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Foolproof Anti-Piranha Guide

BattleMechs Gameplay

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#101 Commoners

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Posted 18 September 2021 - 08:59 PM

View PostElizander, on 18 September 2021 - 08:55 PM, said:


Maybe they can just make it so that if you maintain the lock on the mech with your crosshair the streaks will favor the torso more than spreading out too randomly.


IIRC early on in MWO streaks REALLY favored the CT and they ended up being pretty egregiously busted, and in particular it let missile lights just thrash around like dying xenomorphs to be impossible to hit while spewing missiles indiscriminately that would always land CT. The streaks in that condition ended up favoring lights more than the things intended to kill the lights.

#102 BLOODREDSIN

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Posted 18 September 2021 - 09:40 PM

View PostCommoners, on 18 September 2021 - 05:44 PM, said:

....



Well good, at least i amused you today. Though i don't recall any screaming or un-rightful accusations nor do i ever mention that lights had no chance in previous mech titles. That's just what you saw through those janked out jacked up glasses you wearing. None of that you described was actual - just your screwed up interpretation.

I don't care about that mention of tabletop because as you point out it has zero bearing on where we are at and what we are playing with here.

Now you go on to describe a scenario where you try to jump some outfit - see this is part of the problem, you only seeing the side of the game from one angle. What about those starting out. What about the guys just trying to get better but not yet all that competitive? What is their experience like? Lets ask ourselves this: How likely is it that a new player will be run off from this game after getting jacked in the backside in half a second because he never knew a mech was even approaching due to this this ridiculous pgi custom radar system they have here? How he had no chance to react from the second he started taking damage to the time of death. How about after that happens say 10 times.Hell you do that to a 50 percentile player enough times and they might just bail too. Its BS gameplay. This is the only mech game that allow people to sneak up with no detection radius. This is a game mechanic that does not belong in a game where many tons of machinery on the battlefield and it has been used to great effect griefing players. Its quite disgusting to be real. That its been allowed to persist this long and poison the community so hard.

Also like to add that acting like there has never been a problem with certain mechs or other things in the game is just flat out attempted deception at this point. That's what got the OP called out in the first place.

#103 MisterSomaru

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Posted 18 September 2021 - 09:47 PM

View PostBLOODREDSIN, on 18 September 2021 - 09:40 PM, said:

Well good, at least i amused you today. Though i don't recall any screaming or un-rightful accusations nor do i ever mention that lights had no chance in previous mech titles. That's just what you saw through those janked out jacked up glasses you wearing. None of that you described was actual - just your screwed up interpretation.

I don't care about that mention of tabletop because as you point out it has zero bearing on where we are at and what we are playing with here.

Now you go on to describe a scenario where you try to jump some outfit - see this is part of the problem, you only seeing the side of the game from one angle. What about those starting out. What about the guys just trying to get better but not yet all that competitive? What is their experience like? Lets ask ourselves this: How likely is it that a new player will be run off from this game after getting jacked in the backside in half a second because he never knew a mech was even approaching due to this this ridiculous pgi custom radar system they have here? How he had no chance to react from the second he started taking damage to the time of death. How about after that happens say 10 times.Hell you do that to a 50 percentile player enough times and they might just bail too. Its BS gameplay. This is the only mech game that allow people to sneak up with no detection radius. This is a game mechanic that does not belong in a game where many tons of machinery on the battlefield and it has been used to great effect griefing players. Its quite disgusting to be real. That its been allowed to persist this long and poison the community so hard.

Also like to add that acting like there has never been a problem with certain mechs or other things in the game is just flat out attempted deception at this point. That's what got the OP called out in the first place.

considering how tier 5 light pilots play, i.e running straight at you and then standing still, they won't have any problem.

#104 BLOODREDSIN

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Posted 18 September 2021 - 10:09 PM

View PostCommoners, on 18 September 2021 - 06:02 PM, said:


Mechwarrior ten years ago was only two years before MWO was released, and in mechwarrior 4 the meta was just grabbing whatever inviolable meta specialist build you needed for that particular map to poke the other mechs to death. In that regard, you'd usually see light mediums like the shadowcat just trouncing on 100 tonners like the daishi and fafnir as they wobbled around uselessly.

And I guess if we want to go further back, in mechwarrior 3 the netcode was horrific and the meta was hoping that you were playing on a lan instead of someone from australia where neither of you could hit each other regardless of player skill, loadout, or anything because once ping got over 250 everything went out the window, and then someone would call one of the player's houses and their internet would drop because they only had one phone line.


