Machine Guns Need Damage Nerf
#21
Posted 26 December 2021 - 02:00 AM
#22
Posted 26 December 2021 - 02:09 AM
martian said:
He wants to punish the PIR-1 and the Mist Lynxes that utilize the G arm pods ... like that pesky Mist Lynx that dared to YOLO it yesterday on River City by running straight into the murderball of mechs that his COR-6R was surrounded by and then first chewed through his right torso on front and then went to open up his entire back before one of his 6 team mates even bothered to take first defensive shots (ofc he himself didn't manage to actually shoot at the Lynx with his weapons) ... Once they did, the Lynx pilot dropped one arty strike and killed him before dying to the fire of those 6 of his team mates with the pleasure of knowing that he had done what he had set out to do.
I wonder if he's going to show you the result screen of that match and then spout about the OPness of Lights in general and MG boats in particluar.
[edit]
Well, I suppose I can do it myself instead and let anyone have their own thoughts there
Edited by Der Geisterbaer, 26 December 2021 - 06:05 AM.
#23
Posted 26 December 2021 - 02:20 AM
Der Geisterbaer, on 26 December 2021 - 02:09 AM, said:
He wants to punish the PIR-1 and the Mist Lynxes that utilize the G arm pods ... like that pesky Mist Lynx that dared to YOLO it yesterday on River City by running straight into the murderball of mechs that his COR-6R was surrounded by and then first chewed through is right torso on front and then went to open up his entire back before one of his 6 team mates even bothered to take first defensive shots (ofc he himself didn't manage to actually shoot at the Lynx with his weapons) ... Once they did, the Lynx pilot dropped one arty strike and killed him before dying to the fire of those 6 of his team mates with the pleasure of knowing that he had done what he had set out to do.
I wonder if he's going to show you the result screen of that match and then spout about the OPness of Lights in general and MG boats in particluar,
Oh, so this was it. O.K.
#24
Posted 26 December 2021 - 05:38 AM
Nomad Tech, on 25 December 2021 - 07:56 PM, said:
Funny you quoted the two most "broken" mechs, almost like you know.
@Pir
yes. "broken" as in "gets whined about in the forums a lot, YET those who do complain ALWAYS don't pilot lights in the first place, and instead of improving their aim, situational awareness and knowledge in light in general type YET ANOTHER whinethread about"
the rest of us just shoots the little bugger, which is not too hard, considering it's toilet-paper-armour and miserable mobility for a light.
@Viper: it's new and ofc people want to drive their MG-Viper right now. but dude, if you consider that mech to be "good" or actually overperforming ..
I can't put that into half serious words right now ;D maybe stop smoking the xmas-tree, mate
#25
Posted 26 December 2021 - 09:35 AM
Teenage Mutant Ninja Urbie, on 26 December 2021 - 05:38 AM, said:
It seems to me that the Viper is prone to losing its arms.
#26
Posted 26 December 2021 - 10:00 AM
#27
Posted 26 December 2021 - 10:02 AM
PsionicMantis, on 26 December 2021 - 10:00 AM, said:
#30
Posted 26 December 2021 - 01:49 PM
also just shoot the viper, it is a powerful mech up close and folks can juke with the JJs but it falls apart pretty easily
#31
Posted 26 December 2021 - 02:34 PM
You'll either become an unstoppable killing machine, or you'll discover the downsides of that weapon system. Either way, you come out ahead!
#32
Posted 26 December 2021 - 09:14 PM
martian, on 25 December 2021 - 10:49 PM, said:
1. Piranha is a light 'Mech of the lowest weight class. It carries only 138 points of armor. It carries armament that forces it to engage from 130 metres or less.
All this in the game where 40-50 pinpoint alpha strikes coming often from the medium or long range are nothing unusual ... In plain English, many enemy 'Mechs can kill or cripple Piranha with one push of a button.
I suggest you take it and play 20-30 games in it to see with your own eyes how "broken" Piranha - and other light 'Mechs - really is.
2. The Viper - and I presume you are talking about the Loyalty VPR-F(L) configuration - is a fragile 'Mech. It offers just 8.5 tons of pod space. Its Machine Guns loadout forces it to engage from the close range and keep the entire 'Mech pointed towards the target for many seconds.
I suggest you take this Viper and play 20-30 games in it to see with your own eyes how "broken" this Loyalty Viper really is.
Yes keep up the misinfo.. someone might believe you.
#33
Posted 26 December 2021 - 10:34 PM
Nomad Tech, on 26 December 2021 - 09:14 PM, said:
If you feel that I am spreading misinformation in any of my posts in this thread, feel free to correct me with the facts.
