

F%#@ Lights
#121
Posted 27 September 2021 - 11:31 AM
'Course, that KDK-3 doing 950 damage with four kills prooobably had something to do with the Red team's win there. Maybe. Just a twinge. obviously can't watch the game, but a good assault 'Mech opening the enemy's formation and scattering targets away from its firepower often empowers his friendly light 'Mechs to go hunting down scattered and isolated targets...not to mention how well longer-ranged Urbz tend to do when acting as a satellite gun to a friendly assault 'Mech. Have to wonder if either pilot would've done nearly so well without that Brodiak acting as an anchor for his team.
#123
Posted 27 September 2021 - 11:36 AM
MrMadguy, on 27 September 2021 - 10:42 AM, said:

Okay, so
- the winning team's mech with the highest match score ... was an assault
- while the winning team obviously had a strong PIR-3 your team obviously had a PIR-2 that totally failed to live up to your claims of OP-Ness with the lowest match score of all mechs (and that despite killing another mech).
- the winning team had an UM-R60L that was above average it also had an UM-SC that did average at best all the while your team had an UM-R68 and an INC-1 that did "suck" by comparison
Edited by Der Geisterbaer, 27 September 2021 - 11:38 AM.
#126
Posted 27 September 2021 - 07:59 PM
#127
Posted 27 September 2021 - 08:03 PM
MrMadguy, on 27 September 2021 - 07:59 PM, said:
Um… then you weren’t doing “just fine”. You were fighting 12 mechs vs their 9 and holding your own, but when the light mechs got into position and it became a 12v12 match where you got outflanked and spanked.
#128
Posted 27 September 2021 - 08:49 PM
MrMadguy, on 27 September 2021 - 10:42 AM, said:
So you just took a single match as if that could somehow be representative of the overall game, and yet you've somehow failed to even do the most basic analysis to see if your subjective n-of-1 example even supports your narrative. I went ahead and did it for you:
Assaults (5): average damage 452, average score 275
Heavies (10): average damage 347, average score 236
Lights (6): average damage 312, average score 228
Only against the three remarkably poor-performing mediums in your match (avg dmg 205), could light mechs be said to be OP.
Edited by Ravni, 27 September 2021 - 08:50 PM.
#129
Posted 27 September 2021 - 10:27 PM
MrMadguy, on 27 September 2021 - 07:59 PM, said:
Surely striking after the enemy has been weakened is peak light role?
#130
Posted 27 September 2021 - 11:34 PM
MrMadguy, on 27 September 2021 - 07:59 PM, said:
pattonesque, on 27 September 2021 - 11:27 AM, said:
In this very screenshot three enemy lights have combined less than 400 damage, including a Piranha with double digit damage. Sounds like we need to buff lights, appreciate you providing evidence
#131
Posted 28 September 2021 - 05:38 AM
pattonesque, on 27 September 2021 - 11:27 AM, said:
Except you are asking to buff them based off limited info lacking other info, thanks for showing how to analyze wrong.
#132
Posted 28 September 2021 - 05:39 AM
pattonesque, on 27 September 2021 - 11:34 PM, said:
Quite so. Its not that the lights overpowered you, its that they distracted you and your team cohesion fell apart. (Well... as much cohesion as there is in quick play these days...) ANY mech can do that, not just a light mech, though its easier to do the faster you move.
#133
Posted 28 September 2021 - 05:44 AM
Wildstreak, on 28 September 2021 - 05:38 AM, said:
When someone is making a claim based off limited evidence (that in fact shows the opposite of the point they were trying to make), responding with the opposite claim is a useful rhetorical tool which shows the absurdity of making such claims based off said evidence. Generally I wouldn't have to spell this out because it's very easy for most folks to understand the point that's being made.
#135
Posted 28 September 2021 - 01:48 PM
Calling for nerfs is amongst the stupidest and knee jerking-est things you can do in gaming.
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