

This Made Me Smile Sadly
#1
Posted 03 November 2021 - 11:05 AM
Just watched the beginning from second 38 to around one minute in and thought about MWO and I smiled... a sad smile but yes.
I know its a beaten horse but PGI listen to this and free up some resources. IIRC you just made contact with a team of another companie that has Cryengine experiance.
For all that I don't like about Wargameings games that first few seconds in the video are so true.
You want to attract new players and keep old ones, well you need to do just as this guy said in the video.
#3
Posted 03 November 2021 - 11:59 AM
#4
Posted 03 November 2021 - 12:13 PM
Nesutizale, on 03 November 2021 - 11:59 AM, said:
Exactly! And do you expect players like you to buy not only new Booster packs, but entire new PCs (because they have possibly PCs so old that they can not be upgraded with new CPUs or GPUs)? To play the game where they know every stone?
#5
Posted 03 November 2021 - 12:37 PM

Still even while people upgrade or not. Optimization is an ongoing process you need to keep up with. Letting old stuff run smoother can also be a goal. I think concidering the age of this community something that people will even more be happy to see then an engine switch. Because it means you don't have to buy new hardware and still get some improvent.
Still there is a limit to how long you can optimize something. Sometimes new stuff is necessary. For example I think MWO could improve a lot should they implement Vuclan into the existing engine just for more performance from multicore CPUs and beeing able to put more load on the GPU.
Then rework the shaders. Vulcan should enable you to use physical based shaders (if I understand that correctly.) what could in return improve visuals a lot.
#6
Posted 03 November 2021 - 04:28 PM

MWO needs to be aware that some Booster Pack bought were good will purchases, to show support for MWO, and to give MWO developers confidence to move forward, hopefully for things like:
~New mech chassis?
~New map?
~Perhaps even a new timeline expansion with IS OmniMechs (the technology is already there in MWO game engine)
These are already achievable without any modification of MWO game engine! Just need the manpower to make it happen!
2. Admittedly I've upgraded my computer for MWO, and finally gotten rid of that fatal 3fps dakka victim syndrome (thanks to MrVaad's user.cfg also!).
But I'm horrified to read afterwards on this Forum that it's the single-core CPU that really matters for MWO, and specifically the GPU does not matter much... (I might have gotten an even higher tier CPU, if I had know this before PC procurement...)
martian, on 03 November 2021 - 12:13 PM, said:
Edited by w0qj, 03 November 2021 - 04:30 PM.
#7
Posted 03 November 2021 - 05:11 PM
The problem here is that the game engine itself is, well, bad. It is an old engine from the days when PGI and MWO were small fish and nothing was certain, and it is the one major relic that the game brings with it. Sadly it is also the one relic that really lets the game down.
#8
Posted 03 November 2021 - 05:24 PM
martian, on 03 November 2021 - 12:13 PM, said:
i look at the forum and i see a lot of badges, even new badges. people are buying stuff. and pgi are investing back into the game. its a good time to be a mechwarrior fan.
i got a new computer on the bench waiting on a video card. the computer its replacing isnt exactly slow (it could run the game at 60 fps in 4k, if i wasn't mining in the background). but i like to build a new machine every few years to stay up to date with the tech. it boggles the mind how people can run such antique machines, the machine i was using when mwo came out can probibly still run the game, had i not scrapped it for parts.
Edited by LordNothing, 03 November 2021 - 05:28 PM.
#9
Posted 04 November 2021 - 01:37 AM
Do you play with everything on low? I can hit 60FPS but I am "only" on 1440p and with an older CPU. So I am wondering what you are doing.
#10
Posted 04 November 2021 - 02:14 AM
LordNothing, on 03 November 2021 - 05:24 PM, said:
i look at the forum and i see a lot of badges, even new badges. people are buying stuff. and pgi are investing back into the game. its a good time to be a mechwarrior fan.
i got a new computer on the bench waiting on a video card. the computer its replacing isn't exactly slow (it could run the game at 60 fps in 4k, if i wasn't mining in the background). but i like to build a new machine every few years to stay up to date with the tech. it boggles the mind how people can run such antique machines, the machine i was using when mwo came out can probably still run the game, had i not scrapped it for parts.
Wish I could agree with the sentiment on funds being fed back into MWO, but as has been shown time and time again, PGI pick up vanity projects or use the funds to head out on completely different projects and do little to support the founders and ongoing cash supporters of the game.
