justcallme A S H, on 22 January 2022 - 03:35 PM, said:
He is already in the Cauldron and has put forward some great suggestions to PGI.
Like all things - it is dependent on resources.
Great news then. As far as resources needed its literally one man with access to the core code who can adjust the lodding and other aspects of the engine to provide the best visual experience on current hardware. No need for artists to make new textures or models or any new content. Just optimize what already exists. My brute force config shows that the engine is still capable of great visuals and not tank performance so core access will allow for even better results.