Ok 20 years ago - you know i meant. No, the meta in MW4 was PPC Black Knight or Gladiator. PPC was out of balance as was able to shoot many in unison with no penalty and was exploited to the fullest by tryhard metatards. That's a try hard wannabe style of play anyone can adapt to. Nowdays they even write up guides and make videos so all the little princesses who want to be someone or something someday can build the exact same mech. Wasn't no shadowcats doing anything of the sort that you mention in MW4. Not vs vs competent teams\pilots. Some random game with new guys in it or something? Yea i could see that.

MW3... yea netcode was off but once you learn to lag shoot it was fine. There was no meta in MW3 - any mech can mount any weapon any slot their tonnage allows. Playstyles where divided up in groups according to weapon type allowed from C1 to C7 and people joined lobbies according to their playstyle.

Since you brought up Mechwarrior 3 - a True Mechwarrior game - it gave me an idea... Why don't all you [redacted] trying to protect your precious griefer mechs, even though there is zero chance they will be brought to balance, go look up a video of the opening cinematic of MW3. That is where you will get a true gilmpse of light pilots life in Mechwarrior universe. It's all there in one video complete with scared light pilot radio chatter in the wake of what they are facing. A single clan heavy mech that has breached the line and nowhere near the meanest they could have faced.

Edited by Armchair General, 19 September 2021 - 01:05 AM.


#105 caravann

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Posted 18 September 2021 - 10:38 PM

What's most interesting would be to have dual lock on than adding damage.

Locks are broken when you have no sights or aim at the target, so dual lock would be hard to obtain since you can not keep both locked on forever. SRM can be put on a key to hit multiple targets but streak is LRM with low range and no ability to hit directly

#106 YouKnowNothing

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Posted 18 September 2021 - 11:08 PM

View PostBLOODREDSIN, on 18 September 2021 - 10:09 PM, said:


Since you brought up Mechwarrior 3 - a True Mechwarrior game - it gave me an idea... Why don't all you [redacted] trying to protect your precious griefer mechs, even though there is zero chance they will be brought to balance, go look up a video of the opening cinematic of MW3. That is where you will get a true gilmpse of light pilots life in Mechwarrior universe. It's all there in one video complete with scared light pilot radio chatter in the wake of what they are facing. A single clan heavy mech that has breached the line and nowhere near the meanest they could have faced.


AYYY LMAO AHAHAHAHHAHAHAHAHA

You bring up a, what, 20 year old CINEMATIC as evidence of what lights are supposed to play like?
I'm sorry, I can't even...

AHAHAHAHAHAHAHAHAHAHAHAHA

Edited by Armchair General, 19 September 2021 - 01:06 AM.
quote cleanup


#107 BLOODREDSIN

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Posted 19 September 2021 - 12:01 AM

View Postpattonesque, on 18 September 2021 - 05:56 PM, said:


you keep saying this. If I go toe-to-toe with an assault and I'm in a Piranha and the assault has a good build and a good pilot, I will lose, because he'll fire at me and hit me and I won't have the armor to take it.

You keep describing lights as being able to go "toe to toe with ANY mech in this game and have a chance." Lights in this game perform well at higher levels by being sneaky, hitting mechs in the back or flanks, being extremely aware of when attention is being paid to them, and picking targets that are wounded or out of position. If they go "toe to toe" with assault mechs -- especially after the recent change that let assaults pitch more to aim down at them -- they die, and quickly.


You looking at it from just one angle only. If any changes helped assaults vs those that would grief them that's great. But i have yet to see anything stating such. Especially when you couple that with buffs to all offending mechs in question have you really made any progress? No. The focus should have been getting mechs in need up to par rather than buffing the gills out of those regularly causing an outcry. Top that off with them half @ss rolling this out a little at a time literally imbalancing the battlefield further because now some mechs got thier goodies and some didnt. Way to go, real bang up job you guys are doing so far. Or just look at the thought, or lack therof, that goes into some of these decisions.