If, and I say if as its too late now, they had invested in developing the MWO as their priority, player numbers would most likely be higher with a solid income stream coming through to keep the game financially viable and attractive. However, just look at all the major things PGI have done over the last few years and everything has had an external focus with MWO being an after-thought.
One redeeming feature is that the game can still be run on antiquated rigs if you follow the solid advice about how to manage the *.cfg file or just accept you will have to run everything on low settings, but if PGI are trying to entice new blood into the game, it does need an overhaul in whatever fashion is available, to make better use of higher performing rigs.
Hey ho

#11
Posted 04 November 2021 - 05:48 AM
Sad they said that its highly unlikely the clans will not be coming to it, that seriously took the wind out of my mech buying..
Edited by MechaGnome, 04 November 2021 - 05:54 AM.
#12
Posted 04 November 2021 - 05:40 PM
Nesutizale, on 04 November 2021 - 01:37 AM, said:
Do you play with everything on low? I can hit 60FPS but I am "only" on 1440p and with an older CPU. So I am wondering what you are doing.
1080p (4k works at these settings if i turn the eth miner off)
full window
dx11
vsync on (do this if you render more frames than your monitor can display)
damage glow on
effects medium
object detail medium
particles low (very expensive, also blocks visibility)
post medium
shading medium
shadows medium
textures very high (these are practically free if you have the vram)
env low (very expensive, also blocks visibility)
aa off
no user.cfg. i had one at one point, somehow it got deleted and i never really bothered to rectify it. when i did have one i think it only had some joystick tweaks in it that i no longer need.
currently running:
8086k (turbo hits 4.6ghz with my cryorig c7 cu)
2070 super (zotac mini)
16gb ram @2666
asus rog strix b360i
corsair sf600 sfx 600w psu
all shoved into a heavily modded cm elite 110 sff case
Edited by LordNothing, 04 November 2021 - 06:59 PM.
#13
Posted 04 November 2021 - 06:48 PM
PeppaPig, on 04 November 2021 - 02:14 AM, said:
Wish I could agree with the sentiment on funds being fed back into MWO, but as has been shown time and time again, PGI pick up vanity projects or use the funds to head out on completely different projects and do little to support the founders and ongoing cash supporters of the game.
If, and I say if as its too late now, they had invested in developing the MWO as their priority, player numbers would most likely be higher with a solid income stream coming through to keep the game financially viable and attractive. However, just look at all the major things PGI have done over the last few years and everything has had an external focus with MWO being an after-thought.
One redeeming feature is that the game can still be run on antiquated rigs if you follow the solid advice about how to manage the *.cfg file or just accept you will have to run everything on low settings, but if PGI are trying to entice new blood into the game, it does need an overhaul in whatever fashion is available, to make better use of higher performing rigs.
Hey ho

certainly dropping the mwo ball during mw5 crunch time was a very bad move. but i feel like they have come back stronger in the last few months. between the cauldron, hiring a map designer, and doing the booster packs. i think i even herd them say they wanted to hire a cryengine developer.
#14
Posted 04 November 2021 - 08:47 PM
Talk about reinventing the wheel when the solution was to use what is working in the past and put them all together. The expansion of the map caused increased need of processing without any benefits to the user. When realizing that this would be exponential increasing over time the water was given statics over a sized area instead of ray tracing in a small area.
#15
Posted 05 November 2021 - 02:24 AM
4.6 Ghz, that explains it a bit. My CPU is around 3.8Ghz.
I found shadows to be very taxing, not necessarly the envoirment. Putting shadows to low AKA off gives me quite a boost.
Wish there was a benchmark test for MWO so you could go through the settings to see what takes most of the processing power.
[Edit]
Tried your settings now. Yes that is an improvement. Thanks.
Edited by Nesutizale, 05 November 2021 - 02:33 AM.
#16
Posted 05 November 2021 - 06:50 AM
Warship thingy: Month Avg. Players Gain % Gain Peak Players Last 30 Days 6,922.6 -203.0 -2.85% 13,004
MWO: Month Avg. Players Gain % Gain Peak Players Last 30 Days 641.8 -4.3 -0.67% 1,217
Of course not everyone uses steam but still 10x+ larger playerbase and from what I understand all packs are more expensive in that game, so there might be some difference in income. Also most of this games old players know that this game already has other leg in grave already so spending much money doesn't feel that great idea anymore.
