Ok I tossed out the entire config and rebuilt it from the ground up using the cryengine cvar documents.
This is for effectively ultra settings using all very high in the game and works on all maps even alpine.
;----- Maximum Pretties. All In Game Settings To Very High -----
r_Batching=1
r_BatchType=2
r_GeomInstancing=1
r_GeomInstancingThreshold=2
e_GI=1
e_ParticlesGI=1
e_Lods=0
e_TerrainLodRatio=1
e_TerrainTextureLodRatio=4
r_HDRBrightlevel=1.06
e_ViewDistMin=4096
r_DetailDistance=4096
e_ParticlesLightsViewDistRatio=4096
r_TexMaxAnisotropy=16
r_TexMinAnisotropy=16
r_Texture_Anisotropic_Level=16
r_TexAtlasSize=2048
r_Supersample=3
e_ParticlesForceSoftParticles=1
e_DynamicLightsMaxCount=256
e_ParticlesMaxScreenFill=3072
r_ColorGrading=1
r_ChromaticAberration=1
;----- Optional Pretties(SSAO is a performance hog) -----
r_DepthOfField=0
r_MotionBlur=0
r_SSAO=0
;----- Shadow quality range is 0=off 4=very high -----
e_Shadows=4
e_ShadowsMaxTexRes=2048
e_ShadowsCastViewDistRatio=2.5
;----- Particle quality range is 1=low 4=very high -----
e_ParticlesQuality=4
;----- Removes particles larger than X%(0.1 is 10%) so cockpit hits don't blind you. Set to 0.0001 to effectively remove all particles or 0.3 to remove cockpit hit and fire effects but still leave most effects. -----
;e_ParticlesMaxDrawScreen=0.1
;----- Disable Automatic Targeting -----
;gp_mech_disable_autotarget=1
;----- Smooths Mouse Actions In Mechlab -----
gfx_inputevents_mouse_move_threshold=0.0166
sys_flash_curve_tess_error = 2
sys_flash_newstencilclear = 0
;----- FPS Marker -----
;gp_mech_showfps=1
;----- Cockpit Light -----
;gp_default_cockpit_light=0
;----- Remove Vegetation -----
;e_VegetationMinSize=200000
;----- N64 Mode Off -------- remove or add semicolon to enable or disable each section
e_TerrainDetailMaterialsViewDistXY=4096
e_TerrainDetailMaterialsViewDistZ=4096
;----- N64 Mode On ---------
;e_TerrainDetailMaterialsViewDistXY=0.01
;e_TerrainDetailMaterialsViewDistZ=0.01
;r_TexturesStreaming=1
;r_TexturesStreamPoolSize=0.001
;----- Mouse Sensitivity ------
;cl_sensitivity=0.09
;i_mouse_accel=0
;i_mouse_accel_max=0
===========================================================================
N64 mode for best possible performance on any system.
;----- N64 Mode. All In Game Settings To Low -----
r_Batching=1
r_BatchType=2
r_GeomInstancing=1
r_GeomInstancingThreshold=2
e_GI=0
e_ParticlesGI=0
e_Lods=0
e_TerrainLodRatio=1
e_TerrainTextureLodRatio=4
;r_HDRBrightlevel=1.06
e_ViewDistMin=4096
r_DetailDistance=4096
e_ParticlesLightsViewDistRatio=4096
r_TexMaxAnisotropy=16
r_TexMinAnisotropy=16
r_Texture_Anisotropic_Level=16
r_TexAtlasSize=2048
r_Supersample=1
e_ParticlesForceSoftParticles=0
e_DynamicLightsMaxCount=16
e_ParticlesMaxScreenFill=1024
r_ColorGrading=0
r_ChromaticAberration=0
;----- Optional Pretties(SSAO is a performance hog) -----
r_DepthOfField=0
r_MotionBlur=0
r_SSAO=0
;----- Shadow quality range is 0=off 4=very high -----
e_Shadows=0
;e_ShadowsMaxTexRes=2048
;e_ShadowsCastViewDistRatio=2.5
;----- Particle quality range is 1=low 4=very high -----
e_ParticlesQuality=2
;----- Removes particles larger than X%(0.1 is 10%) so cockpit hits don't blind you. Set to 0.001 to effectively remove all particles. -----
e_ParticlesMaxDrawScreen=0.1
;----- Disable Automatic Targeting -----
;gp_mech_disable_autotarget=1
;----- Smooths Mouse Actions In Mechlab -----
gfx_inputevents_mouse_move_threshold=0.0166
sys_flash_curve_tess_error = 2
sys_flash_newstencilclear = 0
;----- FPS Marker -----
;gp_mech_showfps=1
;----- Cockpit Light -----
;gp_default_cockpit_light=0
;----- Remove Vegetation -----
e_VegetationMinSize=200000
;----- N64 Mode Off -------- remove or add semicolon to enable or disable each section
;e_TerrainDetailMaterialsViewDistXY=4096
;e_TerrainDetailMaterialsViewDistZ=4096
;----- N64 Mode On ---------
e_TerrainDetailMaterialsViewDistXY=0.01
e_TerrainDetailMaterialsViewDistZ=0.01
r_TexturesStreaming=1
r_TexturesStreamPoolSize=0.001
;----- Mouse Sensitivity ------
;cl_sensitivity=0.09
;i_mouse_accel=0
;i_mouse_accel_max=0
OogwayT, on 23 November 2024 - 02:45 PM, said:
Is it possible to remove/prevent weapons explosions using the config files? For example, ballistics and missiles creating an explosion effect on hit. Is there a config setting to stop those from rendering?
Yes make a config with this line in it:
;----- Removes particles larger than X%(0.1 is 10%) so cockpit hits don't blind you. Set to 0.0001 to effectively remove all particles or 0.3 to remove cockpit hit and fire effects but still leave most effects. -----
e_ParticlesMaxDrawScreen=0.3
0.3 should be about the right range to remove cockpit hits but still leave most effects untouched. Experiment to find what you like.
Edited by Meep Meep, 10 January 2025 - 04:26 PM.