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What New Weapons Would The Cauldron Recommend?


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#1 LordNothing

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Posted 29 October 2021 - 06:48 PM

there has been some talk of another rebranding of the game, perhaps even with an ad campaign to bring in new players. i think the best way to do that is with a civil war scale content patch. new weapons theory crafting threads are everywhere though. but i want to hear the cauldron's opinion on this. what areas within the design space are lacking options? this of course is after they finish the bulk of their re-balance and re-quirking work. what weapons and equipment do you see as being prime candidates for this theoretical content patch? how would you address is omnis? what other equipment options would you like to see?

Edited by LordNothing, 29 October 2021 - 06:52 PM.


#2 dario03

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Posted 29 October 2021 - 09:01 PM

Light ACs - so more lighter mechs can run ballistics besides mgs.
IS omnis I would just use quirks or allow some more changes but still with limits. Like perhaps a xl300 can be changed to lfe300 or std300, or to a lfe/std engine of the same weight.

#3 The6thMessenger

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Posted 29 October 2021 - 10:08 PM

View Postdario03, on 29 October 2021 - 09:01 PM, said:

Light ACs - so more lighter mechs can run ballistics besides mgs.
IS omnis I would just use quirks or allow some more changes but still with limits. Like perhaps a xl300 can be changed to lfe300 or std300, or to a lfe/std engine of the same weight.


Yep, my baby Urbies have been waiting for 2x LAC5 for a long time, also Proto-ACs for Clans.

Also Binary Lasers because IS needs their basically heavy-laser as well, MML as soon as PGI figures out the ******* ammo-switching, RACs for Clans, HvACs because why not.

#4 Gagis

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Posted 30 October 2021 - 01:28 AM

Plasma Rifle

Seriously speaking, most tech in Battletech starting with the clan invasion is just pointless power creep with no added gameplay depth. You'd have to cut out most stuff from any new era and only include whatever the MWO devs can invent new interesting mechanics for, which is not easy at all.

#5 Nesutizale

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Posted 30 October 2021 - 01:48 AM

Well the entire point of creating new weapons, in the real world, is kinda doing the power creep. I mean why would you create something that is worse then what you have...except stuff beeing not as good in practice as on paper ^_^

In that regard the BattleTech weapon development is understandable. Sadly for a gameing envoirment such as MWO that is kinda boring to the point where it just makes some older weapons opsolete and the Cauldron did just put so much work into balanceing things out.

So in that regard, yes new tech would need some gameplay niche that makes the use interesting. I think some balance of advantage vs drawback could be a way to balance things out.
For that to happen and be more detailed we would also need a rework on some other stuff like weapon converganze that many people hate by default. God forbide you don't have pinpoint accuracy.
Heat table needs an introduction. Radar needs a rework and other stuff.

In the end I think we will end up with MWO 2.0 and we kinda know that this won't happen. The licence is running out and I guess there is only a next to non existing chance of it beeing extended another time.
I hope they prove me wrong.

#6 The6thMessenger

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Posted 30 October 2021 - 02:39 AM

View PostNesutizale, on 30 October 2021 - 01:48 AM, said:

In the end I think we will end up with MWO 2.0 and we kinda know that this won't happen. The licence is running out and I guess there is only a next to non existing chance of it beeing extended another time.
I hope they prove me wrong.


Honestly, me too.

I just bought 7$ worth of MC right now to quality on the ECM Urbie.

#7 caravann

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Posted 30 October 2021 - 02:51 AM

consumable jetpack

napalm missiles

green tag laser

twin microlaser

black smoke launcher

dual targeting computer for arm mounted gun and fixed position

Tag Lock Missile TOM launcher who need a tag and locking

backward shooting for turrets

New armor, lights gain increased center armor but losses all side torso slots.

weld tool able to recover health to the body but damages armor

#8 Cerebus23

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Posted 30 October 2021 - 03:38 AM

real world weapons work better or worse as tech and conditions evolve.


also weapons tech is pretty basic. ;p.


how about parity between the factions for max fit options no clan rotaries ie and duh gatling guns have been a thing since near firearms were invented yet the clans cant figure the things out........REALLY bothers me just saying. nm looting the things off enemy mechs nope cant reverse engineer that, huh? so much logic and lore fail my brain hurts some times.

#9 Battlemaster56

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Posted 30 October 2021 - 04:38 AM

HAG's, Chem. Lasers, MML, Protomech Autocannons, Light AC there alot weapons to add from the next Era to spice things up also can boost the performance of low end mechs.

For IS omni's for low end mechs like For example BJ-Omni stronger survival quirks and offensive quirks for low weapon point pods, and if possible for most omni's that use xl I would have them be treated as a lfe or something.

#10 Nesutizale

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Posted 30 October 2021 - 08:29 AM

View PostThe6thMessenger, on 30 October 2021 - 02:39 AM, said:

I just bought 7$ worth of MC right now to quality on the ECM Urbie.