#17
Posted 05 November 2021 - 10:02 PM
The next version needs to aim higher.
-Volumetric sound
-Real world equivalent sound sampling _
-Have real world weapon scale IE millimeter diameter equivalent added to weapon description to bridge nomenclature to real world relatable examples, build law and suspend disbelief
-Atmospheric soundtrack as apposed to cringe period music
-Full arsenal of weapons and modalities
-Retain mech engine choice as apposed to MW5 no choice
-Retain Procedurally generated maps of MW5
-Retain building destruction
-Retain aviation and ground based adds choppers and tanks
-Produce Customizable pilot and basic pilot skills with in game career stats and style. Lean into Cyberpunk style.
-Produce Mech Tech tree, Armor types and gadgets
-Research option for discovery of cross tech only available from battle salvage as treasure. (low priority)
-Retain Quickplay Solo for ranked battles so MM doesn't break. Make Group Que the wild west.
-Retain PvE or Player Versus Environment in game mode hub where allied human players play in PvE raids. (Roll Players and family friendly) no wait times. Story campaign here if any.
-Produce high quality adverse weather conditions
-Research option for ground deformation (low Priority)
-Produce increased Consumable options like smoke artillery, battlefield repair and ammo drops. Tank or helicopter "pets"
-Produce in game models to a standard that aims to suspend disbelief (however unachievable, aim high)
model inertia, chains, fabrics, ropes, cables, banners and flags physics.
-Retain melee from MW5
-Mix and match standard and double heatsinks
-XL engines retain +2 Jump Jets slots from game law (so I heard?)
-Ammo type switching
Aim to take a chunk of players from Titanfall and War Thunder in production design.
Outsource artists who get a commission on cosmetics, and models that pass muster. Essentially passionate unpaid fans until the item is accepted then they get a direct cut of sales expanding the games inventory of digital assets & labor force talent scouting. Both War Thunder and War Frame are games that make provision for this for example.
Edited by Dauntless Blint, 05 November 2021 - 10:20 PM.
#18
Posted 06 November 2021 - 03:06 AM
Dauntless Blint, on 05 November 2021 - 10:02 PM, said:
The next version needs to aim higher.
-Volumetric sound
-Real world equivalent sound sampling _
-Have real world weapon scale IE millimeter diameter equivalent added to weapon description to bridge nomenclature to real world relatable examples, build law and suspend disbelief
-Atmospheric soundtrack as apposed to cringe period music
-Full arsenal of weapons and modalities
-Retain mech engine choice as apposed to MW5 no choice
-Retain Procedurally generated maps of MW5
-Retain building destruction
-Retain aviation and ground based adds choppers and tanks
-Produce Customizable pilot and basic pilot skills with in game career stats and style. Lean into Cyberpunk style.
-Produce Mech Tech tree, Armor types and gadgets
-Research option for discovery of cross tech only available from battle salvage as treasure. (low priority)
-Retain Quickplay Solo for ranked battles so MM doesn't break. Make Group Que the wild west.
-Retain PvE or Player Versus Environment in game mode hub where allied human players play in PvE raids. (Roll Players and family friendly) no wait times. Story campaign here if any.
-Produce high quality adverse weather conditions
-Research option for ground deformation (low Priority)
-Produce increased Consumable options like smoke artillery, battlefield repair and ammo drops. Tank or helicopter "pets"
-Produce in game models to a standard that aims to suspend disbelief (however unachievable, aim high)
model inertia, chains, fabrics, ropes, cables, banners and flags physics.
-Retain melee from MW5
-Mix and match standard and double heatsinks
-XL engines retain +2 Jump Jets slots from game law (so I heard?)
-Ammo type switching
Aim to take a chunk of players from Titanfall and War Thunder in production design.
Outsource artists who get a commission on cosmetics, and models that pass muster. Essentially passionate unpaid fans until the item is accepted then they get a direct cut of sales expanding the games inventory of digital assets & labor force talent scouting. Both War Thunder and War Frame are games that make provision for this for example.
TL:DR
You want a new game

Also I am not sure do you talk about a new singleplayer or multiplayer? Since this is the MWO forum I guess MWO.
Now lets get into details.
-Volumetric sound
I have a guess on what you mean but could you be more clear?
