

Lrms Suck (Venting)
#1
Posted 02 December 2021 - 01:54 AM
Just about to buy a light with stealth and AMS and run around shooting missiles down for my team....bah.
Matt
#2
Posted 02 December 2021 - 02:38 AM
Maj Destruction, on 02 December 2021 - 01:54 AM, said:
That's nothing to be ashamed for.
Maj Destruction, on 02 December 2021 - 01:54 AM, said:
Every MWO 'Mech (with maybe one exception) can mount at least one AMS, so do it. Put at least one AMS with 1 or 11/2 ton of AMS ammo on your 'Mechs. Laser AMS can be an interesting alternative on some 'Mechs, because although it produces additional heat, it requires no ammo.
Some 'Mechs can carry 2, 3 or even four AMS.
Many 'Mechs can mount ECM system. Use it to make it more difficult for enemy LRM boats.
Always look for enemy UAVs and shoot them down, whenever you see them.
Look for enemy spotters (usually some light 'Mechs) and kill them or drive them away.
And of course, use terrain and buildings to break enemy LRM locks and hide behind them.
Maj Destruction, on 02 December 2021 - 01:54 AM, said:
Once you grow accustomed to enemy LRMs, they will turn into "mild annoyance".

As for "I hate using them myself" ... Why? Unless some challenge explicitly call for their use, why would you use a weapon system that you hate?
Maj Destruction, on 02 December 2021 - 01:54 AM, said:
Matt
If you have a (Stealth) light 'Mech (or you are about to buy one), the best you can do is to get behind the enemy team and backstab those enemy LRM boats, if possible. They are usually parked well behind the enemy team.

#3
Posted 02 December 2021 - 02:42 AM
Maj Destruction, on 02 December 2021 - 01:54 AM, said:
Matt
Kitfox c would probably fit the bill.
The Lurminator
Edited by Meep Meep, 02 December 2021 - 02:48 AM.
#4
Posted 02 December 2021 - 03:19 AM
If you don't want to invest in skill nodes, find a safe area and shut down for five seconds, that's enough time to clear enemy lock and let them find someone else to shoot at, lol
#5
Posted 02 December 2021 - 04:29 AM
And as for using LRMS, learn when to use them without getting a lock, and actively get your own locks. Do not depend on others to get those locks for you which means do not stay so far behind the core of your teammates, keeping an eye on the minimap, anticipating which way they are moving. Also unlock your torso to allow the arm crosshairs further range of movement on, even if it just up/down.
#6
Posted 02 December 2021 - 04:44 AM
Maj Destruction, on 02 December 2021 - 01:54 AM, said:
Just about to buy a light with stealth and AMS and run around shooting missiles down for my team....bah.
Matt
Once you progress up the tiers apparently they disappear some what.. LRMs in tier 5 and 4 are i agree a cancer because a lot of players use them as a crutch.. Badly.
Most AMS is pointless if you are targeted by multiple LRM boats.. And ECM isn't that great to a skilled out LRM boat designed to counter that, terrain is really your only safe area.
Edited by MechaGnome, 02 December 2021 - 04:47 AM.
#7
Posted 02 December 2021 - 06:19 AM
Protip #2 If they can't see you can kill them.
#8
Posted 02 December 2021 - 07:07 AM
#9
Posted 02 December 2021 - 07:52 AM
MechaGnome, on 02 December 2021 - 04:44 AM, said:
They are less common.
MechaGnome, on 02 December 2021 - 04:44 AM, said:
I would not say that LRMs are a cancer. They are just a weapon system of a limited usefulness. They are often used by players who have not learnt yet how to use energy and ballistic weapons effectively. They are most effective against players who do not know how to protect themselves against LRMs.
Any player can use LRMs, if he wishes to do so - it is just more and more difficult to use them successfully in higher Tiers against players who know how to mitigate their effects..
MechaGnome, on 02 December 2021 - 04:44 AM, said:
I just say that in some LRM-heavy game I would rather drop in a 'Mech equipped with AMS/ECM than without.
#10
Posted 02 December 2021 - 08:01 AM
chaosshade2638, on 02 December 2021 - 03:19 AM, said:
If you don't want to invest in skill nodes, find a safe area and shut down for five seconds, that's enough time to clear enemy lock and let them find someone else to shoot at, lol
This. 60% radar dep is awesome, and 100% is magic. With them you disappear from enemy scopes shortly after (or immediately after) breaking line of sight, which means missiles lose lock and less people are paying attention to you. Combined with good use of cover, this will minimize LRM spam without requiring special equipment on your mech (just a skill point investment).
I consider radar deprivation to be equal to investing in the survival skill tree. Getting shot less equals more armor later.
And as well stated by others, LRMs are much less of a problem in higher tiers. When opponents learn how to counter the "blind fire from the horizon" tactic, less people field them. the few that do switch to using them at shorter ranges in combination with laser fire, essentially making LRMs a kind of LBX weapon with a bit of indirect fire capability.
And you'll find that many of the "lob lurms from the horizon" players equip NOTHING BUT LRM's (or LRMs and a few token small lasers) on their mech, making them incredibly vulnerable to faster mechs that get in their face and brawl with them. When you've been suffering under LRM fire for a while, jumping someone like that feels goooooood.