Take the upcomming changes to the Trebuchet for example: +10 armor and structure to the CT unless you are in a 7M. That one they don't like. Hell lets be honest 10 to structure and armor in CT on that mech makes ZERO DIFFERENCE WHATSOVER!! Thanks but no thanks! Take that buff and stick it. Also take that bias against the 7M and stick that too. Here we got mechs capable of 3 ppc +1 guass rifle alpha strike and [redacted] want to give a mech with something like 45-50 ish CT armor and 32 structure a +10 armor and structure buff. Why? Just Why? What a colossal waste of time. You have done Nothing to help this chassis which is limited as hell compared to some others.

Or how about the Cougar? You see those changes? Man that's really gonna push the Cougar close to the top of competitiveness by leaving the JJ in the torsos and robbing a player who wants to jump of 2 weapon hardpoints and giving them + 10 thrust and duration!! /rolls eyes [redacted] You can fill out the entire JJ skill tree right now and see little to no impact from +15 duration and initial thrust right now. So the + 10 they want to give means jack squat. Oh wait they also added + 40 ballistic ammo to some Cougar arms. [redacted] Meaningless, useless. Trend i am seeing is all the mechs which are meta getting buffed out like its Christmas, meanwhile mechs not getting used much and need some attention are just neglected. Just browse some of this crap in the coming patch. Mechs getting -50% cooldown stock out of the gate. Mechs getting free negative crit chances stock. Others getting 100% free ammo per ton and the list goes on. These guys are just cherry picking. I knew they would, its no surprise but yea dont get miffed for getting called on it.

View Postpattonesque, on 18 September 2021 - 05:56 PM, said:

Let's be frank here -- the reason you had an unhinged and extraordinarily angry initial reaction to a post which is, in essence, just saying not to be afraid of Piranhas and to just shoot them is because you have a false conception of how they are played. I'm gonna guess that you keep being circled by Piranhas and you're so pissed and stressed at the experience that you keep missing and missing and missing. I think the original post hit a nerve, but honestly, next time this happens, just take a deep breath and treat it like any other mech -- and shoot it.


Hah, you irritate me pattonesque but somehow you make me laugh with some of this absurdity. "Unhinged and extraordinarily angry" description gave me a good chuckle. Nah, i dont keep getting circled, they know to stay away if they want any playtime in the match. Some try me but not more than once. Sure in the beginning they gave me trouble just like you and everyone else. The trashbag netcode introduced when they shoe horned 12v12 into a game designed around 8v8 didnt help either. But [redacted] only experience with videogames consisted of console work like bass fishing type games so i guess we couldnt expect much from them. And still can't. No one is afraid of Piranhas - they are panicing because by the time you realize one is on you.... you have 3 seconds or less to get the killshot or get evicerated. More than one or he has a buddy? Game over end of story. Thats what causes the panic genius. No one afraid of the mech, but what its capable of in such a short amount of time is the main problem. The bulls#t radar system PGI came up with in this game allows for pilots not paying 100% attention to all things at all times to get snuk up on and instagibbed with no chance. It's wrong.

You dont have tools in a game to grief your playerbase. Basic common sense and professinalism. PGI does not even have a clue of this concept as they have intentionally griefed the playerbase many times.

Edited by Armchair General, 19 September 2021 - 01:19 AM.


#108 justcallme A S H

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Posted 19 September 2021 - 12:32 AM

View PostBLOODREDSIN, on 19 September 2021 - 12:01 AM, said:

These guys are just cherry picking. I knew they would, its no surprise but yea dont get miffed for getting called on it.



See statements like that are fundamentally flawed and untrue. No one can take anything you say seriously when you blatantly make things up.,

#109 Alex Morgaine

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Posted 19 September 2021 - 12:51 AM

View PostNovakaine, on 18 September 2021 - 01:12 PM, said:

Novakaine's rather simple anti-light mech guide.
Posted Image


does wonders at point blank with 24 srms

#110 BLOODREDSIN

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Posted 19 September 2021 - 12:54 AM

View PostBows3r, on 18 September 2021 - 07:06 PM, said:

For the record, while the PIR-1 is not entirely ideal against 'mechs, most 'mechs on stock TT come with between 7 and 14 back armor give or take a few. The PIR-1's complement of 1 ERML and 2 ERSL alone are capable of opening the backs on many 'mechs, let alone the 12 machineguns @ 2 damage per. This is especially noteworthy since unlike many anti-infantry 'mechs, its a particularly quick design, out of the box. As I am sure you are aware, TAC's are a very powerful thing in tabletop battletech, and the PIR-1's ability to dish out 15 individual TAC rolls per turn, makes it pose a real threat to larger 'mechs, let alone its ability to roll crits like no tomorrow once a 'mech is opened front or rear. Added to that, its ability to dish out 41 damage with a full 'alpha' means it also poses a very real threat to other lighter 'mechs, especially other infantry hunting 'mechs.