My guess would be that you have a source of sound and that, the further away you get, the sounds becomes muted.
-Real world equivalent sound sampling
Would be nice. Fan soundpacks allready have some better sounding stuff. Still what sound would a laser do? None?
So real wouldn't even be possible for all the energie based weapons. Still something nice but wouldn't give it high priority.
-Have real world weapon scale IE millimeter diameter equivalent added to weapon description to bridge nomenclature to real world relatable examples, build law and suspend disbelief
Oh that would be a real pain in the A. Because Battletech uses that kind of arbritary numbers because there are different sizes and firemodi in autocannon.
For example what you group into the AC10 family can be quite different depending on the manufacturor. Unlike MWO or most of the games, there isn't the one AC10 but many. Some with higher calibers, some with smaller calibers, some with single shots some with rapidfire (something MW5 finaly introduced). Also different balistic speeds and so on.
For conviniance everything that does the amount of 10 damage is grouped together as the AC10 familiy of weapons.
Now you could surely pick one of them, like MWO does, and give it a caliber. Still most non weapon savy people would look at the numbers and say "Oh okay its a number". Like me, yes something has a bigger caliber then the other. Fine but what does that mean?
An AC10 doing 10 damage and an AC20 doing 20, that is something I can work with.
Personaly what I would like to see, if we go down the route of haveing real world calibers is the introduction of all the different kinds of autocannons by company. Then it would realy make sense to have caliber, projectile speed etc. to be listed and be different weapons.
That would be very interesting but would also overload the mechlab even further. Most poeple I tried to introduce to MWO where allready shocked by the current list

-Atmospheric soundtrack as apposed to cringe period music
Soundtracks are for singleplayer games. In a PvP MP games I generaly turn music off as its distracting and when playing with others makes it harder to understand them.
I know that World of Warships have different dynamic adapting soundtracks and I tried it. Nope.
-Full arsenal of weapons and modalities
What do you mean? We allready have more weapons then any mechgame before.
-Retain mech engine choice as apposed to MW5 no choice
I have quite the oposite opinion but I know that I am in the minorty here. To me the entire mechlab needs a revamp that introduces limits so that mechs are keept unique. Should you still want to change your mech it has to come with a reward-drawback system. Like yes you can change the engine but the mech might not turn as well as before or the weapons recharge slower. Simply for the reason that this specific mech wasn't build to have its enigne be swapped out.
-Retain Procedurally generated maps of MW5
Kinda yes. Well designed maps are still much better but to give more variaty without haveing people to constantyl come up with new maps, yes.
- Building destruction
Yes definitly
-Aviation and ground based adds choppers and tanks
Mixed warfare is interesting but how would you do it in a PvP game? Balanceing teams out with just using mechs is hard enough. Adding VTOL and Tanks or even infantry....I don't see it as something beeing possible.
-Produce Customizable pilot and basic pilot skills with in game career stats and style. Lean into Cyberpunk style.
I would indeed like to see a seperation of the skilltree into skills that the pilot has and tweaks you can do to your mech.
Like in real life, you can learn to aim better or faster with your pistol but you modifiy the pistol to have more ammo.
-Produce Mech Tech tree, Armor types and gadgets
Okay that are several different things.
-> MechTree...if you talk World of Tanks etc. Tree. No definitly no, never ever!
-> Armor types... Yes there are several armor types that haven't been introduced.
-> Gadgets...what kind of gadgets?
-Research option for discovery of cross tech only available from battle salvage as treasure. (low priority)
No. I know a lot of people want crosstech but that would lead to an even stronger Min/Max-ing (as it wouldn't be bad enough now) Also balanceing would be near impossible then.
-Retain Quickplay Solo for ranked battles so MM doesn't break. Make Group Que the wild west.
That is kinda the oposite of what it should be. Ranked should be for groups and quickplay is the wild west.
-Retain PvE or Player Versus Environment in game mode hub where allied human players play in PvE raids. (Roll Players and family friendly) no wait times. Story campaign here if any.
This sounds so (insert generic RPG name here). This is something that I would say is for a singleplayer/coop game like MW5, not for a PvP game.
-Produce high quality adverse weather conditions
Yes
-Research option for ground deformation (low Priority)
What?
-Produce increased Consumable options like smoke artillery, battlefield repair and ammo drops. Tank or helicopter "pets"
Yes
-Produce in game models to a standard that aims to suspend disbelief (however unachievable, aim high) model inertia, chains, fabrics, ropes, cables, banners and flags physics.
