lolbbq, on 19 January 2022 - 06:05 PM, said:
The big difference here is that you need to expose, aim and lead with ballistics but with LRMS you only need to stay behind cover and keep the cross hairs within a targeting area that is larger than the mech you are trying to hit.
They're not equal or similar weapons at all.
Geez... I walk away from the Forums for a few days due to things beyond my control, then come back to check in, and see this madness? You apparently missed some hidden context in my earlier post. Hell, you leave me starting to think you were trying to get me incendiary.
But to start right off (
even though I'm going end up using all caps briefly here) with mowing your post to the ground, it happens that LRMs have been degraded to the point where INDIRECT FIRE IS VERY LITERALLY NO LONGER VIABLE UNLESS THERE IS A DEDICATED SPOTTER (
or multiple active spotters) to help that LRM-using player... That's two people or more tied up on one target, possibly leaving some Enemy Mech to easily get an unexpected angle! At this point, the various Lock-On Weapons have to be treated equal and/or similar to Ballistics because the IDF approach does not work for a Solo player anymore in any way. There is literally NO such thing left for Solo players as launching to their heart's content while sitting back anymore, and the toxic-grade changes to MWO's Lock-On Mechanics have basically ensured that it will NEVER occur again, regardless of who in the Player Base that ends up causing unwarranted harm to. Further, the Lock-On Weapons user has to wait for their LRM/ATM/SSRM to get a proper Lock because there is an extreme chance otherwise of missing with most of the possible damage, and they will likely not even get the Lock before the opponent escapes into cover, in turn ensuring that they do no damage with Lock-On Missiles anyway, which therefore gives ALL Ballistics far too much of an upper hand by any form of possible comparsion. Why? Anyone can add to that the factors of slower flight speeds of Missiles in general, increased travel time versus Ballistics in terms of delivery, the increased number of Missile projectiles enabling more chances to miss versus what Ballistics launches, the higher chance even with a Lock of the target escaping into cover, and the visual blinding effects of Ballistics being far greater than the disruption any Lock-On Weapon can impose (
either previously or currently) against opponents... All of those factors make it far easier for the opponent to get away with taking less Missile damage versus what Ballistics can far more easily and quickly do (
due to Ballistics not having to wait for a Lock even with the concern of lead time present in order to have an actual chance of causing damage) against a target. Basically put, all of those Lock-On Weapons are now essentially ruined for Indirect Fire operations, definitely not doing well in Line-Of-Sight Direct Fire scenarios, and in a far worse state by comparsion than any Ballistics have ever been.
At this point, anything that gets applied for Game Balance in regard to Lock-On Weapons needs to strictly stop using any Top-Tier players (
whom I intend no offense to with this post, unlike what you may think) as the benchmark point, as it is having the effect of making it extremely problematic and sometimes impossible for Bottom-Tier players to even use those Weapons at all. While I may be bobbling around the T3/T4 border myself, it happens that I keep getting complained to about the issues with Lock-On Weapons by someone whose name I can not disclose here (
and who also has rather qualifying details about their situation which I can not disclose either, regardless of whether I want to or not... You're not going to make me violate MWO's own Code Of Conduct here) about the issue, and they're unfortunately damn well right. Before you even start appearing to go any more toxic (
which I'm likely preventing you from doing with this post) here, telling them to go offline and play some simplistic single-player game is NOT acceptable as a solution here. What population we have for MWO needs to stop getting any smaller, before we end up with those "Enad Global 7" people shutting down MWO because it became financially non-viable through a lack of players attracting others into paying to get stuff. Or are you trying to kill off MWO for some insane and/or sick reason, when we need the population to come back up to December 2015 previously known levels? I'm fighting on the side of keeping MWO very much alive here, since MechWarrior/BattleTech really does not need another Dark Age happening again!
~D. V. "
can see '
lolbbq'
did not realize discussion is far more on the Line-Of-Sight Direct Fire side" Devnull