Tbh i'm not even sure what's the point of the initial suggestion is, after reading through some replies.
Considering OP seems to dislike Jarl, yet wants to make MM work off the in-game average MS between different players... which would require PGI creating a playerbase stat-checking script similar to Jarl.
Otherwise, people were asking for similar things/secondary lobby balancing ever since the PSR rework a year ago, nothing new here too.
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Incidentally, nobody said having the bar all the way to the right in tier 1 meant anything other than being top-tier 1 - again by definition it is irrefutable.
Wait... you're not thinking that Tier 1 players with a maxed bar are equal to each other in "actual" skill, right?
I'm not sure if you do, so just gonna wait for an answer. It's just that "top of the Tier 1" thing you keep mentioning is a bit confusing.
Anyway, going back to the original post for posterity sake:
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Match score should not be inflated if the team wins and should not be depressed if the team loses.
Agree.
People having a good match but getting no win and being punished for it is weird. And on the opposite, players who barely did anything but get free MS just for their team winning. Not fair.
Also, remove suicide MS penalty. A thing that should not exist in the first place. When people see someone throwing games on purpose, they
see it. The rest is a matter of reporting/sending a video to PGI. Nine times out of ten, automated MS penalty punishes people either "going out in a blaze of glory" or just being Chrissed.
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More match score should be awarded for capturing flags, being in the circle, spotting etc, and should not just prioritise inflicting damage.
Disagree, at least for the actions you mention. This is a session based FPS with matches lasting around 4-5 minutes on average (at least in T1-3 bracket). People were annoyed for a while now with 3-4 light mech capping premades trolling games as it is. Having to wait for a game up to 5 minutes or longer, only to drop on one of the assault matches and see it end in 2 minutes with nobody shooting, quite a waste of time, imo.
Capture points, domination circle, bases in assault. Those are just areas where fighting is supposed to take place, as opposed to the freedom of skirmish. That's all.
What should be actually raised though, is MS gain for kills, solo kills and kmdd.
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This will give the lighter mechs a chance. Match score should be weighted by tonnage.
Um, it already is. Light and medium mechs get MS bonuses for protecting heavies and assaults. Also, you're basically talking Jarl again, but as official in-game version.
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The tier system should be abolished and replaced with ranks for average match score instead [...] should be publicly visible in the loading screen and on player profiles
While i personally would be ok with this, something tells me the majority of the playerbase will not take it kindly. Mostly because it will lead to people seeing their "real" standing in the food chain. Again, a thing Jarl already does, unofficially.
And for all those types screaming how toxic MWO is, this is one of the few things that might unironically lead to toxicity increasing = )
With the years old rift between some of the more vocal parts in both higher and lower ends of skill spectrum, not sure how "healthy" this feature will be, in a game long past it's "esports" prime (if it ever had it).
Also:
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If the match-maker worked properly, as the game is limited to four-man groups, by definition everyone's W/L ratio should be around 1.
The only scenario of it happening, is MWO having millions of players, so that variety of skill levels would be properly populated. Even then, games already having those millions don't even work
that well. The closer you get to the extremes of high and low skill base, the further it deviates from 1.