Yah I feel you ^_^

#11 Storming Angel

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Posted 30 October 2021 - 09:32 AM

Hyper assault gauss and rotary gauss for memes. Maybe rotary ac/10 and ac/30 for other memes. Acid and incendiary ammo. Also longer barrelled autocannons with better range, but not as good damage.

#12 Nesutizale

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Posted 30 October 2021 - 09:41 AM

What about the different armor types?

#13 FupDup

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Posted 30 October 2021 - 11:42 AM

View PostNesutizale, on 30 October 2021 - 09:41 AM, said:

What about the different armor types?

They would be cool but I dunno if PGI can code them.

#14 Nesutizale

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Posted 30 October 2021 - 12:32 PM

View PostFupDup, on 30 October 2021 - 11:42 AM, said:

They would be cool but I dunno if PGI can code them.


If we would only go by what PGI can do this threat would be empty of any suggestion or wishes ^_^

#15 FupDup

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Posted 30 October 2021 - 12:35 PM

View PostNesutizale, on 30 October 2021 - 12:32 PM, said:

If we would only go by what PGI can do this threat would be empty of any suggestion or wishes Posted Image

A lot of new guns could easily copy existing mechanics. Armor on the other hand is a bit trickier because IDK if this game can distinguish between different damage types.

#16 Katrina Steiner

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Posted 30 October 2021 - 12:37 PM

a hatchet ;)

#17 Nesutizale

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Posted 30 October 2021 - 12:49 PM

View PostFupDup, on 30 October 2021 - 12:35 PM, said:

A lot of new guns could easily copy existing mechanics. Armor on the other hand is a bit trickier because IDK if this game can distinguish between different damage types.


Well at least you could bring heavy armor or this costum armor plates (forgot the name. Reduces speed for extra armor) could be brought in.


View PostKatrina Steiner, on 30 October 2021 - 12:37 PM, said:

a hatchet Posted Image


And add Melee like in MW5

#18 FupDup

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Posted 30 October 2021 - 12:52 PM

View PostNesutizale, on 30 October 2021 - 12:49 PM, said:

Well at least you could bring heavy armor or this costum armor plates (forgot the name. Reduces speed for extra armor) could be brought in.

By "custom armor plates" I think you mean Modular Armor.

Either Modular Armor or Hardened Armor would depend on if we could attach quirks to equipment. If we could, then I think they could be done, or at least Mod Armor could.

Hardened Armor also depends on EITHER having all damage reduced by 50% or having twice as much armor capacity to achieve the same effect. Or maybe that could also be done with a 100% armor quirk.

#19 LordNothing

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Posted 30 October 2021 - 01:56 PM

View PostNesutizale, on 30 October 2021 - 01:48 AM, said:

Well the entire point of creating new weapons, in the real world, is kinda doing the power creep. I mean why would you create something that is worse then what you have...except stuff beeing not as good in practice as on paper Posted Image

In that regard the BattleTech weapon development is understandable. Sadly for a gameing envoirment such as MWO that is kinda boring to the point where it just makes some older weapons opsolete and the Cauldron did just put so much work into balanceing things out.

So in that regard, yes new tech would need some gameplay niche that makes the use interesting. I think some balance of advantage vs drawback could be a way to balance things out.
For that to happen and be more detailed we would also need a rework on some other stuff like weapon converganze that many people hate by default. God forbide you don't have pinpoint accuracy.
Heat table needs an introduction. Radar needs a rework and other stuff.

In the end I think we will end up with MWO 2.0 and we kinda know that this won't happen. The licence is running out and I guess there is only a next to non existing chance of it beeing extended another time.
I hope they prove me wrong.


i cant imagine the license thing being an issue. ms has proven time and time again that they are willing to negotiate. all pgi really has to do is make it worth their while, that of course means windows and xbox take priority and get first release, and then other platforms after an exclusive period. im sure it wouldnt be too difficult to get another extension if thats what pgi wants to do. of course part of that might mean a new game.

Edited by LordNothing, 30 October 2021 - 01:58 PM.


#20 Nesutizale

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Posted 30 October 2021 - 03:18 PM

@Lordnothing

I am not that certain that PGI can prove to MS that its worth extending it. IIRC PGI makes hardly any profit from MWO so I don't see how they want to pay MS. Also I could be completly wrong and the reason why PGI dosn't make a profit is because all the money goes directly to MS ^_^

To me the only way to make MWO profitable again is to appeal to a new playerbase, also the current one is very generouse I think and would invest into an MWO 2.0, it bears the question if the old playerbase alone is enough for createing MWO 2.0. Espacialy with MW5 and its planed DLC and maybe Clan addon takeing up a lot of money and time?

Still there is hope that the new fusion, whatever, with the new published made them enough money and with the new crytech team from that other company they can actually pull it off.





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