Jun Watarase, on 29 October 2021 - 08:17 AM, said:
The question was in the in the title of the thread. There is a difference between "is the hellspawn good for anything" and "i can do well in a hellspawn".
Well, if somebody can achieve some good Match Score in the
Hellspawn, that I would say that the
Hellspawn is good.
Jun Watarase, on 29 October 2021 - 08:17 AM, said:
Good hitboxes and higher speed on a SRM boat are worth way more than bad hitboxes combined with some armor quirks. An Assassin lives way longer than a Hellspawn when brawling with SRMs, its not even comparable, especially when the Assassin can use its arms to shield and its SRMs are torso mounted so converge better. A Hellspawn that uses its arms to shield is losing its weapons very quickly.
Theres also the psychological effect, people are way more likely to shoot a larger target than a smaller one. Most people will shoot the Hellspawn if they see both a hellspawn and assassin running towards them because its a slower, larger target and those side torsos are extremely inviting. Armor/Structure quirks dont tell the full story on how tanky a mech is, a Kintaro has more armor quirks than a Bushwacker, but in my experience, the Bushwacker is much tankier in actual play, no contest.
And are you sure that you are using the
Hellspawn correctly?
Jun Watarase, on 29 October 2021 - 08:17 AM, said:
At the end of the day, its your mech, you can do whatever you want with it, im not trying to tell you to ditch it and use something else. Thats not the point of the thread. Im just saying if you are going to run an SRM boat, there are way better choices around the same weight range.
If you like the hellspawn with SRMs though, give the KFX-D a try, its pretty similar but better in almost every way (still has its flaws but not as bad).
The
Hellspawn is not limited to SRMs and LRMs, though. If armed with MRMs, the
Hellspawn can reach up to 600 metres. If you have problems with short range brawling, on 600 m your hitboxes are less important. And MRMs do not require weapon locks such as LRMs, so you can fire them and disappear.
Or you can try some energy loadout, since the
Hellspawn comes with energy quirk too.