So lets analyze pro and cons of that entire weapon system.
Pros:
they lock onto target (which is a double sided edge and I will explain why later)
Cons:
they spread damage all over the enemy mech so he can just stand there and facetank you if it is anything heavier than a light and even some lights have so much armor between quirks and skill tree that it takes several streak6 alphas to even core them, let alone kill them.
on top of this they are ubelievably ridiculously hot and streak6 have a ghost heat on firing even just 4 of them which means mechs like the Marauder II 4HP cannot even fire one side of 4 launchers without getting ghost heat that would be equivalent of the heat of firing 5
they are rather heavy at least for IS streak6s
and on top of this we have all the problems that come with a lock on weapon that cannot dumb fire
for example the having to wait for the lock to actually happen because otherwise you cannot fire
the fact that ECM and stealth armor screws them over because it screws with the lock
and to avoid what I said before you need to carry one or several of additional equipment for the weapons to be used like a TAG and manage to keep it on target and pressed at the same time because for some unknown reason TAG lasers dont count as toggleable equipment so anyone can toggle their ECM and keep it on disrupt forever or toggle on their stealth armor and leave it on but if I wanna break that I need to keep my TAG pressed the entire time ontop of just keeping it on target
also need to carry active probe which is more tonnage and if both your TAG and active probe were to get destroyed you have NO WAY absolutely NO WAY WHATSOEVER to fire your weapons against anything with ECM
lock on weapons also pretty much make mandatory using up several points on the sensors skill tree but it still wont guarantee you hits as streaks fire and track in a straight parallel to terrain trajectory so any enemy even if he is perma spotted by a friendly UAV or NARC can just juke in and out of any cover shoot you and re enter cover to make your missiles become useless
Now all that being said, I would be willing to accept all those problems the weapon has IF at least the damage it did was reliable and the missiles tracked into the enemy center torso like they should because its the center of the target and there is no reason whatsoever that makes sense about why a lock on tracking missile would go toward hitting anything else than the center mass of the target its tracking.
So players facing streaks would actually have to rely on their skill in torso twisting and correct timing to avoid getting hit in the center torso and block the missile alpha with their arms or side torsos.
Instead as the weapon is now they can just l0lfacetank you because they know your weapon is literally useless when fired against anything heavier than a 20 tonner.
And no I dont think a volley of 4 streak6s that does 48 damage make any sense to be gimped so hard when we have some mechs capable of carrying and double tapping twin UAC20s and annihilate everything in their path.
And now thanks to the gulag we also have 2 assault 100 tonners that can alpha at the same time twin gauss and twin erppc for a total of 50 pinpoint damage, and both of these mechs have armor bonuses to hell and back and one of them even has ECM and can upgrade to stealth armor.
tl;dr Streaks have been a literal joke tier weapon for way too long.
They are still a weapon in the game and deserve to be usable and not be literally laughed at.
EDIT: I forgot mentioning the severely limited range and the fact that during travel time the missiles can easily be shot down by AMS while in flight to the point where a single quad AMS corsair or triple AMS kit fox standing next to the target will insta neuter your entire salvo.
Edited by ScaZz, 01 November 2021 - 05:55 PM.