SharDar, on 14 January 2022 - 11:33 AM, said:
Nah, I think I've done plenty to add to this discussion and don't feel the need to do further testing.
And I think that you threw around some numbers without providing proper context ... luckily also without trying to actually draw conclusions.
SharDar, on 14 January 2022 - 11:33 AM, said:
I counted using "1 thousand, 2 thousand". No, not very precise.
Indeed, not very precise.
SharDar, on 14 January 2022 - 11:33 AM, said:
Let's just agree to disagree there ... not so much because of the imprecise methodology for timekeeping but because of the also involved selection bias that makes it "insufficient" overall.
SharDar, on 14 January 2022 - 11:33 AM, said:
I'm not making a point one way or the other about lights being OP. I'm just trying to provide some data instead of the continued assertions.
And I merely point out that this data is - for various reasons - flawed and as such must consider your attempt as "failed".
SharDar, on 14 January 2022 - 11:33 AM, said:
I've got full skill points allocated for these mechs, and I'm guessing they are representative of what others have done.
Immaterial to my questions.
SharDar, on 14 January 2022 - 11:33 AM, said:
I have all of the laser duration nodes selected.
Which provides an answer to the second question and thus would partially allow to mathematically check your test results because knowlege about the amount of laser duration nodes involved also tells how long the timeperiod for "two alphas" ultimately is.
SharDar, on 14 January 2022 - 11:33 AM, said:
I base my builds off of GrimMechs and the skills from watching Baradul. The numbers I posted are using the builds I run on those mechs.
Which also is almost immaterial to my questions again with the exception of now having the knowledge where I might or might not find the answer to the question about the number of cooldown nodes (=> Baradul videos) in order to get the other variable(s) that would be required to mathematically check time intervals for "two alphas".
SharDar, on 14 January 2022 - 11:33 AM, said:
My play with these is very much about getting a shot and moving to cover. Standing and shooting until an enemy is dead is suicide, unless they are engaged with another mech. For my MG light mechs, I often play as a "battle buddy" or sidecar. I stick with an assault mech and use my firepower to amplify theirs.
So not only was your testing incomplete (and thus your numbers serving little purpose) but you also acknowledge that your chosen scenario by itself cannot be considered representative by any means.
So now I do have to ask: What purpose did your numbers really serve in terms of "providing data instead of assertions"?
Sidenote: I have done what you did with a PIR-1 myself for prior incarncations of discussions like this and repeated the experiment several times. I even went through the trouble of recording the endeavour in order to be able to meassure kill times via editing software down to a 0.25 second precision but that didn't help with those other discussions either just like you haven't truly helped it now ... ultimately for the exact same reasons that I pointed out to you.
Edited by Der Geisterbaer, 14 January 2022 - 12:07 PM.