w0qj, on 15 October 2021 - 08:19 AM, said:
Q: So what is the difference between these three on my Cyclops Sleipnir?
Upper Arm Actuator / Lower Arm Actuator / Hand Actuator
A: Let me try to guess:
1) Upper Arm Actuator: the shoulder joint of the mech arm?
ie: When mech arms are "unlocked", lets your aiming reticle point up/down.
All MWO mechs have this, otherwise you would not have an "arm" on your mech!
No, the shoulder is actuated by the shoulder actuator. In MWO this seems to share functionality with the upper arm actuator, and in MWO is effectively used to elevate/depress arm mounted guns. (E.g., Catapult, Rifleman, Jagermech)
w0qj, on 15 October 2021 - 08:19 AM, said:
2) Lower Arm Actuator: the elbow joint of the mech arm?
ie: When mech arms are "unlocked", lets your aiming reticle point left/right.
Not all mechs have this Lower Arm Actuator.
Clan mechs, if it have Lower Arm Actuator, is a checkbox "optional" choice by user.
IS mechs, if it have Lower Arm Actuator, always occupy one critical slot.
This would more or less be the lateral traverse of the elbow in MWO, yes. (In table top it may or may not also include some of the functionality found in the human wrist/forearm to rotate the hand.) In MWO, mechs lacking one or both lower arm actuators tend to have limited or no lateral range with arm mounted weapons other than that generated by rotating the torso. This can be seen in mechs such as the CN9-AH/YLW or in many omnimechs. (As a side note, I prefer to use Warhawk B or C right arms and Dire Wolf A right arms and avoid mounting PPCs in said arms, so that the arm weapons have at least a little lateral traverse... Comes in handy against fast movers.)
w0qj, on 15 October 2021 - 08:19 AM, said:
3) Hand Actuator: useless in MWO? This is the "wrist" joint of the mech arm?
Not all mechs have this Hand Actuator.
Clan mechs, if it have Hand Actuator, is a checkbox "optional" choice by user.
IS mechs, if it have Hand Actuator, always occupy one critical slot.
- - - - - - - - - - - - - - - - - -
For example, I just found out that my Cyclops has 2 less critical slots than my Mauler, because Cyclops also have 2x Hand Actuator!
Hand actuators in MWO are largely cosmetic inconveniences. (In table top they literally comprise the intricacies of your mech's articulated hands, you can use them to punch, push, and grab for and utilize improvised clubs... Generally trees or girders scavenged out of wrecked buildings.)
In omnimechs, lower arm and hand actuators are incompatible with any type of Autocannon (including LBX, Ultra, LAC, and rotary), the various Gauss Rifles, and all types of Particle Cannon. Inner Sphere omnimechs (which do not exist in MWO, and may not ever) are also bound by these restrictions. Clan battlemechs in MWO with lower arm and/or hand actuators may not remove them (e.g., Kodiak, Incubus, Piranha, Highlander IIC, Warhammer IIC). This is just the price that these battlemechs pay in-game for being able to customize engines and structural options (which are fixed on omnimechs).
*Multiple edits for numerous typos and accidentally forgetting to mention Gauss Rifles.
Edited by Escef, 17 October 2021 - 02:44 PM.