Zigmund Freud, on 04 January 2022 - 10:40 AM, said:
I took a long break before this whole cauldron patches started, so I'm thinking if I should wait until they're done "refreshing" the game, so how long do you thing it will take? IIRC there were plans for a round of weapons changes, mobility, quirks and scale changes. Is it still the roadmap?
And in general, do you feel it's better or worse than ~1y ago?
And in general, do you feel it's better or worse than ~1y ago?
I haven't played for 2 years and came back ca. 3 weeks ago.
What's positive: the LPPC change, removing the minimum range makes it accessible for light mechs as well
What's negative: the game totally changed. Before you had some sniping, some brawling and mostly mid-range fights. Now you have a lot of fights where peeps sling lasers and LRMs across half the map. I haven't seen much brawling anymore and mid-range fights usually happen when one side feels that it loses the whack-a-mole game.
Also, playing lights is a much bigger pain in the ***. If you shoot at someone with your close-range weapons (yay!) they get assisted not only by lrms but also by laser vomit across half the map
Overall: Negative.
It feels as if the long-range laser vomit dominates the game and other playstyles got culled.
The same goes for mech diversity. The tendency of bigger is better was aplified because the fatties can pack groups of long-range weapons
My hopes:
1. agility quirks for the bigger lights
2. making lights more viable again in general - maybe through quirking (currently it is often better to play a fast medium than a 35t light)
3. Getting brawling and more mid-range fights going again. How? No idea. Perhaps with various sensor ranges according to weight class (that would also help with no. 2 because lights were later detected)