Lots of that stuff is to unimportend at the scale of Mech warfare. Chains, fabrics, etc. are such small details that they will be lost completly from the Mechcockpits view.
Scale definitly needs a rework. Mechs as well as their envoirment need to better fit to each other.
-Retain melee from MW5
Yes. Never thought I would like it but I do. Also add Hetches etc.
-Mix and match standard and double heatsinks
Mixed feelings about this but I hardly see a reason why not.
-XL engines retain +2 Jump Jets slots from game law (so I heard?)
Not to my knowledge. Engines at best get heatsink slots.
-Ammo type switching
That is a feature that the community has been asking for since the introducton of LBX.
Now something from my side to add
- Salvage
Salvage can be used in different ways.
1) Sell it to generate CBills
This is pretty straigth forward. You get salvage you sell it = CBills gained.
This would come with a reduction in Cbills you receive per game for participation. You would still gain a minimum income per game, no matter your performance. Salvage is your bonus income.
2) Use it to repair your mech
The damage you have dealt is rewarded as armor to be used for repairs.
All components you crit or destroy are rewarded to be used in repairs.
Yes you don't get a fully repaired mech after each match. You can use Cbills for the repairs or when you want to save on Cbills you can use salvage.
3) Build a mech
This is where pokemech effects happens. When you shoot legs, torsi, etc. you get these components for storage. When you have gathered enough you can build a new mech from that. You still need weapons to outfit it but that is what salvage is for.
Since some mechs might not be played that much or you just don't see it, mechparts would be made avaible for either CB or MC over time with prices sinking the longer you wait until a min. price is reached.
Reactors, Endo and other non weapon systems will be normaly avaible via the market/mechlabh as its now.
4) Sidegrades
Do you have a bunch of medium lasers lying around? Allready have enough Cbills you don't know where to spend?
Now there are sidegrades for you. They are not upgrades but still the new shi* around the block.
Take to of the same kind, smash them together, sprinkle them with some Cbills for good taste and receive a new item where two stats have changed. One got better, the other got worse.
You can also smash two allready modified equipment parts to gether to further increase the existing gains and drawbacks. (The first item in the stack is allways the one whos values are increased)
For example you take 2 medium lasers and smash them together. The result is a Medium Laser with extended range but with a higher heat buildup.
Naturaly this system nees the values to be balanced out so its a bit less random but I think that could create something rather interesting.
#20
Posted 06 November 2021 - 12:20 PM
Nesutizale, on 06 November 2021 - 03:06 AM, said:
You want a new game

Also I am not sure do you talk about a new singleplayer or multiplayer? Since this is the MWO forum I guess MWO.
Now lets get into details.
-Yes MW5 with Quickplay and War Thunder quality graphics target, "MWO2"
-Volumetric sound
I have a guess on what you mean but could you be more clear?
My guess would be that you have a source of sound and that, the further away you get, the sounds becomes muted.
YES (speed of sound can be simulated too but low priority)
-Real world equivalent sound sampling
Would be nice. Fan soundpacks allready have some better sounding stuff. Still what sound would a laser do? None?
So real wouldn't even be possible for all the energie based weapons. Still something nice but wouldn't give it high priority.
Exactly I don't want my laser to be a cartoon, I only want to hear the hum of the capacitor dumping it's charge and that it becomes a stealth feature, PPC is basically a thunderous lightning bolt easy. Everything else is generic missile and ballistic weapons the worlds military's use. Even real world Gauss weapons exist.
Anything less is failing to aim at the highest target and reverts back to low budget immersion breaking arcade cartoon sounds.
-Have real world weapon scale IE millimeter diameter equivalent added to weapon description to bridge nomenclature to real world relatable examples, build law and suspend disbelief
Oh that would be a real pain in the A. Because Battletech uses that kind of arbritary numbers because there are different sizes and firemodi in autocannon.
For example what you group into the AC10 family can be quite different depending on the manufacturor. Unlike MWO or most of the games, there isn't the one AC10 but many. Some with higher calibers, some with smaller calibers, some with single shots some with rapidfire (something MW5 finaly introduced). Also different balistic speeds and so on.
For conviniance everything that does the amount of 10 damage is grouped together as the AC10 familiy of weapons.
