Jump to content

King Crab Hardpoint Request


12 replies to this topic

#1 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,478 posts
  • LocationSweden

Posted 23 October 2021 - 06:16 AM

Edit: So I guess it wasn't a bug since the missile hardpoint causes it. I would still like to request a change since the energy is going to be used much more often now the the HSL quirk is added.

King crab 001(S) is currently doing this adding of extra mounts instead of populating the default hardpoints first.
Posted Image

For reference this is how it should look:
Posted Image

Edited by Sjorpha, 23 October 2021 - 08:05 AM.


#2 CrimsonPhantom6sg062

    Member

  • PipPipPip
  • 84 posts

Posted 23 October 2021 - 06:41 AM

That is not a bug. The game is making way for the missile hardpoint on the RT.

#3 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,478 posts
  • LocationSweden

Posted 23 October 2021 - 07:20 AM

View PostCrimsonPhantom6sg062, on 23 October 2021 - 06:41 AM, said:

That is not a bug. The game is making way for the missile hardpoint on the RT.


Aha, ok. Well I wish they reversed it, the energy hardpoints are much more useful on that variant since the HSL quirk

#4 Dauntless Blint

    Member

  • PipPipPipPipPipPip
  • The Divine
  • The Divine
  • 415 posts
  • LocationPlaying other games.

Posted 24 October 2021 - 04:30 AM

Sniper KGC is a crime in my eye's. UAC5's used to be terrifying. Sustained (nearly) heat neutral Dakka to cause screen shake
(at least in 1v1) to help spread that damage either side of the unmissable, untwist able CT.

The only way I'll forgive PGI is if they make the 000-KGC, RAC2 HSL +3 it'll still have the same problems being Slow, Hot\Low Capacity, big CT and Low Mounts... I just have a kink for miniguns sometimes.

I hope Navid gets an Ultra Cannon PTS soon. Just got to harden it against macro abuse and golden.
Concept being something like they don't jam just missfire/hangfire something like that.

#5 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 24 October 2021 - 10:08 AM

View PostDauntless Blint, on 24 October 2021 - 04:30 AM, said:

The only way I'll forgive PGI is if they make the 000-KGC, RAC2 HSL +3 it'll still have the same problems being Slow, Hot\Low Capacity, big CT and Low Mounts... I just have a kink for miniguns sometimes.

That almost 40 DPS pretty much pinpoint damage sounds almost OP...

#6 OP8

    Member

  • PipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 142 posts

Posted 24 October 2021 - 05:50 PM

I've always wanted a king crab with SRMS in the hands and dual heavy gauss in those fat torsos right on either side of the cockpit.

Posted Image

#7 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,087 posts
  • LocationLost in my C1

Posted 24 October 2021 - 07:55 PM

I've always wanted to fire both ac 20s without lame ghost heat so an ac 20+1 would be nice since you know other mechs can triple lbx 20 stack kodiaks or dhgrs 50 ppfd no heat bs. kgc should be feared at 300m not a walking joke.

#8 Dauntless Blint

    Member

  • PipPipPipPipPipPip
  • The Divine
  • The Divine
  • 415 posts
  • LocationPlaying other games.

Posted 24 October 2021 - 07:58 PM

View PostCurccu, on 24 October 2021 - 10:08 AM, said:

That almost 40 DPS pretty much pinpoint damage sounds almost OP...


It's half satire, half tongue in cheek as it can't sustain it and would still be a silly nonoptimal way to build. As it's still not using high mounts. I wish there was a way to test it for myself (without ghost heat) to see how silly it is.
Really? 40 or 12 DPS or by how much is the weapon profile a lie?

Edited by Dauntless Blint, 24 October 2021 - 08:06 PM.


#9 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,735 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 24 October 2021 - 08:19 PM

The IS side can only 1x AC20 without Ghost Heat penalty for IS side, BUT:

King Crab +1 AC20 HSL (new):
KGC-000 : +1 AC20 HSL (can fire 2x AC20 at once without Ghost Heat penalty)
KGC-0000: +1 AC20 HSL (can fire 2x AC20 at once without Ghost Heat penalty)
KGC-000B: +1 AC20 HSL (can fire 2x AC20 at once without Ghost Heat penalty)
(Unfortunately, neither KGC-001 nor the KGC-KJ [Kaiju] received any of above HSL buff).

https://mwomercs.com...21september2021
https://mwomercs.com...auldron-changes

- - - - - - - - - -
Also, all Clan mechs can fire 2x AC20 without Ghost Heat penalty now for Clan!
https://mwomercs.com...400-20april2021


View PostJediPanther, on 24 October 2021 - 07:55 PM, said:

I've always wanted to fire both ac 20s without lame ghost heat so an ac 20+1 would be nice since you know other mechs can triple lbx 20 stack kodiaks or dhgrs 50 ppfd no heat bs. kgc should be feared at 300m not a walking joke.

Edited by w0qj, 25 October 2021 - 12:02 AM.


#10 CrimsonPhantom6sg062

    Member

  • PipPipPip
  • 84 posts

Posted 25 October 2021 - 04:22 AM

View PostDauntless Blint, on 24 October 2021 - 07:58 PM, said:


It's half satire, half tongue in cheek as it can't sustain it and would still be a silly nonoptimal way to build. As it's still not using high mounts. I wish there was a way to test it for myself (without ghost heat) to see how silly it is.
Really? 40 or 12 DPS or by how much is the weapon profile a lie?


Actually, you can sustain 6 RAC2s without ghost heat, but you need to max out the KGC's heat management. It is both game-breaking and stupid because you can delete any mech within 5 seconds (and they can't do much about it), and it is extremely slow (40km/h) and fragile.

It is basically the WT-E100 of MWO!!!

#11 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 25 October 2021 - 06:06 AM

View PostDauntless Blint, on 24 October 2021 - 07:58 PM, said:


It's half satire, half tongue in cheek as it can't sustain it and would still be a silly nonoptimal way to build. As it's still not using high mounts. I wish there was a way to test it for myself (without ghost heat) to see how silly it is.
Really? 40 or 12 DPS or by "

3xRAC2 3xAC2 KGC/ANH/MAL builds rip other heavies assaults to pieces and with 6xRAC2 it would melt anything in few seconds rly
What you mean by "how much is the weapon profile a lie?"? RAC2 = 6.6DPS for each --> 6x 6.6 = 39.3

#12 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,735 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 28 October 2021 - 07:24 AM

2x RAC5 + 2x AC2 is also dynamite by itself, and a lot more chassis can field this at just 4x ballistic hardpoint requirement.
~Cyclops, MAL-1R, NSR-10P, NSR-9P, etc.
~Sadly, the 70ton Warhammer-BW hero mech is too light to field this armament (engine becomes too small/slow).

2x RAC5 also weight lighter than 3x RAC2, so more heatsinks, ammo tonnage, etc.

The only major downside to this: shorter range, and slightly lower projectile base velocity.

Like someone else had already commented a few weeks ago, this 2xRAC5 or 3xRAC2 would not work in higher Tiers (read: T1/T2) as players know how to counter this facetime attack style.

Edited by w0qj, 28 October 2021 - 08:24 AM.


#13 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 30 October 2021 - 07:31 PM

Yeah I agree.

The SSRM2, like the other side torso, just doesn't have a place on the main hardpoint mount.





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users