Edited by ScrapIron Prime, 02 December 2021 - 08:05 AM.
#11
Posted 02 December 2021 - 08:16 AM
You did not use your recent negative experience in the game as evidence that the game must change according to your own personal expectation (that usually doesn't go well). This is an important first step, and I hope you can take some of the excellent feedback posted here to improve your gaming experience.
Edited by knight-of-ni, 02 December 2021 - 08:17 AM.
#12
Posted 02 December 2021 - 08:40 AM
#13
Posted 02 December 2021 - 09:05 AM
Saved By The Bell, on 02 December 2021 - 08:40 AM, said:
AMS provides you, to borrow my favorite term here, free sky candy. You get cBills, match score, and of course increased durability for you and your nearby allies. even a 1 ton investment (AMS + 1/2t ammo) is worth it.
But you see the most AMS in middle tiers. Tier 5 folks are finding out the hard way that they need it, and have it equipped by the time they hit Tier 3 or 4. By Tier 1, so few people are spamming LRM's that the system is only of moderate use.
#14
Posted 02 December 2021 - 09:15 AM
Saved By The Bell, on 02 December 2021 - 08:40 AM, said:
well, an AMS is 2critspaces and at least 1t worth of %stuff% many folks find a better use for.
the more you work around cover or a friendly ECM, the less you need that AMS.
and if you put said stuff (above) into offense.. well, I always prefer a good offense.

#15
Posted 02 December 2021 - 09:33 AM
ScrapIron Prime, on 02 December 2021 - 09:05 AM, said:
[...]
This is incorrect. "Missiles destroyed" only nets Matchscore, no CBills.
#16
Posted 02 December 2021 - 09:41 AM
as for using LRM don't fall for the "no Skill" crowd they do take certain amount of skill to use and be effective. a lot of it is learning the maps and where the high cove is. also has been said get your own locks when you can but don't be afraid to take any locks you can get. hell my favorite tactic is to stay with the team (2nd or 3rd line) firing missiles over the heads of my team to add to their firepower. they can also be a great way to stunt an enemy push or get enemy mechs to back off even if not all of them hit due to AMS or cover. you also never really want to boat all LRM without some sort of backup even if its just a pair of MLs (i know not much but its something for when they are inside your min range or you run out of ammo, MLs are nice because there is a bit of overlap so you can fire lasers and missiles). Beagle Probes and TCs are also a good investment. as TCs can decrease the amount of time it takes to gt your lock, if you have the extra ton then a TAG can be handy for direct fire since it negates ECM. i honestly don't think Artemis is worth the added tonnage and slots though since they nerfed the **** out of it a few years back (it only really tightens your spread and then only for direct fire, it used to decrease lock time if i remember right in addition to decrease spread in both direct and indirect fire.). also don't forget the targeting related skill nodes if you can afford it (honestly could use some skill nodes that decrease lock time but that might just be me).
#17
Posted 02 December 2021 - 09:42 AM
Saved By The Bell, on 02 December 2021 - 08:40 AM, said:
Well, if I drop into the game with the expectation - based on my previous experiences - that I will be facing enemy 'Mechs mostly armed with Clan Ultracannons (Mad Cat Mk. II), laser-vomit 'Mechs (Stalker) or Gauss boats (Fafnir), then it makes sense for me to remove AMS from my 'Mech in favour of more armour or heat sinks.
#18
Posted 02 December 2021 - 09:54 AM
Understand your frustration from LRM damage and even LRM'ed to death...
My personal advice is for you (heavy/medium/light) to stick with a fellow player who has ECM and/or AMS, until brawling starts. Oh, and don't run around on open ground, but this applies to all weapons, not just LRM's.
As other MWO'ers have already given tons of advice, may I provide the perspective as a player who enjoys LRM boats in T4/T5 (I was the one mentioned in this forum summer'2020 for running various LRM Assaults... and being flamed...).
As a LRM boat player:
1) It is fast becoming frustrating as a LRM boat player to play in T4/T5 anymore, because there are lots more ECM mechs nowadays (especially ECM Urbanmech, ECM Dire Wolf, ECM Timber Wolf). Hard to get LRM lock anymore.
2a) Loss of LRM map (read: old Polar Highlands which was basically one flat map).
All MWO maps nowadays have lots of nearby shelter to avoid LRM.
2b) Yes, other players' advice helps here! (Read: LRM shelter, AMS, ECM, Radar Dep skill nodes, etc.)
Also, forget about Stealth Armor unless you are running Pirates' Bane, as Stealth Armor opportunity cost too high IMHO.
3) LRM and especially ATM damage actually did not keep up with the Cauldron patches April'2021 and onwards,
simply because energy and ballistic weapons got much more of a buff. Clan ATM basically lost its IDF (indirect flight) damage capability. I now run LRM on Clans too.
4) Do try to play some LRM boats (Archer, Stalker, Nova Cat, Mad Dog), and you will quickly see that it's downright frustrating to play LRM boat !
5) Again, my personal advice is for you (heavy/medium/light) to stick with a fellow player who has ECM and/or AMS, until brawling starts. Oh, and don't run around on open ground, but this applies to all weapons, not just LRM's!
Edited by w0qj, 02 December 2021 - 10:06 AM.
#19
Posted 02 December 2021 - 10:14 AM
Edited by Saved By The Bell, 02 December 2021 - 10:14 AM.
#20
Posted 02 December 2021 - 10:19 AM
w0qj, on 02 December 2021 - 09:54 AM, said:
5) Again, my personal advice is for you (heavy/medium/light) to stick with a fellow player who has ECM and/or AMS, until brawling starts. Oh, and don't run around on open ground, but this applies to all weapons, not just LRM's!
⯅ A pretty good advice. If you do not have your own AMS or ECM, stick with the 'Mech that has it and stay within his protective "bubble".
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users