Now you could surely pick one of them, like MWO does, and give it a caliber. Still most non weapon savy people would look at the numbers and say "Oh okay its a number". Like me, yes something has a bigger caliber then the other. Fine but what does that mean?
An AC10 doing 10 damage and an AC20 doing 20, that is something I can work with.
Well if you ask someone who has never herd of MechWarrior what an AC20 is they could be like what the hell is that? and Air Conditioning unit? where as if you mention a 350mmHowitzer anyone knows what your talking about. It's instantly relatable, more immersive and has a foothold in reality and the scale of the item you are dealing with. It's simply a weapon description in addition to the normal "AC20" nomenclature.
Personally what I would like to see, if we go down the route of having real world calibers is the introduction of all the different kinds of autocannons by company. Then it would really make sense to have caliber, projectile speed etc. to be listed and be different weapons.
YES
That would be very interesting but would also overload the mechlab even further. Most poeple I tried to introduce to MWO where allready shocked by the current list

I feel it's kind of restrictive these days
You wouldn't have to do every manufacturer only AC and UAC caliber differences with each AC2,5,10,20. It would serve for real world sound sampling accurately and scaling weapon models in a uniform manner.
-Atmospheric soundtrack as apposed to cringe period music
Soundtracks are for singleplayer games. In a PvP MP games I generaly turn music off as its distracting and when playing with others makes it harder to understand them.
I know that World of Warships have different dynamic adapting soundtracks and I tried it. Nope.
Agreed it's for the sole purpose of lobby and loading screens and maybe some PvE co-operative play.
-Full arsenal of weapons and modalities
What do you mean? We allready have more weapons then any mechgame before.
That's irrelevant we don't have all of them yet and that's the golden standard. Aim for the stars.
-Retain mech engine choice as apposed to MW5 no choice
I have quite the oposite opinion but I know that I am in the minorty here. To me the entire mechlab needs a revamp that introduces limits so that mechs are keept unique. Should you still want to change your mech it has to come with a reward-drawback system. Like yes you can change the engine but the mech might not turn as well as before or the weapons recharge slower. Simply for the reason that this specific mech wasn't build to have its enigne be swapped out.
I used to agree I even suggested to the devil himself about removing engines as a choice to rein in builds and reduce production time. I'm now against it as MW5 has inferior builds and game play to MWO regardless of obvious PvE and PvP differences.
-Retain Procedurally generated maps of MW5
Kinda yes. Well designed maps are still much better but to give more variaty without haveing people to constantyl come up with new maps, yes.
- Building destruction
Yes definitly
-Aviation and ground based adds choppers and tanks
Mixed warfare is interesting but how would you do it in a PvP game? Balanceing teams out with just using mechs is hard enough. Adding VTOL and Tanks or even infantry....I don't see it as something beeing possible.
How is it not possible give them spawn locations and make them follow the lance leaders orders.
-Produce Customizable pilot and basic pilot skills with in game career stats and style. Lean into Cyberpunk style.
I would indeed like to see a seperation of the skilltree into skills that the pilot has and tweaks you can do to your mech.
Like in real life, you can learn to aim better or faster with your pistol but you modifiy the pistol to have more ammo.
-Produce Mech Tech tree, Armor types and gadgets
Okay that are several different things.
-> MechTree...if you talk World of Tanks etc. Tree. No definitly no, never ever!
-> Armor types... Yes there are several armor types that haven't been introduced.
-> Gadgets...what kind of gadgets?
Once you obtain a mech have a tech tree instead of a skill tree. Skill and Tech should be separated -pilot and machine.
Add rock paper scissors armor system Ceramic/reflective=energy mitigation, Composite=Ballistic mitigation, reactive or bar armor cage=Chemical or missile mitigation. All% based damage mitigation.
Gadgets like our old plug in skills that got removed from the game. Simply the things that belong to the machine's characteristics instead of the pilot.
-Research option for discovery of cross tech only available from battle salvage as treasure. (low priority)
No. I know a lot of people want crosstech but that would lead to an even stronger Min/Max-ing (as it wouldn't be bad enough now) Also balanceing would be near impossible then.
-Retain Quickplay Solo for ranked battles so MM doesn't break. Make Group Que the wild west.
That is kinda the oposite of what it should be. Ranked should be for groups and quickplay is the wild west.
