So you're basically just repeating yourself from a different thread ... So I guess I'm allowed to do more or less the same
Remington1911 said:
Claim? ... check
Proof? ... we'll see
Remington1911 said:
and I do play LT mechs with a bucket of them on it.
You playing such mechs regularly does not prove your claim. So we're talking a form of reverse non-sequitur.
Remington1911 said:
One issue that is really overlooked is they NEVER JAM. UAC, yup they jam. Rotary AC, you bet they jam.
You tried this fallacious (false equivalence) argument before:
ACs still never jam, LB-Xs still never jam, Gauss rifles still never jam.
Remington1911 said:
Lasers even cool down and don't fire as long as you hold the button....
And another false equivalence that leads ...
Remington1911 said:
but the MG it never jams,
... into yet another non-sequitur and ...
Remington1911 said:
and you can run 8000 rounds and never lift your finger.
... another one. In other words: None of your incorrect comparisons do logically lead into a conclusion where Battletech machine guns not jamming and having no cooldowns is "broken" or "unbalanced". In addition to that you're once again ignoring that those machine guns have extremely low ranges when compared against the vast majority of your comparision objects and have massively toned down relative damage values when compared to their table top counterparts.
Remington1911 said:
My thoughts are to give them say 300 round belts.
Ignoring the fact that PGI would have to program a 300 round belt that actually works per individual machine gun (because 12 machine guns would "logically" have each their own 300 round belts and not share one singular belt) for a second and let's investigate your idea: So basically you're saying that a machine gun in MW:O should be able to sustain 300 x 0.1s [= the current "recyle" rate"] which equals 30s of uninterrupted fire. I won't even dare to ask under which gameplay situation any machine gun carrying mech in general and the Light mechs that you are so upset about in particular can actually engage in 30s of uninterrupted engagement at roughly 100m without being shot to pieces.
But let's not develve on this to long and ask ourselves this: What exactly is supposed to happen when a machine gun carrying mech has accumulated those 30s of weapon fire in two or more engagements? Well, here you want to make things even worse because ...
Remington1911 said:
Then a 20sec reload time.
... you seriously suggest a weapon "cooldown" that is 400% higher than the cooldown of the "slowest" weapon a.k.a. Gauss rifle. A weapon that by comparison has 261% the DPS of a machine gun and rougly 1300% of the latters range.
Remington1911 said:
I guess that's your personal idea of balance? ~laugh~
Remington1911 said:
Nothing like dancing around a heavy or assault and shooting their legs off.
I guess you'll now claim that you do so regularly with high success rates?
Remington1911 said:
It is fun, but it also is a very broken mechanic.
You have repeated that "broken" claim now quite a few times. Unfortunately you still haven't provided any proof for said claim.
Remington1911 said:
We have had many threads on it
Oh indeed, there were many threads where people - including you - came in and declared their personal opinion of things allegedly being broken as truth / fact and when pressured to provide actual proof have yet to deliver.
Remington1911 said:
and the "Cauldron" (learned that not long ago) will fight this tooth and nail.
Let me put it this way: It doesn't take being a member of the Cauldron (which I'm for example not) to see that the reasoning behind your opinion is just as flawed as your suggested solutions are.
Remington1911 said:
MG's have made me rage quit on an equal scale to the stupid number of LRM's in the game....
At least you're now admitting that you're emotionally driven here and not by actual facts,
Remington1911 said:
fix these two items and I think you would keep the new players that are coming to your game....as is I think they are walking.
So you're alledging that player retention would be higher if machine guns and LRMs were to "suck" more than they already do ... understood. I guess we can be glad that MW:O machine guns do not have the same relative damage values when compared against AC2s - as they should "by lore" - and LRM lock on has been nerfed to the degrees it has been before you joined this game. You would probaly walk instantly.
Remington1911 said:
The LT's also need their armor cut as well, one solid hit from any heavy weapon should ruin their day, as is they just keep running.
And again: We can totally talk about Light mechs having their doubled armor values reduced right after we also reduce all other mechs doubled armor values.
Remington1911 said:
Repeating your claim doesn't make it more true but ultimately an appeal to stone / argumentum ad lapidem
Edited by Der Geisterbaer, 28 December 2021 - 09:54 AM.