Horseman, on 14 February 2022 - 09:00 AM, said:
You're looking at it from the operator side only... while the target gets to employ what they know about LRMs to avoid the fire. In T4-5 which are filled with players who don't quite understand the usage of cover a mediocre IDF user can farm ridiculous amounts of damage over the match. In T1-2, that's much harder since the opponents are both more aggressive and able to effectively evade your fire.
Which brings me to something I definitely failed to mention in my previous post... *facedesk*
If someone is unable to get Kills consistently with a Weapon, regardless of whether done by Direct or Indirect methods, then it simply is NOT worth using the Weapon at all. Some people may enjoy talking a big storm about high Damage numbers, but if they're not getting Kills, then it's NOT effective Damage in any reasonable way. In essence, those Lock-On Weapons are doing nothing more than hurting the player who attempts to use them, and the Team which they have been put with suffers for it. That alone (but even more emphasized by my previous post's thoughts & reasoning) is why Lock-On Weapons need real help in order to bring them back into line with other Weapons on the roster. Even those point-blank-enjoying CQC-type players need some instant results from the Fire Support Gallery in order to get in close enough and start wreaking their own flavor of mayhem as well. If that help is failing to happen quickly, then their own CQC Mech ends up going to waste, and we both know how NOT fun that is. Basically put, the CQC folk are unable to help make the snowball roll if the opportunity is not properly built for them.
EDIT :: By the way... If you think that my mind was only focusing on the Lock-On Weapon User alone... Well... You are rather sorely mistaken...
~D. V. "There are impacts of Fire Support being non-effective... Even the CQC folk suffer for it." Devnull
Edited by D V Devnull, 14 February 2022 - 11:16 AM.