Hellebore Outpost First Impressions
#121
Posted 21 December 2021 - 05:03 AM
There’s nearly a full quarter turn in the south west corner where there is no ramp to the centre, meaning at least one to two minutes walk if you end up down there to get back to a fighting location.
There’s also the area near the waterfall - if you end up down there, you either need to go to the tunnel to the west, up the opposite ramp, along the outer ring and across the bridge (which is under the enemy position and a looong route) or to the ramp on the east, where you have to expose your rear to the overwatch spot that the enemy usually controls most of the game. Or you fight behind the valley, which is a really bad idea, unless your team is winning anyway and you join the victory mosh pit when enemies drop down to escape. It either needs another tunnel out, or more cover for the western pathway. A more direct ramp from the end of the tunnel would also be appreciated, as it takes a long time to get up that way.
#122
Posted 21 December 2021 - 01:57 PM
MrMadguy, on 19 December 2021 - 10:32 PM, said:
If you know how to protect yourself in the maze of all those streets, alleys, ledges, rooftops and overpasses of the Solaris City, then you can protect yourself on the new Hellebore Outpost map too.
Protip: UAVs do work on the Hellebore Outpost map, as does the Seismic sensor.
And if everything fails, there is always the old and reliable Eyeball Mk. I sensor.
MrMadguy, on 19 December 2021 - 10:32 PM, said:
I might be wrong, but the "hit-and-run" tactic has been a part of this game since the very beginning. In comparison with heavier 'Mechs, light 'Mechs lack both firepower and armor.
MrMadguy, on 19 December 2021 - 10:32 PM, said:
And the reworked Polar Highlands map is small? Or the reworked Forest Colony? Or the reworked Terra Therma? Or the reworked Frozen City?
The Hellebore Outpost map is no different - all those aforementioned maps are quite large.
#123
Posted 21 December 2021 - 02:56 PM
#124
Posted 21 December 2021 - 04:54 PM
Meep Meep, on 20 December 2021 - 08:48 PM, said:
Because its neatly divided by deep valleys which preclude running in circles. You have to advance or retreat along paths and ridgelines there isn't really any option for wide flanking. Even the center is broken up enough so that nascar is pretty much impossible unless you want to end up with your back to a cliff or wall.
The best matches I’ve had on Hellebore were in a Phoenix Hawk 7S with max jump jets. Cliffs are no obstacle to that fellow! So many back shots.
#125
Posted 21 December 2021 - 11:53 PM
Removed offtopic discussion about Mech Mobility. Please stay on topic.
#127
Posted 22 December 2021 - 09:17 AM
To add insult to injury this hot mess has been dumped on us right when those who have paid actual $$$ for the new mech pack are trying to complete a challenge with the pair of non-jump jet equipped heavies.
#128
Posted 22 December 2021 - 09:28 AM
Ken Harkin, on 22 December 2021 - 09:17 AM, said:
You are expressing some strong feelings towards this new map ...
Ken Harkin, on 22 December 2021 - 09:17 AM, said:
Stay with your 'Mech on the top of those cliffs, so there will be no elevated position above you.
Ken Harkin, on 22 December 2021 - 09:17 AM, said:
1. Learn the map. I know that it probably sounds unhelpful, but the more often you play this map, the better you will remember what ramp goes where.
Eventually you will learn from what direction the enemy team usually comes too.
2. Typical light 'Mechs often carry short-range weapons, so if you are in their range, they are in the range of your weapons.
Ken Harkin, on 22 December 2021 - 09:17 AM, said:
I have had a good time on this map in my brand new "Ambush". That mini-'Mech is neat and the medaillon adds some additional C-Bills to the Hero 'Mech bonus (not that I need more C-Bills anyway).
#129
Posted 22 December 2021 - 09:51 AM
#131
Posted 22 December 2021 - 10:10 AM
Ken Harkin, on 22 December 2021 - 09:17 AM, said:
To add insult to injury this hot mess has been dumped on us right when those who have paid actual $$$ for the new mech pack are trying to complete a challenge with the pair of non-jump jet equipped heavies.
here's 2 cents:
I've run NOTHING BUT mechs without JJs since the map was injected, and while I see that JJs are useful there, I've managed to do fine without, each and every match - as did others.
to say that you can't play that map without JJs is utter nonsense, along with a lot of other, totally unfounded critisism. cool down, play the map a while, learn the map in training grounds (it helps a lot), and THEN in a few weeks do some constructive critisism, instead of .. doing what you did above.
Edited by Teenage Mutant Ninja Urbie, 22 December 2021 - 10:13 AM.
#132
Posted 22 December 2021 - 10:21 AM
Edited by An6ryMan69, 22 December 2021 - 10:23 AM.
#133
Posted 22 December 2021 - 10:39 AM
An6ryMan69, on 22 December 2021 - 10:21 AM, said:
This problem has existed since the very beginning of MWO. It is caused by static deployment zones and static objectives (domination circle, bases, etc.)
An6ryMan69, on 22 December 2021 - 10:21 AM, said:
I would not call it "punishment". 'Mechs with jump jets have advantage here, that is true, but I have no unsurmountable problems in my JJ-less "Ambush".
An6ryMan69, on 22 December 2021 - 10:21 AM, said:
Many MWO players were rewarded with the Loyalty Viper a month ago.
#134
Posted 22 December 2021 - 12:39 PM
#135
Posted 23 December 2021 - 06:40 AM
#136
Posted 23 December 2021 - 06:58 AM
Bamboozle Gold, on 23 December 2021 - 06:40 AM, said:
Same.
While the landscape and structures can provide copious amount of cover and concealment... They can equally create some nasty kill-boxes. I've had more than one match where mechs get caught in an area where they just can't quickly retreat and they get unceremoniously focused down. (I've also been on the receiving end but lets focus on the positive side)
#137
Posted 23 December 2021 - 08:15 AM
#138
Posted 23 December 2021 - 08:26 AM
chaosshade2638, on 23 December 2021 - 08:15 AM, said:
There are two possibilities:
1. Perhaps some PGI employee has finally noticed that Alpha and Beta are absolutely ignored in 99.9% of games.
2. PGI's oversight.
Anyway, do you miss them? I do not.
#139
Posted 23 December 2021 - 09:21 AM
chaosshade2638, on 23 December 2021 - 08:15 AM, said:
You should post THAT here: https://mwomercs.com...2-map-feedback/
#140
Posted 24 December 2021 - 12:29 PM
Well kiddos, welcome to how it feels to be a Light or lower end mobile Medium in literally every other map. I only hope we get more like it.
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