. Two or three alphas from an ERPPC Shadow Cat will take a leg. Hold a good burn from almost any laservom mech on a component and poof! There it goes!
And honestly, it's not terribly hard to do. A good Piranha pilot will try to deny you shots, but again, it's not that small or that agile. Compare it to the start-stop jittering of a MASCing Flea or the ability of a Mist Lynx to disengage and juke with JJs.
Where the Piranha's special power takes hold is when many people see it descending on them. They look at all those red lasers or all those machine guns and immediately do one of two things:
1. They panic. They start thinking of how horrible it will be when all those red lasers start melting them or all those machine guns chattering away constantly and they absolutely freak out.
2. They give up. Seriously, sometimes I'll punch someone in the back with a Piranha and you can see them alt-tab out of the game and start angrily typing on the forums about how unfair it is that anything shot them at all.
Either way, they fail to do the one thing that will drive the Piranha off or kill it entirely, which is shooting at it effectively. Yes, it's a mech that carries a lot of firepower. Yes, if you leave it alone it will chew you up. But here's the thing -- the more you face off against higher-level players, the less effective you will be in a Piranha, not because they possess MLG-level aim or have the best gamer chairs money can buy, but because they actually shoot the Piranha.
This is going to come off a little condescending and I'm sorry about that. But seriously, the next time you feel the fish coming after you, just take a deep breath and put rounds into it. I guarantee you'll see better results.
Also look at the minimap, if you can shoot it before it gets within 200m of you or put an alpha into it as soon as it rounds a corner, even better.
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Our poor shot-caller ended up being fine, you know. A Piranha-1 carries 12 machine guns, but the Incubus-3 that caused him to freak out only carries four.