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Remington1911, on 23 December 2021 - 12:25 PM, said:
I just left a game where I put an entire burst of 2 large lasers and 4 med lasers into a locust and watched it run away.
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<p>Well RIP his armour and some of his structure then. He will run, but not for long. Assuming your not just making this up or exaggerating then he must have had max armour on his legs and they must have been untouched. Your alpha is 36 points, so he must have lost all his leg armour and been on orange/red structure.</p>
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<p>He was just standing there hammering on a lance mate.....machine guns a-blasting.
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<p>Your lancemate is a tard for not engaging him</p>
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<p>He never moved and I held steady till the burst ended....it did nothing to him, not one bother.
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<p>I think you will find it really screwed him over, perhaps use R next time. One more his and its likely he would be legged.</p>
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<p>He then came after me, machine guns a-blasting.....
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<p>And this is where you panicked and failed to follow up, correct?</p>
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<p>his heavy friends finally rounded the corner just in time for the light to finish me off.
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<p>So it was the <em>heavies</em> that actually killed you and your friend, gotcha.</p>
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<p>This was my last battle.
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<p>'K then, bye.</p>
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<p>And I agree the light mechs are very broken.
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<p>Judging by the stats, yes. The sheer number of semi demolished wrecks is astounding.</p>
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<p>First off name one other ballistic weapon in the game that is an automatic that does not jam.
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<p>AC2?</p>
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<p>Machineguns never jam.....ever. This is pure crap. Hell the UAC is lucky to get two savos out without a jam, but the MG.....8k rounds no problem just hold down the trigger.
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<p>It also has a near point blank range and does a whopping 1 damage point per second. Your LL does 8 (10 if clan). RAC's do 6 or 10 depending. Its a weapon that relies purely on face time and the fireing mech exposing itself.</p>
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<p>I have done it.
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<p>So have I. Didnt do much unless structure was exposed. Mainly it serves as agro and a means to make newbie pilots panic and wet themselves in fear.</p>
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<p>I think without a doubt the light mech is the single most broken thing in the game.....
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<p>The salvage yards certainly agree with you. They dont even buy Light wrecks at cost now, too many of them.</p>
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<p>they are fun to play sure
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<p>More frustrating really, getting 209 damage in my Locust earlier was a highlight for me and it took everything I had.</p>
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<p>because they are so hard to hit
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<p>Try aiming. Welcome to Battletech/Mechwarrior, its not your usual point-and-click experience. </p>
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<p>and when you do hit them you take so little damage.
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<p>As an ex-dedicated Light pilot who still dabbles in the, no they dont. They just dont disintegrate under the withering glance of the nearest heavy/assault any more and for some reason thats seen as 'op' by some. Coincidentally usually the same some who pilot Assault and Heavy chassis near exclusively but still somehow manage to have a negative KDR score.</p>
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<p>As to not turn this into a total ***** post
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<p>Too late</p>
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<p>I suggest some changes.
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<p>Ooh boy here we go</p>
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<p>1) They should be thinner, this is the name of the game with them, yes scout, yes be hard to hit, but when you do tag one you should really cripple it....
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<p>Sooo... As they are now but slightly harder to hit? Sure, ill take that.</p>
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<p>this does not happen and everyone that has played this game knows it
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<p>Again, try aiming, because I assure you it does. One good hit on me when I make a pass and im hurting all over.</p>
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<p>can take 3-4 med/heavy/assault to take down one light.
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<p>Or one Assault/Heavy with a decent alpha and good aim. Or hell, a semi decent loadout, semi decent aim, thats enough to drive a Light off. Most of the time.</p>
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<p>That is broken.
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<p>Translate: "Abloobloobloo I cant just vaporise Light mechs my grazing them any more its not fair"</p>
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<p>2) MG's should jam, or at least have X-rounds in a belt and they should have to disengage for several seconds to reload that belt.
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<p>Lolnope, see my above comment about the facetime issue. If a Light or indeed any MG armed Mech of 45 tons or less does serious damage with its MG battery then its your fault, you <em>let</em> them have the facetime they needed to deal that damage. Try shooting them next time.</p>
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<p>3) Stealth, if any mech is within X-meters of a mech with Beagle it should become targetable for all mechs within that X meters. I suggest 120. So if you are within 120 meters of a mech with beagle and an enemy light is within that same 120 it should be lockable.
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<p>Ahh right, so "as soon as a Light Mech thats sacrificed payload weight and heat management to be slightly harder to delete gets within weapons range it should automatically lose the advantages it sacrificed so much to gain"</p>
<p>That about right?</p>
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<p>I don't think this would take too much away from them,
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<p>Try piloting a Light for a bit. Taking <em>anything</em> away from Lights is too much. They dont have anything too take in the first place.</p>
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<p>as they sit now they are out of control.
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<p>Learn to point-click better.</p>
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<p>The way I see it is a light is the eyes of the force,
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<p><em>some</em> are, traditionally. Others, like the Jenner and Javelin, are built to be strikers and hammer the enemies flanks and others like the Panther and Commando are built to provide fire support for the heavier units. Sadly this is MWO and the rewards for scouting are next to none. Capture time is too long for that to be a viable option and All objectives are fixed and known and the maps are not procedurally generated, so recon serves a very limited purpose. And besides, the primary way to gain rewards is to do damage and kill enemy units, so that is what most Lights are built to do.</p>
<p>Or should the dirty peasants just not play the game and sit at the sidelines waiting to be murdered by whomevers heavy units win?</p>
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<p>med should be the main body and have a good chance at a cripple on an enemy LT.
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<p>SOME Mediums are Light hunters, others are essentially fat Light mechs. Others are pocket Heavies. Your point?</p>
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<p>The Assaults should be very vulnerable to the LT and rely on the Med's for screening.
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<p>So again, basically how things are at the moment?</p>
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<p>Heavy should be hard on the Med. Take it for what it is worth,
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<div>So, nothing? By the way, did you know that Battletech is frequently described as a Naval game but with mechs?</div>
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I have not been here that long,
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<p>I gathered.</p>
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but feel long enough to make suggestions from someone that is not entrenched in the game. As it sits it is not healthy.3
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<div>No. Just no. You are new, you dropped in with your super awesome brand new build and you got trounced on. Learn to aim, learn to position, hell just learn the game in general, and play a Light for a bit. Then come back.</div>
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