YES and NO because group que breaks both match maker and mech K/D balance across the classes. Facts of life. As can be seen in season 46 statistics when they merged the ques. They should have separate ranking systems if any in group que.
-Retain PvE or Player Versus Environment in game mode hub where allied human players play in PvE raids. (Roll Players and family friendly) no wait times. Story campaign here if any.
This sounds so (insert generic RPG name here). This is something that I would say is for a singleplayer/coop game like MW5, not for a PvP game.
This is to replace Faction Warfare that was dead to me after the first 30 minute wait to fill the lobbies
Why have your community split between MWO and MW5 when you can have them in the same place around the same channels and social hubs in MWO2?
-Produce high quality adverse weather conditions
Yes
-Research option for ground deformation (low Priority)
What?
To compete with games like War Thunder which has real time map editing of terrain due to bombs or dozer blades and tracks. (footprints)
-Produce increased Consumable options like smoke artillery, battlefield repair and ammo drops. Tank or helicopter "pets"
Yes
-Produce in game models to a standard that aims to suspend disbelief (however unachievable, aim high) model inertia, chains, fabrics, ropes, cables, banners and flags physics.
Lots of that stuff is to unimportend at the scale of Mech warfare. Chains, fabrics, etc. are such small details that they will be lost completly from the Mechcockpits view.
Scale definitly needs a rework. Mechs as well as their envoirment need to better fit to each other.
I beg to differ, MWO 2 should have graphics fidelity targets that compete with games like War Thunder if it's serious about financially competing with other games on the market. Arcade cartoon mech games are a dime a dozen right now why would MWO2 want to join that crowd and have like a 10th of the market share? More Grim Dark Realism.
-Retain melee from MW5
Yes. Never thought I would like it but I do. Also add Hetches etc.
-Mix and match standard and double heatsinks
Mixed feelings about this but I hardly see a reason why not.
-XL engines retain +2 Jump Jets slots from game law (so I heard?)
Not to my knowledge. Engines at best get heatsink slots.
-Ammo type switching
That is a feature that the community has been asking for since the introducton of LBX.
Now something from my side to add
- Salvage
Salvage can be used in different ways.
1) Sell it to generate CBills
This is pretty straigth forward. You get salvage you sell it = CBills gained.
This would come with a reduction in Cbills you receive per game for participation. You would still gain a minimum income per game, no matter your performance. Salvage is your bonus income.
This is already a thing really in one form or another
2) Use it to repair your mech
The damage you have dealt is rewarded as armor to be used for repairs.
All components you crit or destroy are rewarded to be used in repairs.
Yes you don't get a fully repaired mech after each match. You can use Cbills for the repairs or when you want to save on Cbills you can use salvage.
As long as repair expenses don't prevent players who are having a bad run from progressing or being economically squeezed out of playing as a form of time gating. (never inhibit population)
3) Build a mech
This is where pokemech effects happens. When you shoot legs, torsi, etc. you get these components for storage. When you have gathered enough you can build a new mech from that. You still need weapons to outfit it but that is what salvage is for.
Since some mechs might not be played that much or you just don't see it, mechparts would be made avaible for either CB or MC over time with prices sinking the longer you wait until a min. price is reached.
Reactors, Endo and other non weapon systems will be normaly avaible via the market/mechlabh as its now.
Sounds super grindy but viable monetization?
4) Sidegrades
Do you have a bunch of medium lasers lying around? Allready have enough Cbills you don't know where to spend?
Now there are sidegrades for you. They are not upgrades but still the new shi* around the block.
Take to of the same kind, smash them together, sprinkle them with some Cbills for good taste and receive a new item where two stats have changed. One got better, the other got worse.
You can also smash two allready modified equipment parts to gether to further increase the existing gains and drawbacks. (The first item in the stack is allways the one whos values are increased)
For example you take 2 medium lasers and smash them together. The result is a Medium Laser with extended range but with a higher heat buildup.
Naturaly this system nees the values to be balanced out so its a bit less random but I think that could create something rather interesting.
I'd rather have cross tech only available from salvage all the art assets are already made. Your proposed weapon system bloats weapons that could be tweaked with specific Mech tech tree's, tech gadgets(like original MWO skills now removed) or Pilot skills.
Cross tech balances both factions eliminating bias and brings the maximum variety whilst also making salvage real treasure as apposed to generic junk as it's the only way to acquire it. I'd argue it's less min maxing.
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