RickySpanish, on 10 October 2021 - 08:53 PM, said:
Nascar is an objective issue and a communication issue, not a player skill issue, and surprisingly enough it doesn't just happen in MWO. For example large scale battles in Guild Wars 2 world vs world mode not involving an objective almost always turn into a Nascar situation - two zergs rotate around each other stripping stragglers of "stability" (CC immunity) until those falling behind drop out of range of group buffs. Then they are singled out and killed.
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It is a skill issue. The super casual T3-T5s don't hard rotate really at all, and they are the lowest of skill.
It's only really starts when you get to T1-T3 matches where people think "I'm in Tier 1, that means I'm good", some of those are even replying to this thread! Unfortunately that just isn't the case, being a QP farmer isn't hard. The skill disparity alone in Tier 1 between the good, the better and best is truly massive.
When you are in the T1-T3 games the skill floor there just isn't high enough. Most of the solid T1 players left the game back in 2017 and with it a lot of the brutal punishment that would occur when people got ahead of themselves. I remember those days very clearly, I played many games with all those guys.
These days it just takes two actually skilled players to pretty much dominate a T1-T3 match, that's it. Even against 4-mans that (in their mind) think they are good. What do these 4mans do? They rotate and they lose.
I see it game after game. It's why when I'm in a group winning is effortless because of the lemming behaviour that many players exhibit. They don't scout, they can't adapt, they don't think - they just rotate every game by default.
Edited by justcallme A S H, 11 October 2021 - 04:46 AM.