1453 R, on 04 January 2022 - 06:11 AM, said:
I do believe that was the intended tabletop balance, yeah - Ferro armor is "inferior" to Endo structure in terms of performance, but it's cheaper to manufacture, cheaper to install, and cheaper to repair, as well as more readily available. All very big selling points...in a game where logistics matter.
Ironically, if you look at the c-bill costs in table top, endo steel is overall cheaper than ferro armor. While ferro armor is twice as expensive as normal armor, and endo steel is 4 times as expensive, these prices are by the ton. Double cost armor that saves at most 2 tons is not impressive. Quadruple cost structure that saves at most 5 tons sounds a
lot better. Especially as armor gets blasted off of mechs on the regular.
When the c-bill prices for these things were originally written down there were no modifications for the in-universe scarcity. Nor for the fact that ferro armor should be ludicrously common, thus bringing economy of scale into things.
I put together a quick spread sheet several years ago (a bit over 11, according to the file's metadata), and the resulting computations found that even on the most expensive of mechs, the extra c-bill expenditures for endo steel were almost 130k
less than ferro armor. That doesn't even factor in the reality that ferro armor will need to be constantly replaced.
So, yeah, TPTB at the time did not do a good job of making the crunch of the economics reflect the fluff in the lore. (On the off chance you aren't familiar with the terminology, crunch and fluff are table top gaming terms that refer to rules and mechanics vs descriptive text. A wonderful example of this is in the original description of the Atlas, which states it can casually pick up and toss smaller mechs, when by the rules it can only lift the lightest of industrialmechs, and most certainly not a full sized battlemech.)