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Blood Asp's For A Returning Player?!


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#1 Raon

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Posted 31 July 2021 - 12:05 PM

Hopefully I'm putting this in the right place. If not feel free to move it.

Disclaimer: I haven't consistently played, since the age of LRM-ageddon, & the poptart Gauss plague.

With the rise of ECM on most builds & a focus on heavy weapons for range/burst potential, the BAS-A/B got my attention. Since I am getting back in to the swing of things, I realized that I shoot like a blind man!

That's why I was wondering if the Blood Asp 2x LB20 shotgun build is still viable. All the form posts/guides I have read, are a few years out of date. I have tried variations on my Atlas & King Crab. But the hardpoints & weapon placements don't seem to align properly.

Again sorry for the NooB question. Any input will help narrow down my decision making, before I drop a ton of C-Bills on a new Mech!

Kind of fixed bad grammar...Need more Coffee...

Edited by Raon, 01 August 2021 - 01:18 PM.


#2 Aidan Crenshaw

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Posted 01 August 2021 - 09:23 PM

The Blood Asp's signature high-mounted shoulder pods make it great as a ridge-poker. But you won't want LB20's for that, rather sth with more range. If you're not so confident with your shots, you can try dual UAC10 plus UAC20.
The Blood Asp is a great chassis. A and B variants come with ECM, which is great, because the Asp can't take much fire compared with other 90t mechs. The A variant also has a fixed JJ if you want some baseline mobility.

#3 AnAnachronismAlive

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Posted 01 August 2021 - 10:23 PM

Lately Large Pulse Laser-Vomit with some ER-Meds as backup is kinda popular - if you are fine riding the heat that is. Else the 2UAC10/1UAC20 brawler is still a solid mech. If you are unsure about getting into optimal range, I'd suggest the 1UAC10/3UAC5 build though. Less alpha, but easier to hold optimal range.

Double-Gauss with some arm-mounted lasers as backup feel okay too, Double LBX20 + arm-mounted lasers as backup not so much IMHO. Ye could even try to ERPPC-builds on it. Very versatile chassis indeed.

Keep in mind though that the B-ASP is somewhat squishy / prone to lose a side-torso since the huge shoulder cannons allow for easy ST-aiming and attract a lot of fire.

Edited by AnAnachronismAlive, 01 August 2021 - 10:24 PM.


#4 OmgKllL

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Posted 01 August 2021 - 11:36 PM

bas-a with the holy jj, uac10+3uac5, keep your distance, do a lot of dmg
the best balanced chassis in the game imho

#5 Raon

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Posted 02 August 2021 - 03:55 PM

Ya of course I grabbed the B ...I do find the lack of JJ's mildly hampering on some maps. Steep hills are my bane. But over all the out of the box load out(Sub Gauss for UAC20) seems to be working out well.

View PostAnAnachronismAlive, on 01 August 2021 - 10:23 PM, said:

Lately Large Pulse Laser-Vomit with some ER-Meds as backup is kinda popular - if you are fine riding the heat that is. Else the 2UAC10/1UAC20 brawler is still a solid mech. If you are unsure about getting into optimal range, I'd suggest the 1UAC10/3UAC5 build though. Less alpha, but easier to hold optimal range.

Double-Gauss with some arm-mounted lasers as backup feel okay too, Double LBX20 + arm-mounted lasers as backup not so much IMHO. Ye could even try to ERPPC-builds on it. Very versatile chassis indeed.

Keep in mind though that the B-ASP is somewhat squishy / prone to lose a side-torso since the huge shoulder cannons allow for easy ST-aiming and attract a lot of fire.



I found that out the hard way. The x2 LBX 20, x6 SM Pulse or x4 MED Pulse on the B, is far too squishy! I wound up getting cored before I got in range for an effective shot.

But I think I will eventually get the A as well to try the other suggestions & hopefully have a smaller side target.

Thanks for the info. Its a big help!

Edited by Raon, 02 August 2021 - 05:12 PM.


#6 Ludo22

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Posted 02 August 2021 - 05:16 PM

I regularly run a B with 2x Large Pulse lasers and 6x Medium Pulse lasers. The twin larges are great for ridge poking and I've smoked quite a few light mechs with the mediums. It only works well in brawls if I am a good enough shot to focus everything on a side torso and either take out their weapons or force them to overheat. Twin ER PPCs work well for distance with low exposure.

#7 Johny Rocket

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Posted 21 November 2021 - 10:56 AM

I have the B variant for that sweet ecm

I run it with 2x UAC10 and 2x LRM20 to some great affect.

Currently running this build which seems odd but works at any range and actually brawls well for a dual gauss anything. its 2x Gauss 2x HMG and 6 SMPL. I've returned a 1352 dmg 3 kills match with it.

