VeeOt Dragon, on 25 October 2021 - 11:58 AM, said:
STK-3FB (2 ER-LL, 3 ML, 2 LRM-15 (4t ammo) running an LE-300, 8 DHS and of course ECM. armor is LFF (no endo) with full values all over (11pnts back each ST and 13pnts back CT) minus 1 pnt in the head
The ECM is helpful with enemy counter battery (for non military folks in this context thats taking return fire from other LRM boats) as well as switching the mode to deal with the odd stealth light that comes calling and revealing it to the team.
now for the question. what do you folks think of the build and would you use it?
Setting ECM to counter does not de-cloak stealth, still helps to negate the effects of enemy ECM shutting your lock-on down though. TAG, PPC-hits or Eyeball MK1 do "counter" stealth on your side.
While the general idea of luring folks into a "dedicated LURM-boat" and surprise em with defensive weaponry can work out, I do not think that your current setup with the ERLs + MLs is the best solution in that regard. While em ERLs may offer some LongRange-Synergy with em LRM-Launchers, they ain't very suited (in terms of heat, cooldown and burntime) to fend off fast flankers / harassers - even in conjuncture with medium lasers. You likely won't be able to keep the burn on the components / uphold enough dps, to fend off one (especially not more) light or medium mechs that close in to "hug" you. When you are sitting alone in the backline / placing yourself kinda away from your team, ye likely gonna be free food for lights / fast mediums sooner or later anyway, no matter how many off-weapons you bring.
Furthermore yer back-armor values seem a little too high, since most damage ye get will be incoming from the front and/or hit the stalker's massive flanks. Situational awareness / staying with the main-body of your team despite being a lurm-boat usually pays more than having higher armor values then 5 on your back. Stay with the main-body and lop missiles non-stop and use TAG!
Stalkers usually allow for decent sniping with all ERLs (3 each side or 3 and 2) + some RL10s in the arms to get the missile-door damage-reduction, mebbe give that a try. Else keep the LRM-approach but boat MLs or even MPLs to defend yourself in short- and mid-range due to better heat and cooldown-synergy.
In the end, ye should do what fits you best / gets ye the most fun out of it though. Just stating my opinion on yer build here.
In the future it might be better to link the builds you wanna talk about in one of the browser mechlabs, easier to check on than reading text-builds.
https://mwo.nav-alph...306dc7f_STK-3FB
Edited by AnAnachronismAlive, 26 October 2021 - 01:18 AM.