Mac the Ripper, on 06 March 2023 - 12:06 PM, said:
The first thing is faraway snow. It's less blurry than before I think, but it's still pretty low-res and blocky. In this screenshot, it looks ok on either side of my mech, but in the distance (starting around the left of that building and persisting on the mountain behind it), it's still noticeably worse than nearby.
Second, terrain pop-in isn't totally fixed, although it is seemingly better than before. In the following pair of screenshots, see how the texture and geometry of the ridge below the "South" indicator on the compass changes when I take a few steps forward. If there's no way to totally fix it, is there a way to at least lock this terrain geometry/texture to the slightly worse one of these two so that it doesn't jarringly change while I move?
Slightly further:
Slightly closer:
Edit: Scratch this. I did some actual games tonight and most of the pop-in went to crap again. Does a lot of this not work / get reset in actual multiplayer matches instead of training grounds?
Alpine has a server lock on its lodding so the bulk of the tweaks won't work on it. Other maps are not as restrictive or have no restrictions. Apparently loading the map locally to test mech builds doesn't have any restrictions.
Edited by Meep Meep, 07 March 2023 - 02:54 AM.