The build in game
A3;E<:_1|m<2|TRp71EY7|hB|KC|KC|4Sq71;Y7|hB|TR|TR|4Srl0bX7|nB|nB|nBsl0fX7|nB|nB|nBt:17Y7|TR|TRu918Y7|TR|TRv901Y7w505050

Another oddball build i have had some luck with is 3UAC2 in the right torso and 3 Heavey Large Lasers in the left. Its a spicy meatball but does some really great work at medium to long range.

Edited by Johny Rocket, 21 November 2021 - 11:09 AM.


#8 panzer1b

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Posted 22 January 2022 - 03:56 AM

Basically the meta builds on the BAS are mixed uac5s+uac10 dakka on the ecm variants. The most common of which is 3uac5s RT and 1uac10 LT. Another somewhat popular brawl version runs 2uac10s and 1uac20 also in the high mounted shoulders. Finally, a build i personally like is the quad uac5 (easier to get 100% damage into the component you shoot at range), and also the 2xuac10+2xuac5 with the B CT cause you need every ton for ammo in that 1.

Alternative build ive had results with is 1GR 5ERML and 2LPL/ERLL if you want to play a hellbringer with a JJ and extra gauss rifle (its really strong but its a peeker not a sustained DPS setup like dakka variants. Still, its very good against things that dakka normally falls flat against and ive had plenty of over 1K dmg games in mine running that setup.

Aside from that, with the new hero you can run an effective quad PPC with 2 guns per torso (you could have done 4 in a single side, but that build is so risky its not a good idea in QP especially as its left sided and prone to being stripped instantly during rotation. The old hero allows missile builds, but ive generally not found missiles to be good fit for the mech (or any mech for that matter besides a handful of SRM brawlers), so feel free to experiment but dont expect to carry with a missile BAS.

#9 Gagis

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Posted 22 January 2022 - 05:23 AM

An extra option is 2ERPPC + 3AC5 which has been good ever since projectile count for cAC5 was reduced from 2 to 1. It reqyures a lot of DHS so the variant without JJ may be preferable.

#10 JudauAshta

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Posted 17 February 2022 - 07:37 AM

Blood asp E super laser vomit is good

You can do 120 damage alphas and melt everything

#11 w0qj

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Posted 17 February 2022 - 09:21 AM

The Blood Asp mech quirks (and the Predator Booster Pack) are even more fun than the Warden Booster Pack! Have been playing with all Blood Asp variants for weeks now, to the point of maxing out all 239 Skill Points for a number of these!

After this Jan 2022 patch, Blood Asp is now a very intriguing mech chassis to play with.
All variants are desirable, depending on your playstyle and what you want to do with this mech.
Even the SO8 (Set-of-8) bonus is playable (previously Blood Asp literally had no mech quirks)!

Each of the Blood Asp CT (Center Torso) have good standalone quirks; no need for SO8 bonus to gain these!
Notable ones:
CT of BAS-C: +10% Weapons Velocity (and SO8 grants an additional +10% Weapons velocity too!)
CT of BAS-D: -5% Heat Dissipation (I personally prefer this one, and coupled with its SO8 bonus--see below)
CT of BAS-E: +10% Weapons Velocity
CT of BAS-A: ECM + JumpJet
CT of BAS-B: ECM
JumpJets in Legs of BAS-E: equip on any Blood Asp variant for JJ ability!
+25% Radar Deprivation in CT for BAS-C / BAS-D / BAS-E / BAS-Prime / BAS-Rancor ! No Skill Nodes needed.

Notable Omnimech torso parts that grant bonuses to mech:
RT of BAS-B: -5% Gauss Cooldown (SO8 bonus grants additional -15% Ballistic Weapon Cooldown)
RT of BAS-C: -5% LBX Autocanon Cooldown (SO8 bonus grants additional -7.5% Ballistic Weapon Cooldown)

Notable SO8 bonuses that are very viable (even desirable!):
BAS-C: notable SO8 bonus:
-7.5% Ballistic Weapon Cooldown (RT of BAS-C grants additional -5% LBX Autocanon Cooldown)
-15% Energy Weapon Cooldown
-10% LBX Autocanon spread
+10% additional Weapons Velocity (this is on top of CT bonus +10% Weapons Velocity. And you can add additional +15% Velocity via 5x Skill Nodes, for total +35% Velocity! *faints*)

BAS-D: notable SO8 bonus: excellent ballistic builds!
-5% Heat Generation (this is on top of CT bonus +5% Heat Dissipation)
+5% Range
+10% Acceleration/Deceleration

BAS-Prime: notable SO8 bonus: excellent ballistic build if you prefer big LT/RT ballistic guns! 6x Lasers in arms!
-10% Ballistic Cooldown (SO8 bonus), and
-5% Gauss Cooldown (RT bonus)

BAS-RA (Rancor Hero Mech): great energy build with SO8
-5% Heat Gen (SO8)

- - - - - - - - - - - - - - - - - - - -
Jan 2022 Patch Notes, for Blood Asp new mech quirks:
https://mwomercs.com...0-18january2022
https://mwomercs.com...auldron-changes

Edited by w0qj, 17 February 2022 - 09:42 AM.






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