I recommend you start firing your 'Mech's guns as soon as you can see Piranha closing on you and continue firing until that lightly armoured Piranha is crippled or destroyed. Typical Piranha with the usual short range loadout of MGs, ER Smalls, HSLs and/or Micro lasers must move really close to get the most of his short range loadout, so you should be able to hit it.
#35
Posted 28 December 2021 - 03:13 AM
So yeah, they are agrevating when the crit rolls against you and your ST ends up loosing all the heavy lasers inside, but they suck against anything armored, and the damage is spread really badly by minimal twisting while you nail the light with 50+ laser damage (or instantly delete it with a ton of arm mounted UACs that they cant evade at facehugging range (the one thing i love about the MCII-B, deleted lights up close as you have full arm actuators in there). They are only truly effective at finishing hurt targets which would have already dropped soon regardless, or against the occasional guy that decides to go run off solo in a ERLL mech and cant effectively counter a fast moving light mech anyway.
#36
Posted 28 December 2021 - 04:43 AM
martian, on 26 December 2021 - 10:34 PM, said:
I recommend you start firing your 'Mech's guns as soon as you can see Piranha closing on you and continue firing until that lightly armoured Piranha is crippled or destroyed. Typical Piranha with the usual short range loadout of MGs, ER Smalls, HSLs and/or Micro lasers must move really close to get the most of his short range loadout, so you should be able to hit it.
Its a fact that all mechs boating Machine guns break the game in ways it was never designed to be.
#37
Posted 28 December 2021 - 05:05 AM
Nomad Tech said:
And it's again time to make a reference to Inigo Montoya with a slightly altered version of a quote:
You Keep Using That Word ('fact' in this case). I Do Know That It Does Not Mean What You Think It Means
Largely ignoring the fallacious nature of your presentation I'll just tell you this (again):
What you presented there is not a "fact" but two of your personal "claims" based on your opinion (that some others even may or may not share) rolled into one statement. The primary claim being that "machine gun boating mechs do break this game" and the secondary claim being that this act pf breaking the game is a (known) fact.
In order for your secondary claim to truly become a "fact" you'd have to provide actual proof for your primary claim (instead of just stubbornly repeating your own claim to "prove" the claim itself which is yet another fallacy [begging the question]).
Therefore you're now (again) challenged to provide actual proof for your primary claim. Show us quantifiable data on how machine gun boating mechs do break the game and describe the ways of them doing so on the design level.
#38
Posted 28 December 2021 - 05:25 AM
My thoughts are to give them say 300 round belts. Then a 20sec reload time. Force them to back away.
Nothing like dancing around a heavy or assault and shooting their legs off.
It is fun, but it also is a very broken mechanic. We have had many threads on it and the "Cauldron" (learned that not long ago) will fight this tooth and nail.
MG's have made me rage quit on an equal scale to the stupid number of LRM's in the game....fix these two items and I think you would keep the new players that are coming to your game....as is I think they are walking.
I know I (a new player) have gotten so sick of the wolfpacks of LT's spraying MG rounds at you while you try to hide from so many LRM's they block out the sun you just alt tab as there is not one thing you can do.
The LT's also need their armor cut as well, one solid hit from any heavy weapon should ruin their day, as is they just keep running.
It is broken.
#39
Posted 28 December 2021 - 05:37 AM
Nomad Tech, on 28 December 2021 - 04:43 AM, said:
1. Post some offical source describing the original MWO game design and the role of Machine Guns in it, especially if many MGs are used on a single 'Mech.
2. After you do that, you should post some verifiable proofs showing how MG boating breaks the original design of MWO.
3. Until then, I will consider your claim "that all mechs boating Machine guns break the game" to be the expression of your personal feelings rather than "a fact".
4. I am still waiting for you to tell me what misinformation I was spreading in the post that you quoted..
#40
Posted 28 December 2021 - 05:49 AM
martian, on 28 December 2021 - 05:37 AM, said:
2. After you do that, you should post some verifiable proofs showing how MG boating breaks the original design of MWO.
3. Until then, I will consider your claim "that all mechs boating Machine guns break the game" to be the expression of your personal feelings rather than "a fact".
4. I am still waiting for you to tell me what misinformation I was spreading in the post that you quoted..
Makes no difference again, you know how they are IN THIS GAME, what they are elsewhere means nothing.
You know how people use them, you know how YOU use them and (I) know how (I) use them.....if you want to keep it lopsided for your own greed fine I have nothing for you. But if you can't see how it is not healthy then you are pretty blind to what happens in a game.
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