#1
Posted 02 January 2022 - 05:21 PM
in years past, i use to see, MECHS that were very hard to kill or some SAY UNDEAD, like the urban mech, you know trashcan. But i have also seen it in atlas, even so a jenner get hit with 3 or 4 alpha shots, mine was 46 point shot with lazer vomit, and still ran off.
BUT in the last year i have not seen one, has anyone seen a zombie mech, the unkillable mech, i still see folks run mechs that LOSS of all there weapons FAST, but no zombies.
???? SAWK
#2
Posted 02 January 2022 - 05:27 PM
Some years ago damage transfer also got nerfed, which was one of the key mechanics that allowed zombies to zombie (destroyed sides and arm stubs reduced damage a lot more than they do now).
#3
Posted 02 January 2022 - 08:17 PM
#4
Posted 02 January 2022 - 11:40 PM
#5
Posted 03 January 2022 - 02:07 AM
Stalker STK-5M, STK-7D
Its armor on arms have been beefed up ala Cauldron, but it still has the propensity to lose arms+torso, making it a zombie
#6
Posted 03 January 2022 - 02:24 AM
Since all that got fixed, even the centurion can't zombi anymore, the timbi and the shadowhawk can't jumpglitch anymore and even the arms unlock trick to phase twist does not work anymore.
So no. Pack as much firepower and speed in it and try to twist as good as possible...even if I got the impression that too isn't as effective as it used to be.
#7
Posted 03 January 2022 - 11:17 PM
a corsair 7r can cram 3 srm4s into its zombie points with ammo in the legs, for 25.8 damage.
the best one i found is a supernova-3, which can pack 3 erlls for 33 damage. again its clan so cxl always gives you the better oprion.
#8
Posted 05 January 2022 - 05:17 PM
PLEASE FIX MECHS that lose all there weapons : )
SAWK
#9
Posted 05 January 2022 - 05:54 PM
LordNothing said:
the madcat-a has a ballistic point in the ct i think, enough for a uac2. but it has access to a clanxl, so doing that is a waste and 2 damage isnt really a lot.
a corsair 7r can cram 3 srm4s into its zombie points with ammo in the legs, for 25.8 damage.
the best one i found is a supernova-3, which can pack 3 erlls for 33 damage. again its clan so cxl always gives you the better oprion.
corsair also has a massive CT, so the chances of it surviving to use those zombie hard points is fairly low.
I completely agree about clan mechs just getting so much out of Clan XL, that it’s hard to justify.
Edited by Maddermax, 05 January 2022 - 05:56 PM.
#10
Posted 05 January 2022 - 10:42 PM
FupDup, on 02 January 2022 - 05:27 PM, said:
Some years ago damage transfer also got nerfed, which was one of the key mechanics that allowed zombies to zombie (destroyed sides and arm stubs reduced damage a lot more than they do now).
Sad day. I missed that note as I've been off and on. I recall back in the day I would dead side a marauder, and then once I lost the ST... I'd change nothing and still use the same deadside lol. The dead ST reduced damage by half to CT, and I could absorb absurd damage.
#11
Posted 06 January 2022 - 04:18 AM
#12
Posted 06 January 2022 - 05:20 PM
We don't have the right Mechs to go zombie anyway. The Stooping Hawk e.g. would be brilliant. You could run 2x ERLL centerline (1x HD, 1x CT) plus 8x ERSL (2x RT/LT, 6x RA/LA) if you wanted. Feel free to modify the secondary armament but you could have a Mech with a lot of firepower and two centerlined ERLL that never fail until your Mech is fully destroyed. (or one head ERLL plus two SRM launchers in the CT).
Anyway, the Stooping Hawk using ClanTech could be a potent energy boat that just keeps firing. ClanTech and STD engine are a surprisingly interesting option. Not meta of course but useful enough to add variety. Unfortunately it was not in some PC game 22 years ago, so people don't care...
#13
Posted 06 January 2022 - 05:44 PM
SO what is the STORM CROW, that SEAN LANG plays, you knows it was canceled from scouting missions, hmm i really do think you know
SAWK -- CLANNER
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