There must be compromises in the conversion to compensate and keep things level and fair for all. This is supposed to be Mechwarrior not Battletech. Some of these lights are pushing way too much firepower in the video game version. dealing insane DPS in short amount of time with no miss chance. We are not rolling dice here.

#111 Commoners

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Posted 19 September 2021 - 12:57 AM

The treb 7M, the one treb that's considered truly viable in its current state, one of the most vicious MRM-toting mediums that you can field right now, neglected? No, it's the one that's not getting some extra armor because it's already fully realized in its capabilities and it can do what it needs to do when it's fielded.

And aside from balance discussions, accusing people of being communists where there are none to discredit their opinions is a tactic used by authoritarians to undermine democracy. You're trying to halt discourse, insult people, and strongarm them by being rude because you have no actual substance. You're a cookie cutter copy of the 'communists' that you're trying to foment with your imagination with the social tools that you're using in discussion.

The fact that you consider a light running up and killing an assault who isn't paying attention to be griefing is telling about your entitled, snowflake mindset.

#112 Armchair General

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Posted 19 September 2021 - 12:58 AM



BLOODREDSIN please stay constructive and stop insulting other players or there will be consequences. Thank you!



#113 Commoners

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Posted 19 September 2021 - 01:39 AM

The only advising you're doing is showing an example of how to get banned fast from the MWO forums.

#114 BLOODREDSIN

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Posted 19 September 2021 - 01:39 AM

View PostCommoners, on 18 September 2021 - 07:22 PM, said:

And insulting CoD is stupid. It's a vastly successful franchise in the first person shooter genre that's been able to run off of its momentum for years by being campy and fun. It has mechanical depth that you're dismissing as mindless when the skill ceiling and gameplay of its top players can be pretty amazing.

I haven't played it or bought it in years because it's just not my game, but using it to try to be derogatory to someone else's opinion is a garbage move.


I didn't insult CoD... it is what it is. The comment was at MWO.Its nothing but a straight up arcade arena fest. I could care less about CoD personally. But now that you mention it CoD does ship with a single player storyline along with the multi aspect. You know... a full working title? That beats MWO all day every day and its got WAAAAAAAY more immersion and atmosphere.

..... ..... wait a minute.... i may have actually insulted CoD after all and didn't even realize it. My apologies.

#115 pattonesque

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Posted 19 September 2021 - 04:54 AM

View PostBLOODREDSIN, on 19 September 2021 - 12:01 AM, said:


No one is afraid of Piranhas - they are panicing because by the time you realize one is on you.... you have 3 seconds or less to get the killshot or get evicerated.


sounds like "they" is you and you are afraid of Piranhas

#116 Escef

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Posted 19 September 2021 - 04:56 AM

View PostBrauer, on 18 September 2021 - 03:49 PM, said:

I play Piranhas a fair bit, among a wide range of other mechs including very slow assaults, and I know from personal experience a decent streak boat can instantly halve or maim a Piranha in one volley.


I'm going to have to ask for some specifics on this.

#117 Kaio-Kerensky x10

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Posted 19 September 2021 - 05:22 AM

View PostBLOODREDSIN, on 18 September 2021 - 01:15 PM, said:

Listen, take your commie propaganda concealed within a story that was supposed to be funny somewhere else.


what in tarnation

#118 Brauer

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Posted 19 September 2021 - 05:26 AM

View PostEscef, on 19 September 2021 - 04:56 AM, said:


I'm going to have to ask for some specifics on this.


Basically anything with more than like 24 ssrm tubes. HMN with 6x6 for example. 40-60 damage to a mech with a very low amount of HP is quite brutal.

#119 pattonesque

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Posted 19 September 2021 - 05:30 AM

Max armor on a PIR-3 is around 140, and max structure is around 80 (assuming max survivability). 60 damage out of 220, especially if it's all to one side, is definitely enough to take half a PIR's weapons or its leg.

#120 Kaio-Kerensky x10

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Posted 19 September 2021 - 05:37 AM

Every Communist must grasp the truth: political power grows out of the barrels of 12 micro pulse lasers.





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